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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
renderer_opengl
/
gl_texture_cache.cpp
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*
Reduce amount of size calculations.
Fernando Sahmkow
2019-06-21
1
-1
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+0
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Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
2019-06-21
1
-1
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+69
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surface_view: Add constructor for ViewParams
ReinUsesLisp
2019-06-21
1
-11
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+4
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*
Correct Mipmaps View method in Texture Cache
Fernando Sahmkow
2019-06-21
1
-21
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+23
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*
Implement Texture Cache V2
Fernando Sahmkow
2019-06-21
1
-183
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+103
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*
texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
2019-06-21
1
-6
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+10
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This is done to simplify the OpenGL implementation, it is needed for Vulkan.
*
texture_cache: Split texture cache into different files
ReinUsesLisp
2019-06-21
1
-1
/
+1
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*
texture_cache: Move staging buffer into a generic implementation
ReinUsesLisp
2019-06-21
1
-107
/
+7
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*
texture_cache: Flush 3D textures in the order they are drawn
ReinUsesLisp
2019-06-21
1
-2
/
+3
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*
gl_texture_cache: Minor changes
ReinUsesLisp
2019-06-21
1
-22
/
+28
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*
gl_texture_cache: Add copy from multiple overlaps into a single surface
ReinUsesLisp
2019-06-21
1
-4
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+50
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*
gl_texture_cache: Attach surface textures instead of views
ReinUsesLisp
2019-06-21
1
-6
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+21
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gl_texture_cache: Add fast copy path
ReinUsesLisp
2019-06-21
1
-3
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+48
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gl_texture_cache: Initial implementation
ReinUsesLisp
2019-06-21
1
-0
/
+514