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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_manager.h
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Author
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2020-02-28
gl_state: Remove completely
ReinUsesLisp
1
-1
/
+0
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
1
-9
/
+8
2019-12-26
gl_rasterizer: Allow rendering without fragment shader
ReinUsesLisp
1
-0
/
+4
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
1
-10
/
+5
2019-05-30
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
1
-7
/
+1
2019-04-11
gl_shader_manager: Move code to source file and minor clean up
ReinUsesLisp
1
-33
/
+28
2019-04-04
gl_state: Rework to enable individual applies
ReinUsesLisp
1
-1
/
+0
2019-03-28
gl_shader_manager: Move using statement into the cpp file
Lioncash
1
-3
/
+1
2019-03-28
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
Lioncash
1
-1
/
+2
2019-03-27
gl_shader_manager: Amend Doxygen string for MaxwellUniformData
Lioncash
1
-3
/
+3
2018-11-29
gl_shader_manager: Update pipeline when programs have changed
ReinUsesLisp
1
-4
/
+17
2018-11-25
gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
1
-3
/
+6
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
1
-0
/
+1
2018-11-06
gl_resource_manager: Split implementations in .cpp file.
Markus Wick
1
-0
/
+1
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
1
-1
/
+7
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
1
-1
/
+6
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
1
-3
/
+0
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-1
/
+1
2018-08-28
renderer_opengl: Implement a new shader cache.
bunnei
1
-116
/
+10
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
1
-2
/
+2
2018-08-15
Rasterizer: Implemented instanced rendering.
Subv
1
-2
/
+3
2018-08-03
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
Lioncash
1
-1
/
+1
2018-08-02
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
Lioncash
1
-2
/
+2
2018-07-21
gl_shader_manager: Replace unimplemented function prototype
Lioncash
1
-1
/
+0
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
1
-1
/
+0
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
1
-3
/
+2
2018-04-15
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
Subv
1
-0
/
+11
2018-04-15
shaders: Expose hints about used const buffers.
bunnei
1
-13
/
+28
2018-04-15
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
1
-4
/
+3
2018-04-15
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
1
-0
/
+3
2018-04-14
gl_shader_manager: Cleanup and consolidate uniform handling.
bunnei
1
-22
/
+9
2018-04-14
renderer_opengl: Add gl_shader_manager class.
bunnei
1
-0
/
+161