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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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maxwell_to_gl.h
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Author
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2020-02-05
maxwell_to_gl: Implement R8G8_USCALED
ReinUsesLisp
1
-0
/
+8
2020-02-05
maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR
ReinUsesLisp
1
-8
/
+4
2019-12-23
maxwell_to_gl: Implement missing primitive topologies
ReinUsesLisp
1
-4
/
+18
2019-09-17
maxwell_to_gl: Fix mipmap filtering
ReinUsesLisp
1
-2
/
+2
2019-05-30
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
ReinUsesLisp
1
-5
/
+2
2019-05-30
gl_rasterizer: Use GL_QUADS to emulate quads rendering
ReinUsesLisp
1
-0
/
+2
2019-05-18
maxwell_to_gl: Add TriangleFan primitive topology
ReinUsesLisp
1
-0
/
+2
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
1
-27
/
+26
2018-11-22
maxwell_3d: Implement alternate blend equations.
bunnei
1
-0
/
+5
2018-11-17
add missing MirrorOnceBorder support where supported
Rodolfo Bogado
1
-0
/
+6
2018-11-11
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
Rodolfo Bogado
1
-3
/
+2
2018-11-11
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
Rodolfo Bogado
1
-33
/
+30
2018-10-29
Fixed Block Resizing algorithm and Clang Format
FernandoS27
1
-1
/
+0
2018-10-29
Implement Mip Filter
FernandoS27
1
-5
/
+23
2018-10-22
Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT
FernandoS27
1
-2
/
+14
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
1
-0
/
+25
2018-08-23
gl_rasterizer: Implement stencil test.
bunnei
1
-0
/
+24
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
1
-0
/
+3
2018-08-22
maxwell_to_gl: Implement PrimitiveTopology::Lines
OatmealDome
1
-0
/
+2
2018-08-21
GPU: Implemented the logic op functionality of the GPU.
Subv
1
-0
/
+40
2018-08-18
Added WrapMode MirrorOnceClampToEdge
David Marcec
1
-0
/
+2
2018-08-15
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
bunnei
1
-5
/
+20
2018-08-13
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
bunnei
1
-0
/
+1
2018-08-13
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
bunnei
1
-0
/
+2
2018-08-12
GPU/Maxwell3D: Implemented an alternative set of blend factors.
Subv
1
-0
/
+19
2018-08-10
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
bunnei
1
-0
/
+1
2018-08-10
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
bunnei
1
-0
/
+2
2018-08-09
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
bunnei
1
-0
/
+1
2018-08-09
maxwell_to_gl: Implement PrimitiveTopology::Points.
bunnei
1
-0
/
+2
2018-08-08
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
bunnei
1
-0
/
+1
2018-07-24
maxwell_to_gl: Implement Texture::WrapMode::Border.
bunnei
1
-0
/
+2
2018-07-24
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
bunnei
1
-0
/
+3
2018-07-05
GPU: Allow using the old NV04 values for the depth test function.
Subv
1
-0
/
+8
2018-07-04
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
Subv
1
-0
/
+8
2018-07-03
Update clang format
James Rowe
1
-3
/
+2
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-13
/
+13
2018-07-02
MaxwellToGL: Added conversion functions for depth test and cull mode.
Subv
1
-0
/
+50
2018-06-07
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
1
-0
/
+21
2018-06-06
maxwell_to_gl: Implement WrapMode Mirror.
bunnei
1
-0
/
+2
2018-04-29
maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.
bunnei
1
-0
/
+12
2018-04-18
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
1
-0
/
+64
2018-04-17
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
Subv
1
-0
/
+2
2018-04-17
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
Subv
1
-0
/
+5
2018-04-17
gl_rendering: Use NGLOG* for changed code.
bunnei
1
-7
/
+8
2018-04-17
gl_rasterizer: Implement indexed vertex mode.
bunnei
1
-1
/
+15
2018-04-14
maxwell_to_gl: Add a few types, etc.
bunnei
1
-0
/
+10
2018-04-07
GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
Subv
1
-0
/
+23
2018-03-27
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
bunnei
1
-0
/
+10
2018-03-27
maxwel_to_gl: Fix string formatting in log statements.
bunnei
1
-2
/
+2
2018-03-27
maxwell_to_gl: Add module and function for decoding VertexType.
bunnei
1
-0
/
+40