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path: root/src/video_core/renderer_opengl/gl_state.cpp (unfollow)
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2019-01-30gl_rasterizer_cache: Move swizzling to textures instead of stateReinUsesLisp1-12/+4
2019-01-30gl_state: Use DSA and multi bind to update texture bindingsReinUsesLisp1-8/+22
2019-01-09gl_rasterizer: Workaround Intel VAO DSA bugReinUsesLisp1-6/+7
2019-01-06gl_rasterizer: Use DSA for vertex array objectsReinUsesLisp1-21/+5
2019-01-06gl_state: Drop uniform buffer state trackingReinUsesLisp1-8/+0
2018-11-27Implement depth clampRodolfo Bogado1-9/+23
2018-11-27GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)Marcos1-0/+57
2018-11-24Add support for clear_flags registerRodolfo Bogado1-3/+26
2018-11-21Removed pre 4.3 ARB extensionsFernandoS271-4/+4
2018-11-18drop support for non separate alpha as it seems to cause issues in some gamesRodolfo Bogado1-42/+19
2018-11-17add AlphaToCoverage and AlphaToOneRodolfo Bogado1-0/+17
2018-11-17add support for fragment_color_clampRodolfo Bogado1-0/+7
2018-11-17fix viewport and scissor behaviorRodolfo Bogado1-26/+41
2018-11-13gl_state: Amend compilation warningsLioncash1-2/+3
2018-11-11Improve state management by splitting some of the states id separated function to avoid a full apply overheadRodolfo Bogado1-1/+7
2018-11-05Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.Rodolfo Bogado1-14/+33
2018-11-05Implement multi-target viewports and blendingRodolfo Bogado1-62/+143
2018-10-31Improve OpenGL state handlingRodolfo Bogado1-101/+145
2018-10-28Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado1-1/+12
2018-10-26gl_rasterizer: Implement primitive restart.bunnei1-0/+15
2018-10-26gl_rasterizer: Implement depth range.bunnei1-0/+8
2018-09-28video_core: Implement point_size and add point state syncReinUsesLisp1-0/+7
2018-09-28gl_state: Pack sampler bindings into a single ARB_multi_bindReinUsesLisp1-3/+21
2018-09-22gl_state: Remove unused type aliasLioncash1-0/+1
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-1/+1
2018-09-08gl_state: Keep track of texture target.bunnei1-4/+4
2018-08-23gl_state: Update to handle stencil front/back face separately.bunnei1-25/+28
2018-08-22renderer_opengl: Namespace OpenGL codeLioncash1-0/+4
2018-08-21GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.Subv1-5/+15
2018-08-12gl_state: Don't track constant buffer mappings.Markus Wick1-18/+0
2018-08-12gl_rasterizer: Use the stream buffer for constant buffers.Markus Wick1-3/+6
2018-07-20gl_state: Make references const where applicable in Apply()Lioncash1-2/+3
2018-07-20gl_state: Get rid of mismatched sign conversionsLioncash1-14/+17
2018-06-26gl_state: Fix state management for texture swizzle.bunnei1-8/+3
2018-06-26gl_state: Remove unused state management from 3DS.bunnei1-66/+0
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv1-2/+2
2018-06-10Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv1-1/+1
2018-06-07GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.Subv1-0/+13
2018-04-20common_funcs: Remove ARRAY_SIZE macroLioncash1-2/+2
2018-04-15GPU: Allow configuring ssbos in the opengl state manager.Subv1-0/+14
2018-04-07GL: Rename PicaTexture to MaxwellTexture.Subv1-1/+1
2018-03-20gl_state: Sync latest version with Citra.bunnei1-39/+86
2017-09-30Fixed type conversion ambiguityHuw Pascoe1-2/+2
2017-08-21gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele1-0/+13
2017-07-01gl_rasterizer: use texture buffer for proctex LUTwwylele1-25/+25
2017-06-22gl_rasterizer: use texture buffer for fog LUTwwylele1-5/+5
2017-06-21gl_state: reset 1d textureswwylele1-0/+14
2017-06-21gl_rasterizer: manage texture ids in one placewwylele1-8/+8
2017-06-21gl_rasterizer/lighting: fix LUT interpolationwwylele1-8/+4
2017-05-20gl_rasterizer: implement procedural texturewwylele1-0/+36
2016-12-07OpenGL: Drop framebuffer completeness check.Markus Wick1-13/+0
2016-11-27RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1Subv1-2/+2
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-3/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-23/+26
2016-06-07OpenGL: Implement fogJannik Vogel1-0/+8
2016-05-12OpenGL: Support blend equationJannik Vogel1-0/+7
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-2/+5
2016-04-21HWRasterizer: Texture forwardingtfarley1-22/+41
2016-02-26renderer_opengl: Initalise fragment shader LUT texturesMerryMage1-0/+4
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei1-0/+8
2015-12-05OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner1-0/+5
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv1-0/+8
2015-09-11video_core: Reorganize headersLioncash1-1/+1
2015-09-03OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner1-4/+16
2015-08-20GLRasterizer: Implemented stencil testing in the hw renderer.Subv1-0/+9
2015-08-06OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner1-0/+32
2015-08-06OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner1-10/+2
2015-07-22GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) callsYuri Kunde Schlesner1-8/+5
2015-06-09Renderer formatting editstfarley1-14/+17
2015-06-09Implemented glColorMasktfarley1-0/+13
2015-05-31Pica: Implement LogicOp function.bunnei1-0/+11
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-1/+1
2015-05-23gl_state: Remove unnecessary const specifier on ApplyLioncash1-1/+1
2015-05-23gl_state: Fix a condition typo in ApplyLioncash1-1/+1
2015-05-23OpenGL renderertfarley1-0/+160