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path: root/src/video_core/renderer_opengl/utils.h (follow)
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* gl_state_tracker: Track state of index buffersReinUsesLisp2020-02-281-1/+5
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* gl_state: Remove VAO cache and trackingReinUsesLisp2020-02-281-2/+1
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* renderer_opengl/utils: Forward declare private structsLioncash2020-01-151-12/+2
| | | | | Keeps the definitions hidden and allows changes to the structs without needing to recompile all users of classes containing said structs.
* gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-231-8/+10
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* gl_rasterizer: Fix vertex and index data invalidationsReinUsesLisp2019-07-061-0/+27
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* gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp2019-07-061-6/+8
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* renderer_opengl/utils: Remove unused includes and unused forward declarationReinUsesLisp2019-06-241-4/+0
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* Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow2019-06-211-13/+0
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* Implement Texture Cache V2Fernando Sahmkow2019-06-211-3/+3
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* gl_texture_cache: Implement fermi copiesReinUsesLisp2019-06-211-0/+17
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* renderer_opengl/utils: Use a std::string_view with LabelGLObject()Lioncash2019-05-251-2/+2
| | | | | | | | | | | | Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
* gl_rasterizer: Use ARB_multi_bind to update UBOs across stagesReinUsesLisp2019-04-061-0/+20
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* video_core: Move OpenGL specific utils to its rendererReinUsesLisp2018-10-291-0/+15