Commit message (Expand) | Author | Files | Lines | |
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2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 1 | -1/+0 |
2018-04-18 | gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) | bunnei | 1 | -3/+2 |
2018-04-15 | GPU: Don't use explicit binding points when uploading the constbuffers to opengl. | Subv | 1 | -0/+11 |
2018-04-15 | shaders: Expose hints about used const buffers. | bunnei | 1 | -13/+28 |
2018-04-15 | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | 1 | -4/+3 |
2018-04-15 | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | 1 | -0/+3 |
2018-04-14 | gl_shader_manager: Cleanup and consolidate uniform handling. | bunnei | 1 | -22/+9 |
2018-04-14 | renderer_opengl: Add gl_shader_manager class. | bunnei | 1 | -0/+161 |