Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) | bunnei | 2018-04-18 | 1 | -3/+2 |
| | | | | | | * gl_shader_gen: Support vertical/horizontal viewport flipping. * fixup! gl_shader_gen: Support vertical/horizontal viewport flipping. | ||||
* | GPU: Don't use explicit binding points when uploading the constbuffers to opengl. | Subv | 2018-04-15 | 1 | -0/+11 |
| | | | | The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage. | ||||
* | shaders: Expose hints about used const buffers. | bunnei | 2018-04-15 | 1 | -13/+28 |
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* | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | 2018-04-15 | 1 | -4/+3 |
| | | | | We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader. | ||||
* | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | 2018-04-15 | 1 | -0/+3 |
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* | gl_shader_manager: Cleanup and consolidate uniform handling. | bunnei | 2018-04-14 | 1 | -22/+9 |
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* | renderer_opengl: Add gl_shader_manager class. | bunnei | 2018-04-14 | 1 | -0/+161 |