Commit message (Collapse) | Author | Age | Files | Lines | |
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* | maxwell_to_gl: Miscellaneous changes | Morph | 2020-06-18 | 1 | -48/+34 |
| | | | | | | | | | maxwell_to_gl: Log unimplemented features under UNIMPLEMENTED_MSG instead of LOG_ERROR to bring into parity with maxwell_to_vk maxwell_to_gl: Deduplicate logging in VertexType(), merging them into one. maxwell_to_gl: Return GL_NEAREST instead of GL_LINEAR if an unknown texture filter mode is encountered. maxwell_to_gl: Log the mipmap filter mode if an unknown value is passed in. maxwell_to_gl: Reorder filtering modes to start with None, then Nearest, then Linear. | ||||
* | gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle | ReinUsesLisp | 2020-05-04 | 1 | -0/+5 |
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* | video_code: Fix implicit switch fallthrough. | Markus Wick | 2020-04-17 | 1 | -0/+2 |
| | | | | | Since yesterday, this breaks the build on linux. So let's fix it. | ||||
* | gl_rasterizer: Implement polygon modes and fill rectangles | ReinUsesLisp | 2020-03-10 | 1 | -0/+13 |
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* | Merge pull request #3301 from ReinUsesLisp/state-tracker | Rodrigo Locatti | 2020-03-09 | 1 | -7/+7 |
|\ | | | | | video_core: Remove gl_state and use a state tracker based on dirty flags | ||||
| * | maxwell_3d: Flatten cull and front face registers | ReinUsesLisp | 2020-02-28 | 1 | -7/+7 |
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* | | video_core: Implement more scaler attribute formats | ReinUsesLisp | 2020-02-24 | 1 | -0/+24 |
|/ | | | | | While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes. | ||||
* | maxwell_to_gl: Implement R8G8_USCALED | ReinUsesLisp | 2020-02-05 | 1 | -0/+8 |
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* | maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR | ReinUsesLisp | 2020-02-05 | 1 | -8/+4 |
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* | maxwell_to_gl: Implement missing primitive topologies | ReinUsesLisp | 2019-12-23 | 1 | -4/+18 |
| | | | | Many of these topologies are exclusively available in OpenGL. | ||||
* | maxwell_to_gl: Fix mipmap filtering | ReinUsesLisp | 2019-09-17 | 1 | -2/+2 |
| | | | | | OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way. | ||||
* | maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode | ReinUsesLisp | 2019-05-30 | 1 | -5/+2 |
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* | gl_rasterizer: Use GL_QUADS to emulate quads rendering | ReinUsesLisp | 2019-05-30 | 1 | -0/+2 |
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* | maxwell_to_gl: Add TriangleFan primitive topology | ReinUsesLisp | 2019-05-18 | 1 | -0/+2 |
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* | video_core: Silent -Wswitch warnings | ReinUsesLisp | 2019-04-18 | 1 | -27/+26 |
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* | maxwell_3d: Implement alternate blend equations. | bunnei | 2018-11-22 | 1 | -0/+5 |
| | | | | - Used by Undertale. | ||||
* | add missing MirrorOnceBorder support where supported | Rodolfo Bogado | 2018-11-17 | 1 | -0/+6 |
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* | Improve state management by splitting some of the states id separated function to avoid a full apply overhead | Rodolfo Bogado | 2018-11-11 | 1 | -3/+2 |
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* | Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. | Rodolfo Bogado | 2018-11-11 | 1 | -33/+30 |
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* | Fixed Block Resizing algorithm and Clang Format | FernandoS27 | 2018-10-29 | 1 | -1/+0 |
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* | Implement Mip Filter | FernandoS27 | 2018-10-29 | 1 | -5/+23 |
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* | Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT | FernandoS27 | 2018-10-22 | 1 | -2/+14 |
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* | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 2018-10-06 | 1 | -0/+25 |
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* | gl_rasterizer: Implement stencil test. | bunnei | 2018-08-23 | 1 | -0/+24 |
| | | | | - Used by Splatoon 2. | ||||
* | renderer_opengl: Namespace OpenGL code | Lioncash | 2018-08-22 | 1 | -0/+3 |
| | | | | | | | Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. | ||||
* | Merge pull request #1154 from OatmealDome/topology-lines | bunnei | 2018-08-22 | 1 | -0/+2 |
|\ | | | | | maxwell_to_gl: Implement PrimitiveTopology::Lines | ||||
| * | maxwell_to_gl: Implement PrimitiveTopology::Lines | OatmealDome | 2018-08-22 | 1 | -0/+2 |
| | | | | | | Used by Splatoon 2's debug menu. | ||||
* | | GPU: Implemented the logic op functionality of the GPU. | Subv | 2018-08-21 | 1 | -0/+40 |
|/ | | | | This will ASSERT if blending is enabled at the same time as logic ops. | ||||
* | Added WrapMode MirrorOnceClampToEdge | David Marcec | 2018-08-18 | 1 | -0/+2 |
| | | | | Used by splatoon 2 | ||||
* | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | 2018-08-15 | 1 | -5/+20 |
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* | maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | bunnei | 2018-08-13 | 1 | -0/+1 |
| | | | | - Used by Breath of the Wild. | ||||
* | maxwell_to_gl: Implement PrimitiveTopology::LineStrip. | bunnei | 2018-08-13 | 1 | -0/+2 |
| | | | | - Used by Breath of the Wild. | ||||
* | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | 2018-08-12 | 1 | -0/+19 |
| | | | | These are used by nouveau and some games like SMO. | ||||
* | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 2018-08-10 | 1 | -0/+1 |
| | | | | - Used by Super Mario Odyssey. | ||||
* | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | 2018-08-10 | 1 | -0/+2 |
| | | | | - Used by Super Mario Odyssey. | ||||
* | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | 2018-08-09 | 1 | -0/+1 |
| | | | | - Used by Super Mario Odyssey (in game). | ||||
* | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | 2018-08-09 | 1 | -0/+2 |
| | | | | - Used by Super Mario Odyssey (in game). | ||||
* | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 2018-08-08 | 1 | -0/+1 |
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* | Merge pull request #796 from bunnei/gl-uint | bunnei | 2018-07-24 | 1 | -0/+3 |
|\ | | | | | maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. | ||||
| * | maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. | bunnei | 2018-07-24 | 1 | -0/+3 |
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* | | maxwell_to_gl: Implement Texture::WrapMode::Border. | bunnei | 2018-07-24 | 1 | -0/+2 |
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* | GPU: Allow using the old NV04 values for the depth test function. | Subv | 2018-07-05 | 1 | -0/+8 |
| | | | | | | These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5 | ||||
* | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. | Subv | 2018-07-04 | 1 | -0/+8 |
| | | | | Both signed and unsigned variants. | ||||
* | Update clang format | James Rowe | 2018-07-03 | 1 | -3/+2 |
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* | Rename logging macro back to LOG_* | James Rowe | 2018-07-03 | 1 | -13/+13 |
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* | MaxwellToGL: Added conversion functions for depth test and cull mode. | Subv | 2018-07-02 | 1 | -0/+50 |
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* | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 2018-06-07 | 1 | -0/+21 |
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* | maxwell_to_gl: Implement WrapMode Mirror. | bunnei | 2018-06-06 | 1 | -0/+2 |
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* | maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. | bunnei | 2018-04-29 | 1 | -0/+12 |
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* | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 2018-04-18 | 1 | -0/+64 |
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* | Merge pull request #343 from Subv/tex_wrap_4 | bunnei | 2018-04-17 | 1 | -0/+7 |
|\ | | | | | GPU: Implement some wrap modes | ||||
| * | MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). | Subv | 2018-04-17 | 1 | -0/+2 |
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| * | MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP). | Subv | 2018-04-17 | 1 | -0/+5 |
| | | | | | | | | This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader. | ||||
* | | gl_rendering: Use NGLOG* for changed code. | bunnei | 2018-04-17 | 1 | -7/+8 |
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* | | gl_rasterizer: Implement indexed vertex mode. | bunnei | 2018-04-17 | 1 | -1/+15 |
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* | maxwell_to_gl: Add a few types, etc. | bunnei | 2018-04-14 | 1 | -0/+10 |
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* | GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. | Subv | 2018-04-07 | 1 | -0/+23 |
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* | gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. | bunnei | 2018-03-27 | 1 | -0/+10 |
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* | maxwel_to_gl: Fix string formatting in log statements. | bunnei | 2018-03-27 | 1 | -2/+2 |
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* | maxwell_to_gl: Add module and function for decoding VertexType. | bunnei | 2018-03-27 | 1 | -0/+40 |