summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/renderer_opengl.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* OpenGL renderertfarley2015-05-231-6/+10
|
* Added LCD registers, and implementation for color filling in OGL code.archshift2015-03-091-1/+4
|
* video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot2015-02-151-0/+5
|
* License changepurpasmart962014-12-211-1/+1
|
* OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka2014-11-181-17/+7
|
* Viewport scaling and display density independenceKevin Hartman2014-11-181-0/+15
| | | | | The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
* Add `override` keyword through the code.Yuri Kunde Schlesner2014-10-261-4/+4
| | | | This was automated using `clang-modernize`.
* Rework OpenGL renderer.Yuri Kunde Schlesner2014-10-121-46/+22
| | | | | | | | | The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
* OpenGL renderer: Shuffle initialization code around and rename functions.Yuri Kunde Schlesner2014-10-121-8/+2
|
* Remove virtual inheritance from RendererOpenGLYuri Kunde Schlesner2014-10-121-2/+2
| | | | Also make destructor virtual so that instances are properly destructed.
* Moved common_types::Rect from common to Common namespacearchshift2014-09-091-1/+1
|
* Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner2014-09-011-1/+1
| | | | | | | | | This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
* Downgrade GLSL version to 1.50 (compatible with GL 3.2)Yuri Kunde Schlesner2014-08-281-0/+3
|
* VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei2014-08-261-0/+1
|
* Rewrite of OpenGL renderer, including OS X supportKevin Hartman2014-08-261-27/+36
| | | | | | Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
* Renderer: Fix component order in bottom framebuffer.Tony Wasserka2014-07-231-4/+3
|
* common_types: Changed BasicRect back to Rect, in the common namespacearchshift2014-05-201-1/+1
| | | | Only Rect is in the namespace for now; the rest of common should be added in the future
* Xcode complains that the class name is redundant.archshift2014-04-281-1/+1
|
* Rect to BasicRectarchshift2014-04-281-1/+1
| | | | Somewhere along the line an OSX header had already taken the name Rect.
* removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei2014-04-281-1/+0
|
* fixed renderer to use correct framebuffer locationbunnei2014-04-271-2/+2
|
* fixed project includes to use new directory structurebunnei2014-04-091-3/+3
|
* got rid of 'src' folders in each sub-projectbunnei2014-04-091-0/+91