index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_state.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2018-04-20
common_funcs: Remove ARRAY_SIZE macro
Lioncash
1
-2
/
+2
2018-04-15
GPU: Allow configuring ssbos in the opengl state manager.
Subv
1
-0
/
+14
2018-04-07
GL: Rename PicaTexture to MaxwellTexture.
Subv
1
-1
/
+1
2018-03-20
gl_state: Sync latest version with Citra.
bunnei
1
-39
/
+86
2017-09-30
Fixed type conversion ambiguity
Huw Pascoe
1
-2
/
+2
2017-08-21
gl_rasterizer: add clipping plane z<=0 defined in PICA
wwylele
1
-0
/
+13
2017-07-01
gl_rasterizer: use texture buffer for proctex LUT
wwylele
1
-25
/
+25
2017-06-22
gl_rasterizer: use texture buffer for fog LUT
wwylele
1
-5
/
+5
2017-06-21
gl_state: reset 1d textures
wwylele
1
-0
/
+14
2017-06-21
gl_rasterizer: manage texture ids in one place
wwylele
1
-8
/
+8
2017-06-21
gl_rasterizer/lighting: fix LUT interpolation
wwylele
1
-8
/
+4
2017-05-20
gl_rasterizer: implement procedural texture
wwylele
1
-0
/
+36
2016-12-07
OpenGL: Drop framebuffer completeness check.
Markus Wick
1
-13
/
+0
2016-11-27
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
Subv
1
-2
/
+2
2016-09-21
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
1
-1
/
+1
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-3
/
+1
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-23
/
+26
2016-06-07
OpenGL: Implement fog
Jannik Vogel
1
-0
/
+8
2016-05-12
OpenGL: Support blend equation
Jannik Vogel
1
-0
/
+7
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-2
/
+5
2016-04-21
HWRasterizer: Texture forwarding
tfarley
1
-22
/
+41
2016-02-26
renderer_opengl: Initalise fragment shader LUT textures
MerryMage
1
-0
/
+4
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
1
-0
/
+8
2015-12-05
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
1
-0
/
+5
2015-11-19
FragShader: Use an UBO instead of several individual uniforms
Subv
1
-0
/
+8
2015-09-11
video_core: Reorganize headers
Lioncash
1
-1
/
+1
2015-09-03
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
1
-4
/
+16
2015-08-20
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
1
-0
/
+9
2015-08-06
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
1
-0
/
+32
2015-08-06
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
1
-10
/
+2
2015-07-22
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
Yuri Kunde Schlesner
1
-8
/
+5
2015-06-09
Renderer formatting edits
tfarley
1
-14
/
+17
2015-06-09
Implemented glColorMask
tfarley
1
-0
/
+13
2015-05-31
Pica: Implement LogicOp function.
bunnei
1
-0
/
+11
2015-05-29
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
1
-1
/
+1
2015-05-23
gl_state: Remove unnecessary const specifier on Apply
Lioncash
1
-1
/
+1
2015-05-23
gl_state: Fix a condition typo in Apply
Lioncash
1
-1
/
+1
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+160