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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_state_tracker.cpp
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Author
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2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-22
/
+3
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-0
/
+7
2020-12-07
video_core: Adjust `NUM` macro to avoid Clang warning
comex
1
-1
/
+1
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-4
/
+2
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
1
-0
/
+7
2020-03-14
DirtyFlags: relax need to set render_targets as dirty
Fernando Sahmkow
1
-1
/
+0
2020-03-10
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
1
-0
/
+10
2020-02-28
dirty_flags: Deduplicate code between OpenGL and Vulkan
ReinUsesLisp
1
-38
/
+1
2020-02-28
state_tracker: Remove type traits with named structures
ReinUsesLisp
1
-4
/
+2
2020-02-28
gl_state_tracker: Implement dirty flags for depth clamp enabling
ReinUsesLisp
1
-0
/
+5
2020-02-28
gl_state_tracker: Implement dirty flags for clip control
ReinUsesLisp
1
-0
/
+7
2020-02-28
gl_state_tracker: Implement dirty flags for point sizes
ReinUsesLisp
1
-0
/
+7
2020-02-28
gl_state_tracker: Implement dirty flags for fragment color clamp
ReinUsesLisp
1
-0
/
+5
2020-02-28
gl_state_tracker: Implement dirty flags for logic op
ReinUsesLisp
1
-0
/
+5
2020-02-28
gl_state_tracker: Implement dirty flags for sRGB
ReinUsesLisp
1
-0
/
+5
2020-02-28
gl_state_tracker: Implement dirty flags for rasterize enable
ReinUsesLisp
1
-0
/
+5
2020-02-28
gl_state_tracker: Implement dirty flags for multisample
ReinUsesLisp
1
-0
/
+5
2020-02-28
gl_state_tracker: Implement dirty flags for alpha testing
ReinUsesLisp
1
-0
/
+8
2020-02-28
gl_state_tracker: Implement dirty flags for polygon offsets
ReinUsesLisp
1
-0
/
+11
2020-02-28
gl_state_tracker: Implement dirty flags for primitive restart
ReinUsesLisp
1
-0
/
+5
2020-02-28
gl_state_tracker: Implement dirty flags for stencil testing
ReinUsesLisp
1
-0
/
+14
2020-02-28
gl_state_tracker: Implement depth dirty flags
ReinUsesLisp
1
-0
/
+8
2020-02-28
gl_state_tracker: Implement dirty flags for front face and culling
ReinUsesLisp
1
-1
/
+8
2020-02-28
gl_state_tracker: Implement dirty flags for blending
ReinUsesLisp
1
-0
/
+16
2020-02-28
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
1
-0
/
+11
2020-02-28
gl_state_tracker: Add dirty flags for buffers and divisors
ReinUsesLisp
1
-0
/
+21
2020-02-28
maxwell_3d: Change write dirty flags to a bitset
ReinUsesLisp
1
-11
/
+11
2020-02-28
gl_state_tracker: Implement dirty flags for vertex formats
ReinUsesLisp
1
-0
/
+10
2020-02-28
gl_state_tracker: Implement dirty flags for color masks
ReinUsesLisp
1
-0
/
+11
2020-02-28
gl_state_tracker: Implement dirty flags for scissors
ReinUsesLisp
1
-0
/
+9
2020-02-28
gl_state_tracker: Implement dirty flags for viewports
ReinUsesLisp
1
-0
/
+17
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
1
-0
/
+85
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-0
/
+0