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path: root/src/video_core/renderer_opengl/gl_texture_cache.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Reduce amount of size calculations.Fernando Sahmkow2019-06-211-1/+0
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* Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow2019-06-211-1/+69
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* surface_view: Add constructor for ViewParamsReinUsesLisp2019-06-211-11/+4
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* Correct Mipmaps View method in Texture CacheFernando Sahmkow2019-06-211-21/+23
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* Implement Texture Cache V2Fernando Sahmkow2019-06-211-183/+103
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* texture_cache: Remove execution context copies from the texture cacheReinUsesLisp2019-06-211-6/+10
| | | | | This is done to simplify the OpenGL implementation, it is needed for Vulkan.
* texture_cache: Split texture cache into different filesReinUsesLisp2019-06-211-1/+1
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* texture_cache: Move staging buffer into a generic implementationReinUsesLisp2019-06-211-107/+7
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* texture_cache: Flush 3D textures in the order they are drawnReinUsesLisp2019-06-211-2/+3
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* gl_texture_cache: Minor changesReinUsesLisp2019-06-211-22/+28
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* gl_texture_cache: Add copy from multiple overlaps into a single surfaceReinUsesLisp2019-06-211-4/+50
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* gl_texture_cache: Attach surface textures instead of viewsReinUsesLisp2019-06-211-6/+21
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* gl_texture_cache: Add fast copy pathReinUsesLisp2019-06-211-3/+48
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* gl_texture_cache: Initial implementationReinUsesLisp2019-06-211-0/+514