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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_texture_cache.cpp
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Author
Files
Lines
2021-07-23
gl_texture_cache: Create image storage views
ReinUsesLisp
1
-33
/
+99
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-179
/
+78
2021-07-23
shader: Interact texture buffers with buffer cache
ReinUsesLisp
1
-0
/
+4
2021-07-03
TextureCacheOGL: Implement Image Copies for 1D and 1D Array.
Fernando Sahmkow
1
-0
/
+26
2021-06-28
video_core: Silence signed/unsigned mismatch warnings
Morph
1
-1
/
+2
2021-06-20
Reaper: Guarantee correct deletion.
Fernando Sahmkow
1
-0
/
+2
2021-06-16
configure_graphics: Add Accelerate ASTC decoding setting
ameerj
1
-1
/
+5
2021-05-08
texture_cache: Handle out of bound texture blits
ameerj
1
-5
/
+4
2021-03-25
astc_decoder: Refactor for style and more efficient memory use
ameerj
1
-5
/
+6
2021-03-13
renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ameerj
1
-1
/
+9
2021-03-04
renderer_opengl: Swizzle BGR textures on copy
ameerj
1
-2
/
+18
2021-02-13
gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
ameerj
1
-0
/
+31
2021-02-13
vk_staging_buffer_pool: Add stream buffer for small uploads
ReinUsesLisp
1
-11
/
+10
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-9
/
+10
2021-01-04
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
1
-0
/
+2
2021-01-04
gl_texture_cache: Create base images with sRGB
ReinUsesLisp
1
-98
/
+95
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-553
/
+901
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
1
-2
/
+1
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-9
/
+9
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-10
/
+10
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-4
/
+6
2020-08-24
gl_texture_cache: Take std::string by reference in DecorateViewName()
Lioncash
1
-1
/
+1
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
1
-86
/
+87
2020-07-13
video_core: Fix DXT4 and RGB565
ReinUsesLisp
1
-1
/
+3
2020-07-13
video_core: Fix B5G6R5_UNORM render target format
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Fix B5G6R5U
ReinUsesLisp
1
-1
/
+1
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
1
-58
/
+59
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement RGBA16_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement RGBA8_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement RG32_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
1
-1
/
+2
2020-07-13
video_core: Implement R8_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement R8_SNORM render target
ReinUsesLisp
1
-0
/
+1
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
1
-2
/
+2
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
1
-18
/
+31
2020-06-01
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
ReinUsesLisp
1
-2
/
+1
2020-05-26
gl_texture_cache: Implement small texture view cache for swizzles
ReinUsesLisp
1
-16
/
+26
2020-05-26
texture_cache: Implement depth stencil texture swizzles
ReinUsesLisp
1
-11
/
+28
2020-04-30
texture: Implement R8G8UI
Morph
1
-0
/
+1
2020-04-13
gl_texture_cache: Fix layered texture attachment base level
ReinUsesLisp
1
-1
/
+1
2020-04-09
gl_texture_cache: Attach view instead of base texture for layered attachments
ReinUsesLisp
1
-2
/
+2
2020-04-01
gl_texture_cache: Fix software ASTC fallback
ReinUsesLisp
1
-7
/
+12
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
1
-99
/
+95
2020-03-13
video_core: Implement RGBA16_SNORM
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_texture_cache: Remove blending disable on blits
ReinUsesLisp
1
-5
/
+0
2020-02-28
gl_state_tracker: Implement dirty flags for clip control
ReinUsesLisp
1
-2
/
+0
2020-02-28
gl_state_tracker: Implement dirty flags for sRGB
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state_tracker: Implement dirty flags for rasterize enable
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state_tracker: Implement dirty flags for blending
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state_tracker: Implement dirty flags for scissors
ReinUsesLisp
1
-0
/
+1
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
1
-2
/
+5
2020-02-28
gl_state: Remove completely
ReinUsesLisp
1
-1
/
+0
2020-02-28
gl_state: Remove framebuffer tracking
ReinUsesLisp
1
-12
/
+5
2020-02-28
gl_state: Remove image tracking
ReinUsesLisp
1
-10
/
+4
2020-02-28
gl_state: Remove blend state tracking
ReinUsesLisp
1
-0
/
+3
2020-02-28
gl_state: Remove clip control tracking
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state: Remove rasterizer disable tracking
ReinUsesLisp
1
-0
/
+2
2020-02-28
gl_state: Remove scissor test tracking
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state: Remove framebuffer sRGB tracking
ReinUsesLisp
1
-1
/
+7
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-2
/
+0
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
1
-8
/
+20
2020-02-16
surface_base: Implement texture buffer flushes
ReinUsesLisp
1
-0
/
+7
2020-02-15
texture: Implement R32I
ReinUsesLisp
1
-0
/
+1
2020-01-28
gl_texture_cache: Silence implicit sign cast warnings
ReinUsesLisp
1
-3
/
+6
2020-01-27
gl_texture_cache: Properly implement depth/stencil sampling
ReinUsesLisp
1
-4
/
+27
2020-01-14
gl_texture_cache: Use local variables to simplify DownloadTexture
ReinUsesLisp
1
-6
/
+4
2020-01-14
gl_texture_cache: Fix format for RGBX16F
ReinUsesLisp
1
-1
/
+1
2020-01-14
gl_texture_cache: Use Snorm internal format for RG8S
ReinUsesLisp
1
-1
/
+1
2020-01-14
gl_texture_cache: Use Snorm internal format for ABGR8S
ReinUsesLisp
1
-1
/
+1
2019-11-24
gl_texture_cache: Apply sRGB on blits
ReinUsesLisp
1
-0
/
+1
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
1
-103
/
+82
2019-10-27
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
Fernando Sahmkow
1
-0
/
+1
2019-10-09
Surfaces: Implement R4G4B4A4U format.
Fernando Sahmkow
1
-1
/
+2
2019-10-09
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
Fernando Sahmkow
1
-0
/
+10
2019-09-22
Fix clang-format
FearlessTobi
1
-1
/
+1
2019-09-22
video_core: Implement RGBX16F PixelFormat
FearlessTobi
1
-0
/
+1
2019-07-18
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Fernando Sahmkow
1
-1
/
+0
2019-07-18
gl_texture_cache: Do not set texture parameters to buffers
ReinUsesLisp
1
-0
/
+3
2019-07-18
gl_texture_cache: Add missing break in CreateTexture
ReinUsesLisp
1
-0
/
+1
2019-07-17
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
1
-1
/
+5
2019-07-14
GPU: Add a microprofile for macro interpreter
Fernando Sahmkow
1
-1
/
+2
2019-07-14
Gl_Texture_Cache: Measure Buffer Copy Times
Fernando Sahmkow
1
-0
/
+2
2019-07-05
texture_cache: Address Feedback
Fernando Sahmkow
1
-3
/
+3
2019-07-05
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
1
-2
/
+15
2019-06-29
texture_cache: Address feedback
ReinUsesLisp
1
-4
/
+1
2019-06-26
gl_texture_cache: Correct asserts
Fernando Sahmkow
1
-1
/
+1
2019-06-25
gl_texture_cache: Corrections and fixes
Fernando Sahmkow
1
-10
/
+6
2019-06-24
gl_texture_cache: Explicitly add indirect include
ReinUsesLisp
1
-0
/
+1
2019-06-21
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
1
-1
/
+1
2019-06-21
gl_texture_cache: Correct Image Blit
Fernando Sahmkow
1
-1
/
+1
2019-06-21
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
Fernando Sahmkow
1
-1
/
+1
2019-06-21
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
1
-8
/
+5
2019-06-21
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
Fernando Sahmkow
1
-3
/
+3
2019-06-21
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
1
-1
/
+91
2019-06-21
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
1
-5
/
+5
2019-06-21
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
1
-30
/
+24
2019-06-21
texture_cache: General Fixes
Fernando Sahmkow
1
-3
/
+8
2019-06-21
gl_texture_cache: Make main views be proxy textures instead of a full view.
Fernando Sahmkow
1
-10
/
+18
2019-06-21
Reduce amount of size calculations.
Fernando Sahmkow
1
-1
/
+0
2019-06-21
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
1
-1
/
+69
2019-06-21
surface_view: Add constructor for ViewParams
ReinUsesLisp
1
-11
/
+4
2019-06-21
Correct Mipmaps View method in Texture Cache
Fernando Sahmkow
1
-21
/
+23
2019-06-21
Implement Texture Cache V2
Fernando Sahmkow
1
-183
/
+103
2019-06-21
texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
1
-6
/
+10
2019-06-21
texture_cache: Split texture cache into different files
ReinUsesLisp
1
-1
/
+1
2019-06-21
texture_cache: Move staging buffer into a generic implementation
ReinUsesLisp
1
-107
/
+7
2019-06-21
texture_cache: Flush 3D textures in the order they are drawn
ReinUsesLisp
1
-2
/
+3
2019-06-21
gl_texture_cache: Minor changes
ReinUsesLisp
1
-22
/
+28
2019-06-21
gl_texture_cache: Add copy from multiple overlaps into a single surface
ReinUsesLisp
1
-4
/
+50
2019-06-21
gl_texture_cache: Attach surface textures instead of views
ReinUsesLisp
1
-6
/
+21
2019-06-21
gl_texture_cache: Add fast copy path
ReinUsesLisp
1
-3
/
+48
2019-06-21
gl_texture_cache: Initial implementation
ReinUsesLisp
1
-0
/
+514