| Commit message (Collapse) | Author | Age | Files | Lines |
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These are used by nouveau and some games like SMO.
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- Used by Super Mario Odyssey.
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- Used by Super Mario Odyssey.
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- Used by Super Mario Odyssey (in game).
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- Used by Super Mario Odyssey (in game).
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maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
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These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
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Both signed and unsigned variants.
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GPU: Implement some wrap modes
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This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
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