| Commit message (Expand) | Author | Files | Lines |
2018-10-29 | Fixed mipmap block autosizing algorithm | FernandoS27 | 2 | -13/+19 |
2018-10-29 | Fixed Invalid Image size and Mipmap calculation | FernandoS27 | 1 | -4/+7 |
2018-10-29 | Fixed Block Resizing algorithm and Clang Format | FernandoS27 | 3 | -12/+19 |
2018-10-29 | Implement Mip Filter | FernandoS27 | 4 | -10/+33 |
2018-10-29 | Zero out memory region of recreated surface before flushing | FernandoS27 | 1 | -0/+2 |
2018-10-28 | Implement Mipmaps | FernandoS27 | 2 | -101/+211 |
2018-10-28 | Correct bpp value for ASTC_2D_8X5 | Tobias | 1 | -1/+1 |
2018-10-28 | Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 | FernandoS27 | 2 | -74/+37 |
2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support | Rodolfo Bogado | 6 | -39/+186 |
2018-10-28 | Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD | FernandoS27 | 2 | -6/+58 |
2018-10-27 | Implement Default Block Height for each format | FernandoS27 | 1 | -0/+62 |
2018-10-27 | gl_rasterizer_cache: Fix compiler warning | Frederic Laing | 1 | -2/+2 |
2018-10-26 | gl_rasterizer: Implement primitive restart. | bunnei | 4 | -0/+31 |
2018-10-26 | gl_rasterizer: Implement depth range. | bunnei | 4 | -13/+20 |
2018-10-24 | Implemented LD_L and ST_L | FernandoS27 | 1 | -12/+76 |
2018-10-24 | Implement Shader Local Memory | FernandoS27 | 1 | -0/+37 |
2018-10-23 | Implement PointSize | FernandoS27 | 2 | -5/+27 |
2018-10-23 | Fixed Layered Textures Loading and Cubemaps | FernandoS27 | 2 | -69/+106 |
2018-10-23 | gl_shader_decompiler: Implement VSETP | ReinUsesLisp | 1 | -0/+24 |
2018-10-23 | gl_shader_decompiler: Abstract VMAD into a video subset | ReinUsesLisp | 1 | -72/+69 |
2018-10-23 | Added Saturation to FMUL32I | FernandoS27 | 1 | -3/+4 |
2018-10-22 | Assert that multiple render targets are not set while alpha testing | FernandoS27 | 3 | -3/+17 |
2018-10-22 | Use standard UBO and fix/stylize the code | FernandoS27 | 8 | -91/+51 |
2018-10-22 | Cache uniform locations and restructure the implementation | FernandoS27 | 3 | -33/+29 |
2018-10-22 | Remove SyncAlphaTest and clang format | FernandoS27 | 4 | -8/+9 |
2018-10-22 | Added Alpha Func | FernandoS27 | 2 | -3/+43 |
2018-10-22 | Implemented Alpha Testing | FernandoS27 | 5 | -2/+56 |
2018-10-22 | Fixed FSETP and FSET | FernandoS27 | 1 | -28/+12 |
2018-10-22 | Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT | FernandoS27 | 1 | -2/+14 |
2018-10-20 | gl_shader_decompiler: Allow std::move to function in SetPredicate | Lioncash | 1 | -1/+1 |
2018-10-20 | gl_shader_decompiler: Get rid of variable shadowing warnings | Lioncash | 1 | -2/+2 |
2018-10-20 | gl_shader_decompiler: Fix a few comment typos | Lioncash | 1 | -3/+4 |
2018-10-20 | gl_shader_decompiler: Move position varying declaration back to gl_shader_gen | ReinUsesLisp | 3 | -13/+9 |
2018-10-19 | fermi_2d: Add support for more accurate surface copies. | bunnei | 1 | -0/+6 |
2018-10-18 | gl_shader_decompiler: Implement PBK and BRK | ReinUsesLisp | 1 | -19/+36 |
2018-10-18 | Implement Reinterpret Surface, to accurately blit 3D textures | FernandoS27 | 1 | -2/+4 |
2018-10-18 | Implement 3D Textures | FernandoS27 | 3 | -0/+6 |
2018-10-18 | gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. | bunnei | 1 | -1/+0 |
2018-10-18 | gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. | bunnei | 1 | -5/+2 |
2018-10-16 | gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. | bunnei | 2 | -2/+18 |
2018-10-16 | config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation. | bunnei | 2 | -4/+4 |
2018-10-16 | rasterizer_cache: Refactor to support in-order flushing. | bunnei | 5 | -31/+16 |
2018-10-16 | gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. | bunnei | 2 | -16/+23 |
2018-10-16 | gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. | bunnei | 1 | -1/+6 |
2018-10-16 | gl_rasterizer_cache: Separate guest and host surface size managment. | bunnei | 2 | -92/+94 |
2018-10-16 | gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel. | bunnei | 2 | -17/+18 |
2018-10-16 | gl_rasterizer_cache: Remove unused FlushSurface method. | bunnei | 2 | -7/+0 |
2018-10-16 | gl_rasterizer: Implement flushing. | bunnei | 1 | -1/+25 |
2018-10-16 | gl_rasterizer_cache: Remove usage of Memory::Read/Write functions. | bunnei | 1 | -13/+8 |
2018-10-16 | gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. | bunnei | 2 | -19/+37 |
2018-10-16 | rasterizer_cache: Reintroduce method for flushing. | bunnei | 2 | -0/+6 |
2018-10-16 | gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. | bunnei | 2 | -28/+119 |
2018-10-15 | gl_shader_decompiler: Fixup style inconsistencies | ReinUsesLisp | 1 | -5/+3 |
2018-10-15 | gl_rasterizer: Silence implicit cast warning in glBindBufferRange | ReinUsesLisp | 1 | -1/+2 |
2018-10-15 | gl_shader_decompiler: Implement HSET2_R | ReinUsesLisp | 1 | -0/+44 |
2018-10-15 | gl_shader_decompiler: Implement HSETP2_R | ReinUsesLisp | 1 | -0/+45 |
2018-10-15 | gl_shader_decompiler: Implement HFMA2 instructions | ReinUsesLisp | 1 | -0/+53 |
2018-10-15 | gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 1 | -0/+43 |
2018-10-15 | gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions | ReinUsesLisp | 1 | -0/+50 |
2018-10-15 | gl_shader_decompiler: Setup base for half float unpacking and setting | ReinUsesLisp | 1 | -0/+78 |
2018-10-14 | Implement Arrays on Tex Instruction | FernandoS27 | 1 | -14/+55 |
2018-10-14 | Fix TLDS | FernandoS27 | 1 | -1/+5 |
2018-10-13 | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer | FernandoS27 | 1 | -18/+1 |
2018-10-13 | Propagate depth and depth_block on modules using decoders | FernandoS27 | 1 | -14/+18 |
2018-10-13 | Added ASTC 5x4; 8x5 | Hexagon12 | 2 | -6/+30 |
2018-10-11 | gl_shader_decompiler: Implement VMAD | ReinUsesLisp | 1 | -0/+82 |
2018-10-10 | Add memory Layout to Render Targets and Depth Buffers | FernandoS27 | 2 | -19/+19 |
2018-10-10 | Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth | FernandoS27 | 2 | -6/+26 |
2018-10-09 | gl_shader_decompiler: Remove unused variables in TMML's implementation | Lioncash | 1 | -7/+3 |
2018-10-09 | Implement Scissor Test | FernandoS27 | 1 | -4/+9 |
2018-10-09 | Assert Scissor tests | FernandoS27 | 2 | -0/+15 |
2018-10-07 | gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset | ReinUsesLisp | 1 | -6/+10 |
2018-10-07 | gl_shader_decompiler: Implement geometry shaders | ReinUsesLisp | 9 | -107/+410 |
2018-10-07 | gl_rasterizer: Fixup undefined behaviour in SetupDraw | ReinUsesLisp | 1 | -0/+1 |
2018-10-06 | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 5 | -64/+212 |
2018-10-06 | gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. | bunnei | 4 | -9/+56 |
2018-10-06 | gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. | bunnei | 1 | -0/+21 |
2018-10-04 | gl_rasterizer: Implement quads topology | ReinUsesLisp | 6 | -46/+228 |
2018-10-03 | Implemented Texture Processing Modes in TEXS and TLDS | FernandoS27 | 1 | -5/+42 |
2018-10-01 | gl_rasterizer: Fixup unassigned point sizes | ReinUsesLisp | 1 | -1/+4 |
2018-09-30 | gl_rasterizer_cache: Fixes to how we do render to cubemap. | bunnei | 2 | -32/+5 |
2018-09-30 | gl_rasterizer_cache: Add check for array rendering to cubemap texture. | bunnei | 1 | -0/+8 |
2018-09-30 | gl_rasterizer_cache: Implement render to cubemap. | bunnei | 2 | -119/+216 |
2018-09-30 | gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. | bunnei | 1 | -0/+8 |
2018-09-30 | gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. | bunnei | 2 | -1/+36 |
2018-09-30 | gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. | bunnei | 1 | -0/+8 |
2018-09-30 | gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. | bunnei | 1 | -23/+88 |
2018-09-30 | gl_rasterizer_cache: Track texture target and depth in the cache. | bunnei | 1 | -2/+3 |
2018-09-30 | gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. | bunnei | 3 | -6/+21 |
2018-09-30 | gl_rasterizer_cache: Keep track of surface 2D size separately from total size. | bunnei | 2 | -32/+46 |
2018-09-30 | Fix trailing whitespace | raven02 | 1 | -1/+4 |
2018-09-28 | video_core: Implement point_size and add point state sync | ReinUsesLisp | 4 | -0/+21 |
2018-09-28 | gl_state: Pack sampler bindings into a single ARB_multi_bind | ReinUsesLisp | 4 | -8/+24 |
2018-09-26 | video_core: Add asserts for CS, TFB and alpha testing | ReinUsesLisp | 2 | -0/+28 |
2018-09-23 | Added glObjectLabels for renderdoc for textures and shader programs (#1384) | David | 3 | -0/+26 |
2018-09-23 | correct BC6H | greggameplayer | 1 | -2/+2 |
2018-09-22 | gl_state: Remove unused type alias | Lioncash | 2 | -4/+1 |
2018-09-21 | gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() | Lioncash | 1 | -1/+1 |
2018-09-21 | RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register. | Subv | 1 | -1/+1 |
2018-09-19 | gl_rasterizer: Fix StartAddress handling with indexed draw calls. | Markus Wick | 1 | -6/+7 |
2018-09-18 | Implemented Internal Flags | FernandoS27 | 1 | -13/+35 |
2018-09-18 | gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code | Lioncash | 1 | -4/+4 |
2018-09-17 | Implemented I2I.CC on the NEU control code, used by SMO | FernandoS27 | 1 | -13/+17 |
2018-09-17 | Implemented CSETP | FernandoS27 | 1 | -14/+38 |
2018-09-17 | Implemented Control Codes | FernandoS27 | 1 | -0/+15 |
2018-09-17 | Added asserts for texture misc modes to texture instructions | FernandoS27 | 1 | -2/+45 |
2018-09-17 | Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) | raven02 | 1 | -7/+12 |
2018-09-16 | Implement ASTC_2D_8X8 (Bayonetta 2) | raven02 | 2 | -6/+18 |
2018-09-15 | Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) | raven02 | 1 | -0/+3 |
2018-09-15 | Shaders: Implemented multiple-word loads and stores to and from attribute memory. | Subv | 1 | -6/+49 |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 13 | -100/+104 |
2018-09-14 | gl_shader_decompiler: Get rid of variable shadowing within LEA instructions | Lioncash | 1 | -2/+0 |
2018-09-13 | Use ARB_multi_bind for uniform buffers (#1287) | ReinUsesLisp | 2 | -3/+23 |
2018-09-13 | gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format. | bunnei | 1 | -1/+1 |
2018-09-12 | Implemented Texture Processing Modes | FernandoS27 | 1 | -1/+33 |
2018-09-12 | gl_rasterizer_cache: Always blit on recreate, regardless of format. | bunnei | 1 | -6/+10 |
2018-09-12 | gl_shader_cache: Remove cache_width/cache_height. | bunnei | 2 | -12/+2 |
2018-09-11 | gl_rasterizer: Use ARB_texture_storage. | Markus Wick | 1 | -11/+8 |
2018-09-11 | Implemented LEA and PSET | FernandoS27 | 1 | -0/+91 |
2018-09-11 | Replace old FragmentHeader for the new Header | FernandoS27 | 1 | -22/+3 |
2018-09-11 | Implemented (Partialy) Shader Header | FernandoS27 | 1 | -2/+4 |
2018-09-11 | Fixed renderdoc input/output textures not working due to render targets | David Marcec | 2 | -2/+9 |
2018-09-10 | rasterizer: Drop unused handler. | Markus Wick | 2 | -3/+0 |
2018-09-10 | gl_rasterizer_cache: Only use depth for applicable texture formats. | bunnei | 1 | -6/+22 |
2018-09-10 | gl_rasterizer: Implement clear for non-zero render targets. | bunnei | 2 | -50/+66 |
2018-09-10 | gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. | bunnei | 1 | -0/+2 |
2018-09-10 | gl_rasterizer: Implement multiple color attachments. | bunnei | 4 | -131/+74 |
2018-09-10 | Implemented TMML | FernandoS27 | 1 | -0/+48 |
2018-09-09 | Implemented TXQ dimension query type, used by SMO. | FernandoS27 | 1 | -0/+20 |
2018-09-09 | video_core: fixed arithmetic overflow warnings & improved code style | Patrick Elsässer | 5 | -89/+101 |
2018-09-09 | Port Citra #4047 & #4052: add change background color support | tech4me | 1 | -0/+6 |
2018-09-08 | gl_rasterizer: Use baseInstance instead of moving the buffer points. | bunnei | 1 | -21/+25 |
2018-09-08 | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) | Patrick Elsässer | 1 | -12/+14 |
2018-09-08 | gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. | bunnei | 2 | -27/+45 |
2018-09-08 | gl_rasterizer_cache: Partially implement several non-2D texture types. | bunnei | 1 | -30/+111 |
2018-09-08 | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). | bunnei | 2 | -32/+143 |
2018-09-08 | gl_rasterizer: Implement texture wrap mode p. | bunnei | 2 | -2/+8 |
2018-09-08 | gl_rasterizer_cache: Track texture depth. | bunnei | 2 | -2/+5 |
2018-09-08 | gl_rasterizer_cache: Remove impl. of FlushGLBuffer. | bunnei | 1 | -34/+1 |
2018-09-08 | gl_rasterizer_cache: Keep track of texture type per surface. | bunnei | 3 | -32/+84 |
2018-09-08 | gl_rasterizer_cache: Remove unused DownloadGLTexture. | bunnei | 2 | -51/+0 |
2018-09-08 | gl_state: Keep track of texture target. | bunnei | 5 | -26/+28 |
2018-09-06 | gl_rasterizer: Call state.Apply only once on SetupShaders. | bunnei | 1 | -4/+2 |
2018-09-06 | gl_shader_decompiler: Implement saturate mode for IPA. | bunnei | 1 | -1/+5 |
2018-09-06 | gl_buffer_cache: Default initialize member variables | Lioncash | 1 | -3/+3 |
2018-09-06 | gl_buffer_cache: Make GetHandle() a const member function | Lioncash | 2 | -2/+2 |
2018-09-06 | gl_buffer_cache: Remove unnecessary includes | Lioncash | 2 | -2/+4 |
2018-09-06 | gl_buffer_cache: Make constructor explicit | Lioncash | 1 | -1/+1 |
2018-09-06 | gl_shader_gen: Initialize position. | Markus Wick | 1 | -0/+1 |
2018-09-06 | Implemented IPA Properly | FernandoS27 | 1 | -47/+86 |
2018-09-05 | gl_rasterizer: Skip TODO log. | Markus Wick | 1 | -1/+1 |
2018-09-05 | gl_rasterizer: Implement a VAO cache. | Markus Wick | 2 | -51/+53 |
2018-09-05 | renderer_opengl: Implement a buffer cache. | Markus Wick | 4 | -86/+181 |
2018-09-04 | gl_shader_cache: Use an u32 for the binding point cache. | Markus Wick | 4 | -15/+23 |
2018-09-04 | Update microprofile scopes. | Markus Wick | 1 | -3/+11 |
2018-09-02 | gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations() | Lioncash | 1 | -1/+1 |
2018-09-01 | Removed saturate assert | David Marcec | 1 | -1/+0 |
2018-09-01 | Removed saturate assert | David Marcec | 1 | -1/+0 |
2018-09-01 | Changed tab5980_0 default from 0 -> 1 | David Marcec | 1 | -2/+2 |
2018-09-01 | Added FMUL asserts | David Marcec | 1 | -0/+10 |
2018-09-01 | Added FFMA asserts | David Marcec | 1 | -0/+7 |
2018-09-01 | Added assert for TEXS nodep | David Marcec | 1 | -0/+2 |
2018-09-01 | Added better asserts to IPA, Renamed IPA modes to match mesa | David Marcec | 1 | -4/+8 |
2018-08-31 | core/core: Replace includes with forward declarations where applicable | Lioncash | 1 | -0/+2 |
2018-08-31 | gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. | bunnei | 2 | -73/+54 |
2018-08-31 | gl_rasterizer_cache: Also use reserve cache for RecreateSurface. | bunnei | 2 | -24/+18 |
2018-08-31 | gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. | bunnei | 6 | -93/+46 |
2018-08-31 | gl_rasterizer: Fix issues with the rasterizer cache. | bunnei | 2 | -0/+46 |
2018-08-31 | Implement BC6H_UF16 & BC6H_SF16 (#1092) | greggameplayer | 2 | -31/+51 |
2018-08-31 | core: Make the main System class use the PImpl idiom | Lioncash | 1 | -3/+4 |
2018-08-31 | Report correct shader size. | Markus Wick | 1 | -1/+1 |
2018-08-31 | Added predicate comparison GreaterEqualWithNan | Hexagon12 | 1 | -3/+3 |
2018-08-31 | gl_shader_decompiler: Implement POPC (#1203) | Laku | 1 | -0/+9 |
2018-08-29 | Shaders: Implemented IADD3 | tech4me | 1 | -0/+61 |
2018-08-29 | gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. | bunnei | 1 | -1/+33 |
2018-08-28 | gl_shader_cache: Remove unused program_code vector in GetShaderAddress() | Lioncash | 1 | -2/+1 |
2018-08-28 | gpu: Make memory_manager private | Lioncash | 2 | -10/+10 |
2018-08-28 | gl_rasterizer: Remove unused variables | Lioncash | 1 | -2/+0 |
2018-08-28 | renderer_opengl: Implement a new shader cache. | bunnei | 8 | -285/+248 |
2018-08-28 | gl_rasterizer_cache: Update to use RasterizerCache base class. | bunnei | 3 | -132/+20 |
2018-08-24 | gl_rasterizer: Correct assertion condition in SyncLogicOpState() | Lioncash | 1 | -1/+2 |
2018-08-23 | gl_rasterizer_cache: Blit when possible on RecreateSurface. | bunnei | 1 | -5/+12 |
2018-08-23 | gl_rasterizer_cache: Reserve surfaces that have already been created for later use. | bunnei | 2 | -3/+61 |
2018-08-23 | gl_rasterizer_cache: Remove assert for RecreateSurface type. | bunnei | 1 | -1/+0 |
2018-08-23 | gl_rasterizer_cache: Implement compressed texture copies. | bunnei | 1 | -8/+18 |
2018-08-23 | gl_rasterizer: Implement stencil test. | bunnei | 3 | -4/+58 |
2018-08-23 | gl_rasterizer: Implement partial color clear and stencil clear. | bunnei | 1 | -12/+42 |
2018-08-23 | gl_state: Update to handle stencil front/back face separately. | bunnei | 2 | -33/+38 |
2018-08-22 | gl_shader_gen: Make ShaderSetup's constructor explicit | Lioncash | 1 | -1/+1 |
2018-08-22 | gl_shader_gen: Use a std::vector to represent program code instead of std::array | Lioncash | 2 | -11/+16 |
2018-08-22 | more fixes | Laku | 1 | -6/+7 |
2018-08-22 | fixes | Laku | 1 | -6/+12 |
2018-08-22 | renderer_opengl: Namespace OpenGL code | Lioncash | 20 | -22/+69 |
2018-08-22 | remove debug logging | Laku | 1 | -2/+0 |
2018-08-22 | implement lop3 | Laku | 1 | -0/+36 |
2018-08-22 | maxwell_to_gl: Implement PrimitiveTopology::Lines | OatmealDome | 1 | -0/+2 |
2018-08-22 | Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions." | bunnei | 2 | -153/+31 |
2018-08-21 | renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs | Lioncash | 1 | -1/+1 |
2018-08-21 | gl_stream_buffer: Add missing header guard | Lioncash | 1 | -0/+2 |
2018-08-21 | Shaders: Implement depth writing in fragment shaders. | Subv | 1 | -1/+6 |
2018-08-21 | gl_shader_decompiler: Implement Texture3D for TEXS. | bunnei | 1 | -0/+7 |
2018-08-21 | gl_shader_decompiler: Implement TextureCube for TEX. | bunnei | 1 | -0/+8 |
2018-08-21 | Shaders: Fixed the coords in TEX with Texture2D. | Subv | 1 | -1/+1 |
2018-08-21 | Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. | Subv | 1 | -5/+14 |
2018-08-21 | GPU: Implemented the logic op functionality of the GPU. | Subv | 3 | -0/+61 |
2018-08-21 | GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. | Subv | 2 | -6/+19 |
2018-08-21 | rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature | Lioncash | 4 | -14/+13 |
2018-08-21 | renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves | Lioncash | 2 | -3/+12 |
2018-08-21 | Shaders: Write all the enabled color outputs when a fragment shader exits. | Subv | 2 | -6/+45 |
2018-08-20 | Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. | Subv | 1 | -3/+49 |
2018-08-20 | Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. | Subv | 4 | -13/+21 |
2018-08-20 | Implemented RGBA8_UINT | David Marcec | 2 | -45/+56 |
2018-08-20 | Shaders/TEXS: Fixed the component mask in the TEXS instruction. | Subv | 1 | -18/+18 |
2018-08-19 | Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. | Subv | 1 | -0/+51 |
2018-08-19 | Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. | Subv | 2 | -29/+127 |
2018-08-19 | Shaders: Implemented the gl_FrontFacing input attribute (attr 63). | Subv | 1 | -0/+4 |
2018-08-18 | Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. | Subv | 1 | -2/+0 |
2018-08-18 | GLRasterizer: Implemented instanced vertex arrays. | Subv | 1 | -3/+16 |
2018-08-18 | Shader: Implemented the predicate and mode arguments of LOP. | Subv | 1 | -10/+33 |
2018-08-18 | Added WrapMode MirrorOnceClampToEdge | David Marcec | 1 | -0/+2 |
2018-08-18 | Shaders: Implemented a stack for the SSY/SYNC instructions. | Subv | 1 | -3/+36 |
2018-08-18 | Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. | Subv | 1 | -16/+34 |
2018-08-18 | Added predcondition GreaterThanWithNan | David Marcec | 1 | -5/+7 |
2018-08-17 | gl_rasterizer_cache: Remove asserts for supported blits. | bunnei | 1 | -2/+0 |
2018-08-17 | renderer_opengl: Treat OpenGL errors as critical. | bunnei | 1 | -1/+1 |
2018-08-16 | gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. | bunnei | 2 | -16/+26 |
2018-08-15 | Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. | Subv | 1 | -4/+12 |
2018-08-15 | Shader/I2F: Implemented the negate I2F_C instruction variant. | Subv | 1 | -7/+23 |
2018-08-15 | Shader/F2I: Implemented the negate bit in the I2F instruction | Subv | 1 | -0/+4 |
2018-08-15 | Shader/F2I: Implemented the F2I_C instruction variant. | Subv | 1 | -2/+10 |
2018-08-15 | Shader/F2I: Implemented the negate bit in the F2I instruction. | Subv | 1 | -0/+4 |
2018-08-15 | gl_rasterizer_cache: Cleanup some PixelFormat names and logging. | bunnei | 2 | -41/+71 |
2018-08-15 | Rasterizer: Implemented instanced rendering. | Subv | 5 | -5/+13 |
2018-08-15 | gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. | bunnei | 1 | -1/+9 |
2018-08-15 | Implement Z16_UNORM in PixelFormatFromTextureFormat function | greggameplayer | 1 | -0/+2 |
2018-08-15 | gl_shader_decompiler: Several fixes for indirect constant buffer loads. | bunnei | 1 | -13/+22 |
2018-08-15 | gl_rasterizer: Fix upload size for constant buffers. | bunnei | 1 | -3/+3 |
2018-08-15 | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | 1 | -5/+20 |
2018-08-15 | gl_rasterizer_cache: Implement G8R8S format. | bunnei | 2 | -34/+49 |
2018-08-14 | Fix BC7U | greggameplayer | 1 | -1/+1 |
2018-08-14 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. | bunnei | 2 | -37/+46 |
2018-08-13 | Implement RG32UI and R32UI | David Marcec | 2 | -7/+41 |
2018-08-13 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | bunnei | 1 | -0/+1 |
2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. | bunnei | 2 | -34/+43 |
2018-08-13 | maxwell_to_gl: Implement PrimitiveTopology::LineStrip. | bunnei | 1 | -0/+2 |
2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. | bunnei | 2 | -26/+59 |
2018-08-13 | gl_shader_decompiler: Implement XMAD instruction. | bunnei | 1 | -0/+95 |
2018-08-12 | gl_rasterizer: Use a shared helper to upload from CPU memory. | Markus Wick | 2 | -28/+33 |
2018-08-12 | gl_state: Don't track constant buffer mappings. | Markus Wick | 3 | -41/+3 |
2018-08-12 | gl_rasterizer: Use the stream buffer for constant buffers. | Markus Wick | 4 | -29/+32 |
2018-08-12 | gl_rasterizer: Use the streaming buffer itself for the constant buffer. | Markus Wick | 2 | -33/+15 |
2018-08-12 | gl_rasterizer: Use a helper for aligning the buffer. | Markus Wick | 2 | -15/+22 |
2018-08-12 | Update the stream_buffer helper from Citra. | Markus Wick | 4 | -184/+98 |
2018-08-12 | gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. | bunnei | 1 | -2/+2 |
2018-08-12 | gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. | bunnei | 1 | -0/+8 |
2018-08-12 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | 1 | -0/+19 |
2018-08-12 | Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) | greggameplayer | 2 | -55/+72 |
2018-08-12 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | 1 | -1/+6 |
2018-08-12 | gl_rasterizer: Silence implicit truncation warning in SetupShaders() | Lioncash | 1 | -1/+1 |
2018-08-12 | core: Namespace EmuWindow | Lioncash | 4 | -10/+17 |
2018-08-12 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | 1 | -8/+10 |
2018-08-12 | gl_rasterizer: Implement render target format RG8_SNORM. | bunnei | 2 | -8/+16 |
2018-08-12 | gl_rasterizer: Implement render target format RGBA8_SNORM. | bunnei | 2 | -64/+81 |
2018-08-11 | GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). | Subv | 1 | -2/+6 |
2018-08-11 | GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution. | Subv | 1 | -6/+25 |
2018-08-11 | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) | greggameplayer | 2 | -19/+53 |
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 1 | -0/+1 |
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | 1 | -0/+2 |
2018-08-10 | Revert "gl_state: Temporarily disable culling and depth test." | bunnei | 1 | -3/+1 |
2018-08-10 | gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() | Lioncash | 3 | -8/+6 |
2018-08-10 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 2 | -96/+21 |
2018-08-10 | gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | bunnei | 1 | -10/+12 |
2018-08-10 | Implement SNORM for BC5/DXN2 (#998) | Khangaroo | 2 | -38/+55 |
2018-08-09 | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | 1 | -0/+2 |
2018-08-09 | gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion() | Lioncash | 1 | -2/+4 |
2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | 2 | -33/+42 |
2018-08-09 | gl_rasterizer_cache: Invert conditional in LoadGLBuffer() | Lioncash | 1 | -5/+5 |
2018-08-09 | gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case | Lioncash | 1 | -4/+6 |
2018-08-09 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | 1 | -0/+1 |
2018-08-09 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | 1 | -0/+2 |
2018-08-09 | gl_shader_decompiler: Declare predicates on use. | bunnei | 1 | -4/+5 |
2018-08-09 | gl_rasterizer_cache: Make pointer const in LoadGLBuffer() | Lioncash | 1 | -1/+1 |
2018-08-09 | gl_rasterizer: Do not render when no render target is configured. | bunnei | 1 | -0/+5 |
2018-08-08 | gl_shader_decompiler: Stub input attribute Unknown_63. | bunnei | 1 | -0/+7 |
2018-08-08 | maxwell_3d: Use correct const buffer size and check bounds. | bunnei | 2 | -2/+9 |
2018-08-08 | renderer_opengl: Use trace log in a few places. | bunnei | 2 | -2/+2 |
2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 1 | -0/+1 |
2018-08-08 | gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | bunnei | 1 | -0/+3 |
2018-08-08 | gl_shader_decompiler: Let OpenGL interpret floats. | bunnei | 1 | -2/+2 |
2018-08-08 | Fixed the sRGB pixel format (#963) | Hexagon12 | 1 | -1/+2 |
2018-08-06 | gl_rasterizer_cache: Avoid superfluous surface copies. | bunnei | 2 | -4/+21 |
2018-08-05 | gl_shader_decompiler: Fix TEXS mask and dest. | bunnei | 1 | -2/+5 |
2018-08-05 | added braces for conditions | David Marcec | 1 | -2/+3 |
2018-08-05 | fix the attrib format for ints | David Marcec | 1 | -2/+7 |
2018-08-04 | gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding() | Lioncash | 1 | -7/+9 |
2018-08-04 | gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() | Lioncash | 1 | -3/+2 |
2018-08-04 | renderer_base: Make Rasterizer() return the rasterizer by reference | Lioncash | 1 | -2/+2 |
2018-08-04 | video_core: Eliminate the g_renderer global variable | Lioncash | 2 | -2/+2 |
2018-08-03 | gl_shader_decompiler: Remove unused variable in GenerateDeclarations() | Lioncash | 1 | -2/+0 |
2018-08-03 | gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function | Lioncash | 1 | -1/+1 |
2018-08-02 | Implement RGB32F PixelFormat (#886) (used by Go Vacation) | greggameplayer | 2 | -9/+19 |
2018-08-02 | gl_state: Make texture_units a std::array | Lioncash | 1 | -2/+3 |
2018-08-02 | gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() | Lioncash | 1 | -2/+2 |
2018-08-02 | video_core: Make global EmuWindow instance part of the base renderer class | Lioncash | 4 | -32/+21 |
2018-08-01 | Implement R32_FLOAT RenderTargetFormat | Unknown | 1 | -0/+3 |
2018-07-26 | GPU: Allow using R16F as a render target format. | Subv | 1 | -1/+3 |
2018-07-26 | Implement R16_G16 | Unknown | 2 | -19/+92 |
2018-07-25 | GPU: Use the right texture format for sRGBA framebuffers. | Subv | 2 | -9/+17 |
2018-07-25 | GPU: Allow the use of Z24S8 as a texture format. | Subv | 1 | -0/+4 |
2018-07-25 | GPU: Implemented the Z32_S8_X24 depth buffer format. | Subv | 2 | -1/+12 |
2018-07-25 | GPU: Allow using Z32 as a texture format. | Subv | 1 | -0/+4 |
2018-07-25 | GPU: Allow the usage of R8 as a render target format. | Subv | 1 | -0/+3 |
2018-07-24 | GPU: Implemented the R16 and R16F texture formats. | Subv | 2 | -5/+29 |
2018-07-24 | gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers() | Lioncash | 1 | -3/+5 |
2018-07-24 | gl_rasterizer: Use std::string_view instead of std::string when checking for extensions | Lioncash | 1 | -1/+3 |
2018-07-24 | gl_rasterizer: Use in-class member initializers where applicable | Lioncash | 2 | -12/+5 |
2018-07-24 | gl_rasterizer: Implement texture border color. | bunnei | 2 | -7/+7 |
2018-07-24 | maxwell_to_gl: Implement Texture::WrapMode::Border. | bunnei | 1 | -0/+2 |
2018-07-24 | GPU: Implement texture format R32F. | Subv | 2 | -6/+16 |
2018-07-24 | maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. | bunnei | 1 | -0/+3 |
2018-07-24 | gl_shader_decompiler: Correct return value of WriteTexsInstruction() | Lioncash | 1 | -2/+2 |
2018-07-24 | gl_shader_decompiler: Implement shader instruction TLDS. | bunnei | 1 | -29/+43 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. | bunnei | 2 | -7/+19 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT. | bunnei | 2 | -10/+34 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. | bunnei | 2 | -8/+20 |
2018-07-24 | gl_rasterizer_cache: Add missing log statements. | bunnei | 1 | -0/+2 |
2018-07-24 | gl_shader_decompiler: Print instruction value in shader comments. | bunnei | 1 | -1/+2 |
2018-07-24 | gl_shader_decompiler: Check if SetRegister result is ZeroIndex. | bunnei | 1 | -0/+6 |
2018-07-23 | gl_shader_decompiler: Simplify GetCommonDeclarations() | Lioncash | 1 | -5/+5 |
2018-07-22 | gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine() | Lioncash | 1 | -4/+8 |
2018-07-22 | gl_shader_decompiler: Remove unused state tracking and minor cleanup. | bunnei | 1 | -78/+15 |
2018-07-22 | gl_shader_decompiler: Implement SEL instruction. | bunnei | 1 | -0/+9 |
2018-07-22 | gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load. | bunnei | 2 | -2/+86 |
2018-07-22 | gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. | bunnei | 3 | -57/+46 |
2018-07-22 | gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer. | bunnei | 2 | -11/+11 |
2018-07-22 | gl_rasterizer: Use zeta_enable register to enable depth buffer. | bunnei | 1 | -2/+2 |
2018-07-21 | gl_shader_manager: Replace unimplemented function prototype | Lioncash | 2 | -3/+3 |
2018-07-21 | gpu: Rename Get3DEngine() to Maxwell3D() | Lioncash | 1 | -5/+5 |
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 2 | -8/+4 |
2018-07-20 | gl_state: Make references const where applicable in Apply() | Lioncash | 1 | -2/+3 |
2018-07-20 | gl_state: Get rid of mismatched sign conversions | Lioncash | 1 | -14/+17 |
2018-07-20 | gl_shader_decompiler: Eliminate variable and declaration shadowing | Lioncash | 1 | -6/+4 |
2018-07-20 | gl_shader_decompiler: Remove unnecessary const from return values | Lioncash | 1 | -2/+2 |
2018-07-19 | gl_state: Temporarily disable culling and depth test. | bunnei | 1 | -1/+3 |
2018-07-19 | core: Don't construct instance of Core::System, just to access its live instance | Lioncash | 3 | -15/+15 |
2018-07-18 | vi: Partially implement buffer crop parameters. | bunnei | 2 | -4/+19 |
2018-07-15 | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | 2 | -9/+37 |
2018-07-15 | gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | bunnei | 1 | -1/+2 |
2018-07-15 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | 2 | -1/+12 |
2018-07-14 | OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | bunnei | 3 | -1/+27 |
2018-07-14 | GPU: Always enable the depth write when clearing the depth buffer. | Subv | 1 | -3/+8 |
2018-07-13 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | 1 | -11/+3 |
2018-07-13 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | 5 | -55/+139 |
2018-07-13 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | 1 | -5/+6 |
2018-07-13 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | 1 | -8/+25 |
2018-07-12 | GPU: Implement the FADD32I shader instruction. | Subv | 1 | -0/+23 |
2018-07-08 | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. | bunnei | 1 | -1/+4 |
2018-07-07 | GPU: Implemented the BC7U texture format. | Subv | 2 | -7/+18 |
2018-07-05 | GPU: Allow using the old NV04 values for the depth test function. | Subv | 1 | -0/+8 |
2018-07-04 | GPU: Implemented the IMNMX shader instruction. | Subv | 1 | -0/+14 |
2018-07-04 | GPU: Implemented the F2F 'round' rounding mode. | Subv | 1 | -0/+3 |
2018-07-04 | GPU: Stub the shader SYNC and DEPBAR instructions. | Subv | 1 | -0/+7 |
2018-07-04 | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. | Subv | 1 | -0/+8 |
2018-07-04 | GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. | Subv | 1 | -1/+4 |
2018-07-04 | GPU: Implemented the PSETP shader instruction. | Subv | 1 | -0/+30 |
2018-07-04 | GPU: Implemented the 32 bit float depth buffer format. | Subv | 2 | -2/+13 |
2018-07-04 | GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. | Subv | 1 | -0/+10 |
2018-07-04 | GPU: Only configure the used framebuffers during clear. | Subv | 4 | -17/+48 |
2018-07-03 | GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. | Subv | 2 | -72/+39 |
2018-07-03 | GPU: Support clears that don't clear the color buffer. | Subv | 1 | -4/+14 |
2018-07-03 | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. | Subv | 2 | -0/+72 |
2018-07-03 | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | 2 | -11/+81 |
2018-07-03 | gl_rasterizer: Only set cull mode and front face if enabled. | bunnei | 1 | -2/+5 |
2018-07-03 | GPU: Don't try to parse the depth test function if the depth test is disabled. | Subv | 1 | -0/+4 |
2018-07-03 | Update clang format | James Rowe | 4 | -15/+14 |
2018-07-03 | Rename logging macro back to LOG_* | James Rowe | 8 | -61/+61 |
2018-07-03 | GPU: Set up the culling configuration on each draw. | Subv | 1 | -6/+8 |
2018-07-03 | GPU: Implemented MUFU suboperation 8, sqrt. | Subv | 1 | -0/+4 |
2018-07-02 | GPU: Set up the depth test state on every draw. | Subv | 2 | -0/+14 |
2018-07-02 | MaxwellToGL: Added conversion functions for depth test and cull mode. | Subv | 1 | -0/+50 |
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 3 | -23/+77 |
2018-07-02 | GPU: Implement offsetted rendering when using non-indexed drawing. | Subv | 1 | -1/+1 |
2018-07-02 | GPU: Fixed the index offset rendering, and implemented the base vertex functionality. | Subv | 1 | -6/+8 |
2018-07-02 | GPU: Ignore disabled textures and textures with an invalid address. | Subv | 2 | -1/+10 |
2018-06-30 | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. | Subv | 1 | -4/+0 |
2018-06-30 | GPU: Implemented the RGBA32_UINT rendertarget format. | Subv | 2 | -9/+23 |
2018-06-30 | GLCache: Specify the component type along the texture type in the format tuple. | Subv | 1 | -17/+21 |
2018-06-30 | gl_shader_decompiler: Implement predicate NotEqualWithNan. | bunnei | 1 | -17/+23 |
2018-06-29 | gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. | bunnei | 1 | -2/+6 |
2018-06-27 | gl_shader_decompiler: Add a return path for unknown instructions. | bunnei | 1 | -0/+1 |
2018-06-27 | gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. | bunnei | 3 | -16/+168 |
2018-06-27 | gl_rasterizer_cache: Various fixes for ASTC handling. | bunnei | 2 | -35/+39 |
2018-06-27 | gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. | bunnei | 2 | -43/+72 |
2018-06-27 | gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. | bunnei | 5 | -5/+60 |
2018-06-27 | gl_rasterizer_cache: Cache size_in_bytes as a const per surface. | bunnei | 2 | -9/+13 |
2018-06-27 | gl_rasterizer_cache: Refactor to make SurfaceParams members const. | bunnei | 2 | -52/+37 |
2018-06-27 | gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. | bunnei | 4 | -1494/+210 |
2018-06-27 | gl_rasterizer: Workaround for when exceeding max UBO size. | bunnei | 2 | -1/+7 |
2018-06-26 | gl_state: Fix state management for texture swizzle. | bunnei | 5 | -12/+20 |
2018-06-26 | gl_state: Remove unused state management from 3DS. | bunnei | 2 | -94/+0 |
2018-06-26 | gl_rasterizer_cache: Fix inverted B5G6R5 format. | bunnei | 1 | -1/+1 |
2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | 5 | -8/+8 |
2018-06-19 | GPU: Perform negation after absolute value in the float shader instructions. | Subv | 1 | -7/+14 |
2018-06-19 | GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. | Subv | 1 | -12/+15 |
2018-06-18 | gl_rasterizer: Get loose on independent blending. | Jules Blok | 1 | -1/+1 |
2018-06-18 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | 2 | -1/+43 |
2018-06-18 | gl_rasterizer_cache: Loosen things up a bit. | bunnei | 1 | -26/+8 |
2018-06-17 | gl_shader_decompiler: Implement LOP instructions. | bunnei | 1 | -6/+28 |
2018-06-17 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | 1 | -54/+40 |
2018-06-16 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | 1 | -13/+41 |
2018-06-16 | gl_shader_gen: Set position.w to 1. | bunnei | 1 | -0/+4 |
2018-06-16 | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | bunnei | 1 | -6/+12 |
2018-06-12 | GPU: Implemented the iadd32i shader instruction. | Subv | 1 | -0/+21 |
2018-06-12 | gl_shader_decompiler: Implement saturate for float instructions. | bunnei | 1 | -37/+31 |
2018-06-10 | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. | Subv | 1 | -1/+1 |
2018-06-10 | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | Subv | 4 | -18/+39 |
2018-06-09 | GPU: Implement the iset family of shader instructions. | Subv | 1 | -2/+37 |
2018-06-09 | gl_shader_decompiler: Implement SHR instruction. | bunnei | 1 | -0/+13 |
2018-06-09 | GPU: Stub the SSY shader instruction. | Subv | 1 | -0/+5 |
2018-06-09 | gl_shader_decompiler: Implement IADD instruction. | bunnei | 1 | -6/+26 |
2018-06-09 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | 1 | -7/+17 |
2018-06-09 | GPU: Synchronize the blend state on every draw call. | Subv | 2 | -16/+20 |
2018-06-09 | GPU: Added registers for normal and independent blending. | Subv | 1 | -26/+1 |
2018-06-08 | GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. | Subv | 1 | -2/+7 |
2018-06-08 | Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. | Subv | 1 | -0/+3 |
2018-06-07 | GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | Subv | 1 | -3/+4 |
2018-06-07 | gl_shader_decompiler: Implement BFE_IMM instruction. | bunnei | 1 | -4/+29 |
2018-06-07 | GLCache: Use the full uncompressed size when blitting from one texture to another. | Subv | 1 | -3/+6 |
2018-06-07 | GLCache: Simplify the logic to copy from one texture to another in BlitTextures. | Subv | 1 | -53/+3 |
2018-06-07 | gl_shader_decompiler: F2F: Implement rounding modes. | bunnei | 1 | -7/+23 |
2018-06-07 | gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. | bunnei | 1 | -8/+4 |
2018-06-07 | gl_shader_decompiler: Implement ISETP_IMM instruction. | bunnei | 1 | -8/+9 |
2018-06-07 | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 2 | -0/+29 |
2018-06-07 | GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. | Subv | 3 | -0/+20 |
2018-06-07 | gl_shader_decompiler: Implement LD_C instruction. | bunnei | 1 | -0/+27 |
2018-06-07 | gl_shader_gen: Add uniform handling for indirect const buffer access. | bunnei | 3 | -4/+40 |
2018-06-06 | gl_shader_decompiler: Refactor uniform handling to allow different decodings. | bunnei | 1 | -20/+19 |
2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 7 | -69/+135 |
2018-06-06 | gl_shader_decompiler: Fix un/signed mismatch with SHL. | bunnei | 1 | -1/+1 |
2018-06-06 | maxwell_to_gl: Implement WrapMode Mirror. | bunnei | 1 | -0/+2 |
2018-06-06 | GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | Subv | 2 | -11/+26 |
2018-06-06 | GPU: Fixed the compression factor for RGBA16F textures. | Subv | 1 | -1/+1 |
2018-06-05 | GPU: Implemented the F2I_R shader instruction. | Subv | 1 | -3/+44 |
2018-06-05 | gl_shader_decompiler: Fix typo with ISCADD instruction. | bunnei | 1 | -1/+1 |
2018-06-05 | gl_shader_decompiler: Implement SHL instruction. | bunnei | 1 | -1/+30 |
2018-06-05 | gl_shader_decompiler: Implement PredCondition::NotEqual. | bunnei | 1 | -3/+3 |
2018-06-05 | GPU: Implement the ISCADD shader instructions. | Subv | 1 | -0/+24 |
2018-06-05 | GPU: Implement predicated exit instructions in the shader programs. | Subv | 1 | -4/+6 |
2018-06-05 | GPU: Take into account predicated exits when performing shader control flow analysis. | Subv | 1 | -1/+10 |
2018-06-04 | GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. | Subv | 1 | -1/+6 |
2018-06-04 | GPU: Corrected the I2F_R implementation. | Subv | 1 | -2/+12 |
2018-06-04 | GPU: Calculate the correct viewport dimensions based on the scale and translate registers. | Subv | 1 | -2/+2 |
2018-06-04 | GPU: Implemented the LOP32I instruction. | Subv | 1 | -0/+43 |
2018-06-04 | GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. | Subv | 1 | -1/+2 |
2018-06-04 | GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. | Subv | 1 | -9/+18 |
2018-06-04 | GPU: Implemented the ISETP_R and ISETP_C shader instructions. | Subv | 1 | -0/+38 |
2018-06-04 | GPU: Partially implemented the shader BRA instruction. | Subv | 1 | -1/+30 |
2018-06-03 | gl_shader_decompiler: Implement TEXS component mask. | bunnei | 1 | -7/+10 |
2018-06-03 | gl_shader_decompiler: Implement RRO as a register move. | bunnei | 1 | -6/+11 |
2018-06-02 | GPU: Implemented the DXN1 (BC4) texture format. | Subv | 2 | -2/+11 |
2018-06-01 | gl_shader_decompiler: Implement TEX instruction. | bunnei | 1 | -1/+26 |
2018-06-01 | gl_shader_decompiler: Support multi-destination for TEXS. | bunnei | 1 | -2/+18 |
2018-05-31 | gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. | bunnei | 1 | -1/+2 |
2018-05-31 | gl_rasterizer_cache: Implement PixelFormat RGBA16F. | bunnei | 2 | -6/+19 |
2018-05-30 | Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. | Subv | 1 | -1/+7 |
2018-05-30 | gl_shader_decompiler: F2F_R instruction: Implement abs. | bunnei | 1 | -1/+7 |
2018-05-30 | gl_shader_decompiler: Partially implement F2F_R instruction. | bunnei | 1 | -1/+6 |
2018-05-30 | GPU: Implemented the R8 texture format (0x1D) | Subv | 2 | -5/+14 |
2018-05-30 | gl_rasterize_cache: Invert order of tex format RGB565. | bunnei | 1 | -1/+1 |
2018-05-27 | GPU: Implemented the A1B5G5R5 texture format (0x14) | Subv | 2 | -5/+17 |
2018-05-26 | gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. | bunnei | 1 | -4/+3 |
2018-05-26 | shader_bytecode: Implement other variants of FMNMX. | bunnei | 1 | -1/+3 |
2018-05-25 | Shader: Implemented compound predicates in fset. | Subv | 1 | -28/+12 |
2018-05-25 | Shader: Implemented compound predicates in fsetp. | Subv | 1 | -19/+55 |
2018-05-21 | Shaders: Implemented the FMNMX shader instruction. | Subv | 1 | -6/+21 |
2018-05-19 | GLRenderer: Remove unused hw_vao_enabled_attributes variable. | Subv | 2 | -4/+0 |
2018-05-19 | GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. | Subv | 2 | -9/+3 |
2018-05-19 | GLRenderer: Log the shader source code when program linking fails. | Subv | 1 | -0/+27 |
2018-05-02 | general: Make formatting of logged hex values more straightforward | Lioncash | 1 | -1/+1 |
2018-04-29 | gl_shader_decompiler: Implement MOV_R. | bunnei | 1 | -1/+2 |
2018-04-29 | maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. | bunnei | 1 | -0/+12 |
2018-04-29 | Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. | Subv | 1 | -0/+7 |
2018-04-29 | gl_shader_decompiler: Implement MOV_C. | bunnei | 1 | -0/+5 |
2018-04-29 | gl_shader_decompiler: Partially implement I2I_R, and I2F_R. | bunnei | 1 | -0/+26 |
2018-04-29 | gl_shader_decompiler: More cleanups, etc. with how we handle register types. | bunnei | 1 | -44/+120 |
2018-04-29 | GLSLRegister: Simplify register declarations, etc. | bunnei | 1 | -63/+31 |
2018-04-29 | gl_shader_decompiler: Implement MOV32_IMM instruction. | bunnei | 1 | -0/+5 |
2018-04-27 | renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents | Lioncash | 1 | -6/+7 |
2018-04-27 | gl_shader_decompiler: Add GLSLRegisterManager class to track register state. | bunnei | 1 | -154/+262 |
2018-04-27 | general: Convert assertion macros over to be fmt-compatible | Lioncash | 1 | -1/+1 |
2018-04-26 | gl_shader_decompiler: Boilerplate for handling integer instructions. | bunnei | 1 | -5/+102 |
2018-04-26 | gl_shader_decompiler: Move color output to EXIT instruction. | bunnei | 1 | -6/+12 |
2018-04-25 | Shaders: Implemented the FSET instruction. | Subv | 1 | -0/+53 |
2018-04-25 | video-core: Move logging macros over to new fmt-capable ones | Lioncash | 2 | -8/+8 |
2018-04-25 | Shaders: Added decodings for the FSET instructions. | Subv | 1 | -1/+1 |
2018-04-25 | renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. | bunnei | 1 | -2/+1 |
2018-04-25 | gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. | bunnei | 2 | -4/+4 |
2018-04-25 | gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. | bunnei | 1 | -5/+5 |
2018-04-25 | gl_rasterizer_cache: Use new logger. | bunnei | 1 | -4/+4 |
2018-04-25 | gl_rasterizer_cache: Add a function for finding framebuffer GPU address. | bunnei | 3 | -0/+31 |
2018-04-25 | gl_rasterizer_cache: Handle compressed texture sizes. | bunnei | 2 | -24/+65 |
2018-04-25 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 5 | -46/+67 |
2018-04-24 | memory_manager: Make GpuToCpuAddress return an optional. | bunnei | 2 | -9/+9 |
2018-04-24 | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei | 2 | -5/+5 |
2018-04-24 | renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() | Lioncash | 1 | -1/+2 |
2018-04-23 | GPU: Support multiple enabled vertex arrays. | Subv | 2 | -43/+84 |
2018-04-23 | GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format. | Subv | 1 | -0/+2 |
2018-04-22 | GPU: Implement the A2BGR10 texture format. | Subv | 2 | -6/+14 |
2018-04-21 | gl_shader_decompiler: Skip RRO instruction. | bunnei | 1 | -0/+4 |
2018-04-21 | gl_shader_decompiler: Cleanup error logging. | bunnei | 1 | -14/+6 |
2018-04-21 | shader_bytecode: Decode instructions based on bit strings. | bunnei | 1 | -20/+29 |
2018-04-21 | ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. | Subv | 1 | -1/+7 |
2018-04-21 | ShaderGen: Implemented predicated instruction execution. | Subv | 1 | -0/+35 |
2018-04-21 | ShaderGen: Implemented the fsetp instruction. | Subv | 1 | -0/+72 |
2018-04-21 | opengl: Remove unnecessary header inclusions | Lioncash | 4 | -11/+0 |
2018-04-21 | gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators | Lioncash | 1 | -20/+19 |
2018-04-21 | gl_rasterizer_cache: Make MatchFlags an enum class | Lioncash | 1 | -4/+9 |
2018-04-20 | ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). | Subv | 1 | -0/+2 |
2018-04-20 | ShaderGen: Ignore the 'sched' instruction when generating shaders. | Subv | 1 | -0/+16 |
2018-04-20 | math_util: Remove the Clamp() function | Lioncash | 2 | -16/+17 |
2018-04-20 | common_funcs: Remove ARRAY_SIZE macro | Lioncash | 1 | -2/+2 |
2018-04-20 | renderer_opengl: Add missing header guards | Lioncash | 2 | -0/+4 |
2018-04-20 | glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() | Lioncash | 1 | -1/+2 |
2018-04-20 | glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter | Lioncash | 1 | -6/+12 |
2018-04-20 | glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() | Lioncash | 1 | -4/+11 |
2018-04-20 | glsl_shader_decompiler: Append indentation without constructing a separate std::string | Lioncash | 1 | -1/+5 |
2018-04-19 | ShaderGen: Implemented the fmul32i shader instruction. | Subv | 1 | -6/+16 |
2018-04-19 | ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. | Subv | 1 | -2/+9 |
2018-04-19 | GPU: Add support for the DXT23 and DXT45 compressed texture formats. | Subv | 2 | -27/+26 |
2018-04-19 | GPU: Implemented the B5G6R5 format. | Subv | 2 | -8/+23 |
2018-04-18 | gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) | bunnei | 3 | -4/+19 |
2018-04-18 | GLCache: Added boilerplate code to make supporting configurable texture component types. | Subv | 3 | -9/+69 |
2018-04-18 | GLCache: Unify texture and framebuffer formats when converting to OpenGL. | Subv | 2 | -26/+13 |
2018-04-18 | GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. | Subv | 2 | -10/+10 |
2018-04-18 | GLCache: Take into account the texture's block height when caching and unswizzling. | Subv | 3 | -43/+43 |
2018-04-18 | GLCache: Added a function to convert cached PixelFormats back to texture formats. | Subv | 1 | -0/+12 |
2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 1 | -1/+10 |
2018-04-18 | gl_rasterizer_cache: Add missing LOG statements. | bunnei | 1 | -0/+3 |
2018-04-18 | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 3 | -2/+91 |
2018-04-17 | gl_shader_decompiler: Fix warnings with MarkAsUsed. | bunnei | 1 | -1/+2 |
2018-04-17 | gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. | bunnei | 1 | -24/+22 |
2018-04-17 | gl_shader_decompiler: Implement several MUFU subops and abs_d. | bunnei | 1 | -7/+21 |
2018-04-17 | gl_shader_decompiler: Fix swizzle in GetRegister. | bunnei | 1 | -1/+1 |
2018-04-17 | gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. | bunnei | 1 | -12/+39 |
2018-04-17 | gl_shader_decompiler: Allow vertex position to be used in fragment shader. | bunnei | 2 | -16/+18 |
2018-04-17 | gl_shader_decompiler: Implement IPA instruction. | bunnei | 1 | -0/+11 |
2018-04-17 | gl_shader_decompiler: Add support for TEXS instruction. | bunnei | 1 | -7/+29 |
2018-04-17 | gl_shader_decompiler: Use fragment output color for GPR 0-3. | bunnei | 1 | -0/+5 |
2018-04-17 | gl_shader_decompiler: Partially implement MUFU. | bunnei | 1 | -2/+11 |
2018-04-17 | MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). | Subv | 1 | -0/+2 |
2018-04-17 | MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP). | Subv | 1 | -0/+5 |
2018-04-17 | gl_rendering: Use NGLOG* for changed code. | bunnei | 2 | -10/+11 |
2018-04-17 | gl_rasterizer: Implement indexed vertex mode. | bunnei | 3 | -21/+46 |
2018-04-15 | GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. | Subv | 4 | -17/+24 |
2018-04-15 | GPU: Don't use explicit binding points when uploading the constbuffers to opengl. | Subv | 3 | -7/+47 |
2018-04-15 | GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. | Subv | 1 | -3/+4 |
2018-04-15 | GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. | Subv | 3 | -31/+41 |
2018-04-15 | shaders: Expose hints about used const buffers. | bunnei | 5 | -31/+146 |
2018-04-15 | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | 4 | -14/+48 |
2018-04-15 | GPU: Allow configuring ssbos in the opengl state manager. | Subv | 4 | -0/+30 |
2018-04-15 | GPU: Added a function to determine whether a shader stage is enabled or not. | Subv | 1 | -3/+3 |
2018-04-15 | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | 3 | -2/+5 |
2018-04-14 | shaders: Address PR review feedback. | bunnei | 1 | -6/+8 |
2018-04-14 | gl_shader_decompiler: Cleanup log statements. | bunnei | 1 | -15/+15 |
2018-04-14 | shaders: Fix GCC and clang build issues. | bunnei | 2 | -2/+2 |
2018-04-14 | gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. | bunnei | 1 | -20/+57 |
2018-04-14 | gl_shader_decompiler: Add shader stage hint. | bunnei | 2 | -5/+12 |
2018-04-14 | renderer_opengl: Fix Morton copy byteswap, etc. | bunnei | 1 | -5/+5 |
2018-04-14 | gl_shader_manager: Implement SetShaderSamplerBindings. | bunnei | 1 | -0/+8 |
2018-04-14 | gl_rasterizer: Generate shaders and upload uniforms. | bunnei | 2 | -32/+77 |
2018-04-14 | gl_shader_decompiler: Basic impl. for very simple vertex shaders. | bunnei | 2 | -16/+311 |
2018-04-14 | gl_shader_manager: Cleanup and consolidate uniform handling. | bunnei | 2 | -26/+24 |
2018-04-14 | gl_rasterizer: Use shader program manager, remove test shader. | bunnei | 2 | -196/+31 |
2018-04-14 | renderer_opengl: Add gl_shader_manager class. | bunnei | 2 | -0/+207 |
2018-04-14 | maxwell_to_gl: Add a few types, etc. | bunnei | 1 | -0/+10 |
2018-04-14 | gl_shader_gen: Add hashable setup/config structs. | bunnei | 2 | -29/+50 |
2018-04-14 | gl_shader_util: Add missing includes. | bunnei | 1 | -0/+2 |
2018-04-14 | renderer_opengl: Use OGLProgram instead of OGLShader. | bunnei | 6 | -6/+6 |
2018-04-14 | gl_shader_util: Grab latest upstream. | bunnei | 2 | -149/+74 |
2018-04-14 | gl_resource_manager: Grab latest upstream. | bunnei | 1 | -30/+86 |
2018-04-14 | gl_shader_decompiler: Add skeleton code from Citra for shader analysis. | bunnei | 2 | -44/+142 |
2018-04-07 | Fix clang format issues | James Rowe | 1 | -1/+1 |
2018-04-07 | GL: Set up the textures used for each draw call. | Subv | 2 | -2/+39 |
2018-04-07 | GL: Bind the textures to the shaders used for drawing. | Subv | 1 | -2/+11 |
2018-04-07 | GLCache: Specialize the MortonCopy function for the DXT1 texture format. | Subv | 1 | -1/+15 |
2018-04-07 | GLCache: Implemented GetTextureSurface. | Subv | 1 | -3/+28 |
2018-04-07 | GLCache: Support uploading compressed textures to the GPU. | Subv | 1 | -5/+17 |
2018-04-07 | GL: Remove remaining references to 3DS-specific pixel formats | Subv | 1 | -83/+22 |
2018-04-07 | RasterizerCache: Remove 3DS-specific pixel formats. | Subv | 2 | -71/+32 |
2018-04-07 | GL: Create the sampler objects when starting up the GL rasterizer. | Subv | 1 | -0/+6 |
2018-04-07 | GL: Ported the SamplerInfo struct from citra. | Subv | 2 | -1/+59 |
2018-04-07 | GL: Rename PicaTexture to MaxwellTexture. | Subv | 2 | -2/+2 |
2018-04-07 | GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. | Subv | 1 | -0/+23 |
2018-04-04 | gl_rasterizer_cache.cpp: Update from citra to yuzu | N00byKing | 1 | -1/+1 |
2018-04-04 | gl_rasterizer_cache.h: Update from citra to yuzu | N00byKing | 1 | -3/+3 |
2018-04-04 | renderer_opengl.h: Update from citra to yuzu | N00byKing | 1 | -2/+2 |
2018-03-27 | renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen. | bunnei | 2 | -8/+8 |
2018-03-27 | gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. | bunnei | 2 | -22/+31 |
2018-03-27 | gl_rasterizer: Add a SyncViewport method. | bunnei | 2 | -18/+20 |
2018-03-27 | gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. | bunnei | 2 | -11/+12 |
2018-03-27 | gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray. | bunnei | 1 | -1/+1 |
2018-03-27 | gl_rasterizer: Normalize vertex array data as appropriate. | bunnei | 1 | -1/+1 |
2018-03-27 | maxwel_to_gl: Fix string formatting in log statements. | bunnei | 1 | -2/+2 |
2018-03-27 | rasterizer: Rename DrawTriangles to DrawArrays. | bunnei | 2 | -3/+3 |
2018-03-27 | gl_rasterizer: Use passthrough shader for SetupVertexShader. | bunnei | 1 | -1/+2 |
2018-03-27 | renderer_opengl: Logging, etc. cleanup. | bunnei | 5 | -32/+33 |
2018-03-27 | renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack. | bunnei | 1 | -5/+0 |
2018-03-27 | gl_rasterizer_cache: Implement UpdatePagesCachedCount. | bunnei | 2 | -8/+37 |
2018-03-27 | gl_rasterizer: Implement SetupVertexArray. | bunnei | 1 | -20/+38 |
2018-03-27 | gl_rasterizer_cache: Fix an ASSERT_MSG. | bunnei | 1 | -1/+1 |
2018-03-27 | maxwell_to_gl: Add module and function for decoding VertexType. | bunnei | 1 | -0/+40 |
2018-03-27 | gl_rasterizer: Use 32 texture units instead of 3. | bunnei | 3 | -2/+3 |
2018-03-27 | gl_rasterizer: Implement DrawTriangles. | bunnei | 1 | -1/+194 |
2018-03-27 | gl_rasterizer: Implement AnalyzeVertexArray. | bunnei | 1 | -1/+21 |
2018-03-27 | gl_rasterizer_cache: MortonCopy Switch-style. | bunnei | 1 | -72/+32 |
2018-03-27 | gl_rasterizer_cache: Implement GetFramebufferSurfaces. | bunnei | 2 | -4/+104 |
2018-03-27 | renderer_opengl: Only draw the screen if a framebuffer is specified. | bunnei | 1 | -6/+7 |
2018-03-24 | gl_rasterizer: Fake render in green, because it's cooler. | bunnei | 1 | -1/+1 |
2018-03-24 | gl_rasterizer: Log warning instead of sync'ing unimplemented funcs. | bunnei | 1 | -7/+1 |
2018-03-23 | gl_rasterizer_cache: Add missing include for vm_manager. | bunnei | 1 | -0/+1 |
2018-03-23 | renderer_opengl: Only invalidate the framebuffer region, not flush. | bunnei | 1 | -4/+3 |
2018-03-23 | renderer_opengl: Fixes for properly flushing & rendering the framebuffer. | bunnei | 1 | -6/+12 |
2018-03-23 | RasterizerCacheOpenGL: FlushAll should flush full memory region. | bunnei | 1 | -1/+1 |
2018-03-23 | rasterizer: Flush and invalidate regions should be 64-bit. | bunnei | 2 | -6/+6 |
2018-03-23 | renderer_opengl: Add framebuffer_transform_flags member variable. | bunnei | 1 | -2/+2 |
2018-03-23 | renderer_opengl: Better handling of framebuffer transform flags. | bunnei | 1 | -2/+16 |
2018-03-23 | renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo. | bunnei | 1 | -31/+25 |
2018-03-23 | gl_rasterizer: Implement AccelerateDisplay method from Citra. | bunnei | 2 | -2/+44 |
2018-03-23 | LoadGLBuffer: Use bytes_per_pixel, not bits. | bunnei | 1 | -1/+2 |
2018-03-23 | gl_rasterizer_cache: LoadGLBuffer should do a morton copy. | bunnei | 1 | -16/+5 |
2018-03-23 | video_core: Move MortonCopyPixels128 to utils header. | bunnei | 1 | -111/+1 |
2018-03-23 | video_core: Remove usage of PAddr and replace with VAddr. | bunnei | 4 | -35/+35 |
2018-03-23 | video_core: Move FramebufferInfo to FramebufferConfig in GPU. | bunnei | 4 | -34/+40 |
2018-03-23 | gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT. | bunnei | 2 | -20/+20 |
2018-03-23 | gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. | bunnei | 2 | -5/+68 |
2018-03-23 | renderer: Create rasterizer and cleanup. | bunnei | 1 | -2/+2 |
2018-03-20 | renderer_gl: Port boilerplate rasterizer code over from Citra. | bunnei | 3 | -1/+431 |
2018-03-20 | gl_shader_util: Sync latest version with Citra. | bunnei | 3 | -46/+116 |
2018-03-20 | renderer_gl: Port over gl_shader_gen module from Citra. | bunnei | 2 | -0/+86 |
2018-03-20 | renderer_gl: Port over gl_shader_decompiler module from Citra. | bunnei | 2 | -0/+85 |
2018-03-20 | renderer_gl: Port over gl_rasterizer_cache module from Citra. | bunnei | 2 | -0/+1712 |
2018-03-20 | gl_resource_manager: Sync latest version with Citra. | bunnei | 1 | -8/+77 |
2018-03-20 | renderer_gl: Port over gl_stream_buffer module from Citra. | bunnei | 2 | -0/+216 |
2018-03-20 | gl_state: Sync latest version with Citra. | bunnei | 2 | -47/+111 |
2018-02-12 | renderer_opengl: Support framebuffer flip vertical. | bunnei | 2 | -5/+12 |
2018-01-27 | memory: Replace all memory hooking with Special regions | MerryMage | 1 | -1/+1 |
2018-01-21 | Format: Run the new clang format on everything | James Rowe | 1 | -1/+1 |
2018-01-16 | clang-format | MerryMage | 1 | -1/+2 |
2018-01-15 | renderer_gl: Clear screen to black before rendering framebuffer. | bunnei | 2 | -5/+8 |
2018-01-15 | renderer: Render previous frame when no new one is available. | bunnei | 2 | -15/+16 |
2018-01-13 | Fix build on macOS and linux | MerryMage | 1 | -0/+1 |
2018-01-13 | Remove references to PICA and rasterizers in video_core | James Rowe | 9 | -4676/+0 |
2018-01-12 | renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo. | bunnei | 1 | -1/+1 |
2018-01-11 | renderer_opengl: Support rendering Switch framebuffer. | bunnei | 2 | -136/+78 |
2018-01-11 | renderer_opengl: Add MortonCopyPixels function for Switch framebuffer. | bunnei | 1 | -0/+111 |
2018-01-11 | renderer_opengl: Update DrawScreens for Switch. | bunnei | 2 | -23/+11 |
2018-01-01 | core/video_core: Fix a bunch of u64 -> u32 warnings. | bunnei | 2 | -4/+4 |
2017-09-30 | Fixed type conversion ambiguity | Huw Pascoe | 1 | -2/+2 |
2017-09-17 | Fixed framebuffer warning | Huw Pascoe | 1 | -7/+18 |
2017-09-03 | pica/lighting: only apply Fresnel factor for the last light | wwylele | 1 | -4/+5 |
2017-08-31 | video_core: report telemetry for gas mode | wwylele | 1 | -0/+6 |
2017-08-25 | gl_rasterizer: implement custom clip plane | wwylele | 3 | -34/+83 |
2017-08-22 | gl_rasterizer/lighting: more accurate CP formula | wwylele | 1 | -2/+2 |
2017-08-21 | gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader | wwylele | 1 | -2/+5 |
2017-08-21 | gl_rasterizer: add clipping plane z<=0 defined in PICA | wwylele | 4 | -0/+21 |
2017-08-11 | gl_shader_gen: don't call SampleTexture when bump map is not used | wwylele | 1 | -4/+5 |
2017-07-18 | telemetry: Log performance, configuration, and system data. | bunnei | 2 | -6/+16 |
2017-07-01 | gl_rasterizer: use texture buffer for proctex LUT | wwylele | 5 | -70/+80 |
2017-06-22 | gl_rasterizer: use texture buffer for fog LUT | wwylele | 5 | -27/+23 |
2017-06-22 | gl_rasterizer: create the texture before applying the state | wwylele | 1 | -2/+2 |
2017-06-21 | gl_state: reset 1d textures | wwylele | 1 | -0/+14 |
2017-06-21 | gl_rasterizer: fix glGetUniformLocation type | wwylele | 1 | -8/+8 |
2017-06-21 | gl_rasterizer: manage texture ids in one place | wwylele | 3 | -31/+55 |
2017-06-21 | gl_rasterizer/lighting: fix LUT interpolation | wwylele | 5 | -113/+91 |
2017-06-18 | gl_rasterizer/lighting: use the formula from the paper for germetic factor | wwylele | 1 | -8/+8 |
2017-06-15 | gl_rasterizer/lighting: implement geometric factor | wwylele | 2 | -1/+18 |
2017-06-11 | gl_rasterizer/lighting: Implement tangent mapping | wwylele | 1 | -7/+12 |
2017-06-11 | gl_rasterizer/lighting: implement lut input 5 (CP) | wwylele | 1 | -2/+25 |
2017-06-10 | gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false | wwylele | 1 | -4/+5 |
2017-06-10 | OpenGL: Update comment on AreQuaternionsOpposite with new information | Yuri Kunde Schlesner | 1 | -8/+11 |
2017-06-04 | pica/rasterizer: implement/stub texture wrap mode 4-7 | wwylele | 1 | -0/+13 |
2017-05-30 | gl_rasterizer: implement spot light | wwylele | 1 | -6/+24 |
2017-05-30 | gl_rasterizer: sync spot light status | wwylele | 4 | -2/+61 |
2017-05-28 | Move screen size constants from video_core to core | Yuri Kunde Schlesner | 1 | -12/+8 |
2017-05-28 | OpenGL: Remove unused RendererOpenGL fields | Yuri Kunde Schlesner | 2 | -11/+2 |
2017-05-27 | OpenGL: Improve accuracy of quaternion interpolation | Yuri Kunde Schlesner | 1 | -3/+5 |
2017-05-27 | gl_shader: refactor texture sampler into its own function | wwylele | 1 | -40/+39 |
2017-05-20 | gl_rasterizer: implement procedural texture | wwylele | 6 | -7/+600 |
2017-05-05 | pica: shader_dirty if texture2 coord changed | wwylele | 2 | -1/+5 |
2017-05-03 | pica: use correct coordinates for texture 2 | wwylele | 2 | -3/+15 |
2017-04-20 | gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware | wwylele | 1 | -2/+0 |
2017-04-19 | rasterizer: implement combiner operation 7 (Dot3_RGBA) | wwylele | 1 | -11/+20 |
2017-04-17 | OpenGL: Pass Pica regs via parameter | Yuri Kunde Schlesner | 3 | -7/+5 |
2017-04-17 | OpenGL: Move PicaShaderConfig to gl_shader_gen.h | Yuri Kunde Schlesner | 4 | -202/+206 |
2017-04-17 | OpenGL: Move Attributes enum to a more appropriate file | Yuri Kunde Schlesner | 3 | -12/+11 |
2017-03-01 | Input: remove unused stuff & clean up | wwylele | 1 | -0/+1 |
2017-02-27 | Core: Re-write frame limiter | Yuri Kunde Schlesner | 1 | -3/+3 |
2017-02-27 | Core: Make PerfStats internally locked | Yuri Kunde Schlesner | 1 | -8/+2 |
2017-02-27 | Remove built-in (non-Microprofile) profiler | Yuri Kunde Schlesner | 1 | -8/+0 |
2017-02-27 | Add performance statistics to status bar | Yuri Kunde Schlesner | 1 | -0/+9 |
2017-02-18 | OpenGL: Check if uniform block exists before updating it (#2581) | Jannik Vogel | 1 | -29/+30 |
2017-02-09 | OpenGL: Remove unused duplicate of IsPassThroughTevStage | Yuri Kunde Schlesner | 1 | -12/+0 |
2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 5 | -17/+29 |
2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 5 | -5/+5 |
2017-02-04 | VideoCore: Split lighting regs from Regs struct | Yuri Kunde Schlesner | 3 | -37/+45 |
2017-02-04 | VideoCore: Split framebuffer regs from Regs struct | Yuri Kunde Schlesner | 6 | -70/+84 |
2017-02-04 | VideoCore: Split texturing regs from Regs struct | Yuri Kunde Schlesner | 6 | -85/+91 |
2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 3 | -32/+37 |
2017-02-04 | Pica/Texture: Simplify/cleanup texture tile addressing | Yuri Kunde Schlesner | 1 | -2/+1 |
2017-02-04 | VideoCore: Move LookupTexture out of debug_utils.h | Yuri Kunde Schlesner | 1 | -5/+6 |
2017-01-30 | VideoCore: Change misleading register names | Yuri Kunde Schlesner | 2 | -2/+2 |
2017-01-30 | video_core: gl_rasterizer_cache.cpp removed unused type alias | Kloen | 1 | -1/+0 |
2017-01-30 | video_core: gl_rasterizer.cpp removed unused type alias | Kloen | 1 | -2/+0 |
2017-01-29 | video_core: silence unused-local-typedef boost related warning on GCC | Kloen | 1 | -0/+7 |
2017-01-23 | video_core: gl_rasterizer float to int warning | Kloen | 1 | -1/+2 |
2017-01-23 | video_core: fix gl_rasterizer warning on MSVC | Kloen | 1 | -1/+1 |
2017-01-07 | config: Add option for specifying screen resolution scale factor. | bunnei | 1 | -3/+10 |
2016-12-25 | Minor cleanup in GLSL code | Jannik Vogel | 1 | -3/+2 |
2016-12-25 | Offset lighting LUT samples correctly | Jannik Vogel | 1 | -7/+7 |
2016-12-23 | core: Move emu_window and key_map into core | MerryMage | 2 | -2/+2 |
2016-12-19 | Use GL_TRUE when setting color_mask | Albin Bernhardsson | 1 | -4/+4 |
2016-12-15 | VideoCore: Make profiling scope more representative | Yuri Kunde Schlesner | 1 | -0/+12 |
2016-12-07 | OpenGL: Drop framebuffer completeness check. | Markus Wick | 5 | -47/+8 |
2016-12-05 | ASSERT that shader was linked successfully | Jannik Vogel | 1 | -0/+2 |
2016-12-05 | Report shader uniform block size in case of mismatch | Jannik Vogel | 1 | -1/+3 |
2016-12-05 | Print broken shader code to log | Jannik Vogel | 1 | -3/+9 |
2016-12-04 | OpenGL: Non-zero stride only makes sense for linear buffers | Yuri Kunde Schlesner | 3 | -7/+11 |
2016-12-04 | OpenGL: Ensure framebuffer binding is restored if completion check fails | Yuri Kunde Schlesner | 1 | -10/+7 |
2016-12-04 | OpenGL: Fix DisplayTransfer accel when input width != output width | Yuri Kunde Schlesner | 1 | -1/+10 |
2016-11-30 | ClangFormat: Fixed the clang-format errors | Subv | 1 | -4/+8 |
2016-11-29 | Build: Fixed a few warnings. | Subv | 1 | -4/+4 |
2016-11-27 | RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 | Subv | 2 | -4/+4 |
2016-11-27 | Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. | Subv | 1 | -1/+1 |
2016-11-05 | Add default hotkey to swap primary screens. | James Rowe | 1 | -3/+2 |
2016-11-05 | Support additional screen layouts. | James Rowe | 1 | -6/+12 |
2016-09-30 | OpenGL: Take cached viewport sub-rect into account for scissor | Yuri Kunde Schlesner | 3 | -29/+25 |
2016-09-29 | rasterizer: separate TextureCopy from DisplayTransfer | wwylele | 2 | -5/+6 |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 6 | -6/+6 |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 11 | -42/+6 |
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 8 | -46/+40 |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 12 | -486/+789 |
2016-08-30 | OpenGL: Avoid error on unsupported lighting LUT | Jannik Vogel | 1 | -0/+1 |
2016-06-28 | OpenGL: Add scaled resolution support to scissor | Yuri Kunde Schlesner | 4 | -3/+16 |
2016-06-28 | PICA: Scissor fixes and cleanups | Yuri Kunde Schlesner | 3 | -21/+22 |
2016-06-28 | PICA: Implement scissor test | Subv | 3 | -1/+53 |
2016-06-07 | OpenGL: Implement fog | Jannik Vogel | 5 | -7/+124 |
2016-06-07 | OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE | Jannik Vogel | 2 | -6/+8 |
2016-06-01 | gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue | mailwl | 1 | -1/+1 |
2016-05-23 | OpenGL: Set shader_dirty on lighting changes | Jannik Vogel | 1 | -0/+23 |
2016-05-23 | Pica: Name LightSrc.config register | Jannik Vogel | 1 | -2/+2 |
2016-05-23 | Pica: Name lighting.config0 and .config1 registers | Jannik Vogel | 1 | -12/+12 |
2016-05-23 | OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale | Jannik Vogel | 3 | -8/+84 |
2016-05-14 | OpenGL: Only update depth uniforms if the depth changed | Jannik Vogel | 2 | -9/+22 |
2016-05-14 | OpenGL: value-initialize variables which cause uninitialised access otherwise | Jannik Vogel | 1 | -2/+2 |
2016-05-12 | OpenGL: Support blend equation | Jannik Vogel | 4 | -0/+31 |
2016-05-11 | OpenGL: Implement texture type 3 | Jannik Vogel | 4 | -35/+67 |
2016-05-10 | gl_rasterizer: Fix compilation for debug builds | Lioncash | 1 | -1/+1 |
2016-05-10 | OpenGL: Implement W-Buffers and fix depth-mapping | Jannik Vogel | 3 | -4/+23 |
2016-05-10 | Pica: Implement W-Buffer in SW rasterizer | Jannik Vogel | 1 | -2/+2 |
2016-05-07 | fixup simple type conversions where possible | Alexander Laties | 2 | -2/+2 |
2016-05-06 | Frontends, VideoCore: Move glad initialisation to the frontend | Emmanuel Gil Peyrot | 1 | -6/+0 |
2016-05-03 | Pica: Use a union for PicaShaderConfig | Jannik Vogel | 3 | -125/+139 |
2016-05-03 | Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) | Jannik Vogel | 2 | -2/+23 |
2016-05-03 | Pica: Make PicaShaderConfig trivially_copyable and clear it before use | Jannik Vogel | 1 | -21/+28 |
2016-05-03 | OpenGL: Don't copy const_color (Reverts #1745) | Jannik Vogel | 1 | -2/+3 |
2016-05-01 | OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied | Jannik Vogel | 1 | -30/+11 |
2016-04-30 | OpenGL: border_color was never set. Fixed. (#1740) | Jannik Vogel | 1 | -0/+1 |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 12 | -24/+76 |
2016-04-29 | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | 1 | -1/+0 |
2016-04-22 | HWRasterizer: reorder declarations to match defs | tfarley | 1 | -9/+9 |
2016-04-22 | HWRasterizer: sync specular uniform for new shaders | tfarley | 1 | -0/+2 |
2016-04-21 | HWRasterizer: Texture forwarding | tfarley | 8 | -738/+1347 |
2016-04-10 | OpenGL: Implement color combiner Operation::Dot3_RGB | Jannik Vogel | 1 | -0/+3 |
2016-04-08 | OpenGL: Respect buffer-write allow registers | Jannik Vogel | 1 | -6/+28 |
2016-04-08 | OpenGL: Split buffer-write mask sync into seperate functions | Jannik Vogel | 2 | -8/+39 |
2016-04-08 | OpenGL: Keep stencil-test and framebuffer.depth_format in sync | Jannik Vogel | 1 | -0/+1 |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 2 | -4/+4 |
2016-04-03 | OpenGL: Fix a double framebuffer completeness checks. | Emmanuel Gil Peyrot | 1 | -4/+6 |
2016-04-03 | OpenGL: Check for framebuffer completeness | Jannik Vogel | 1 | -0/+3 |
2016-04-01 | Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons | Jannik Vogel | 1 | -6/+6 |
2016-03-24 | OpenGL: Don't attempt to draw empty triangle batches | Yuri Kunde Schlesner | 1 | -0/+3 |
2016-03-08 | Improve error report from Init() functions | LittleWhite | 2 | -2/+8 |
2016-03-06 | Pica: Write depth value even when depth test is disabled | Yuri Kunde Schlesner | 1 | -2/+4 |
2016-03-03 | Add immediate mode vertex submission | Dwayne Slater | 2 | -0/+2 |
2016-02-26 | renderer_opengl: Initalise fragment shader LUT textures | MerryMage | 1 | -0/+4 |
2016-02-05 | pica: Cleanup lighting register definitions and documentation. | bunnei | 1 | -15/+15 |
2016-02-05 | gl_rasterizer: Use alignas(16) instead of explicit padding. | bunnei | 1 | -13/+6 |
2016-02-05 | renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. | bunnei | 4 | -14/+18 |
2016-02-05 | gl_rasterizer: Fix issue with interpolation of opposite quaternions. | bunnei | 2 | -4/+32 |
2016-02-05 | pica_types: Replace float24/20/16 with a template class. | bunnei | 2 | -9/+9 |
2016-02-05 | gl_rasterizer: Remove unnecessary casts. | bunnei | 1 | -6/+6 |
2016-02-05 | gl_rasterizer: Fix PicaShaderConfig on GCC. | bunnei | 1 | -29/+27 |
2016-02-05 | gl_rasterizer: Initial implementation of bump mapping. | bunnei | 2 | -5/+33 |
2016-02-05 | gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). | bunnei | 1 | -3/+3 |
2016-02-05 | gl_shader_gen: Implement lighting red, green, and blue reflection. | bunnei | 2 | -18/+62 |
2016-02-05 | gl_shader_gen: View should be normalized. | bunnei | 1 | -2/+2 |
2016-02-05 | gl_shader_gen: Implement fragment lighting fresnel effect. | bunnei | 2 | -9/+33 |
2016-02-05 | gl_shader_gen: Implement fragment lighting specular 1 component. | bunnei | 2 | -3/+22 |
2016-02-05 | gl_shader_gen: Add support for D0 LUT scaling. | bunnei | 2 | -2/+4 |
2016-02-05 | gl_shader_gen: Refactor lighting config to match Pica register naming. | bunnei | 2 | -42/+48 |
2016-02-05 | pica: Cleanup and add some comments to lighting registers. | bunnei | 1 | -1/+1 |
2016-02-05 | gl_rasterizer: Minor naming refactor on Pica register naming. | bunnei | 1 | -5/+5 |
2016-02-05 | gl_shader_gen: Reorganize and cleanup lighting code. | bunnei | 1 | -100/+107 |
2016-02-05 | gl_shader_gen: Fix directional lights. | bunnei | 1 | -1/+1 |
2016-02-05 | gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. | bunnei | 1 | -6/+6 |
2016-02-05 | gl_shader_gen: View vector needs to be normalized when computing half angle vector. | bunnei | 1 | -3/+4 |
2016-02-05 | renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. | bunnei | 5 | -27/+64 |
2016-02-05 | renderer_opengl: Initial implementation of basic specular lighting. | bunnei | 3 | -12/+158 |
2016-02-05 | renderer_opengl: Implement HW fragment lighting distance attenuation. | bunnei | 2 | -17/+38 |
2016-02-05 | renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. | bunnei | 3 | -15/+66 |
2016-02-05 | renderer_opengl: Implement diffuse component of HW fragment lighting. | bunnei | 5 | -5/+259 |
2016-02-03 | hwrasterizer: Use proper cached fb addr/size | tfarley | 2 | -42/+34 |
2016-02-03 | OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level | Yuri Kunde Schlesner | 1 | -2/+0 |
2016-01-21 | hwrasterizer: Use depth offset | tfarley | 3 | -2/+24 |
2015-12-08 | VideoCore: Unify interface to OpenGL and SW rasterizers | Yuri Kunde Schlesner | 3 | -38/+5 |
2015-12-07 | VideoCore: Rename HWRasterizer methods to be less confusing | Yuri Kunde Schlesner | 2 | -6/+6 |
2015-12-07 | OpenGL: Rename cache functions to better match what they actually do | Yuri Kunde Schlesner | 3 | -12/+11 |
2015-12-05 | OpenGL: Flip framebuffers during transfer rather than when rendering | Yuri Kunde Schlesner | 2 | -12/+11 |
2015-12-05 | OpenGL: Add support for glFrontFace in the state tracker | Yuri Kunde Schlesner | 2 | -0/+6 |
2015-12-01 | PICA: Properly emulate 1-stage delay in the combiner buffer | Yuri Kunde Schlesner | 1 | -7/+11 |
2015-11-26 | renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. | bunnei | 2 | -6/+8 |
2015-11-25 | Use regular uniform location | Pierre de La Morinerie | 3 | -15/+5 |
2015-11-19 | FragShader: Use an UBO instead of several individual uniforms | Subv | 6 | -13/+67 |
2015-10-24 | OpenGL: Log GL_KHR_debug messages we receive | Emmanuel Gil Peyrot | 1 | -0/+57 |
2015-10-22 | gl_shader_gen: Use explicit locations for vertex shader attributes. | bunnei | 2 | -15/+9 |
2015-10-22 | gl_shader_gen: Optimize code for AppendAlphaTestCondition. | bunnei | 1 | -16/+11 |
2015-10-22 | gl_rasterizer: Define enum types for each vertex texcoord attribute. | bunnei | 3 | -12/+14 |
2015-10-22 | gl_shader_gen: Various cleanups to shader generation. | bunnei | 3 | -48/+52 |
2015-10-22 | gl_rasterizer: Use MMH3 hash for shader cache hey. | bunnei | 4 | -83/+63 |
2015-10-22 | gl_shader_gen: Require explicit uniform locations. | bunnei | 3 | -56/+34 |
2015-10-22 | gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. | bunnei | 1 | -11/+11 |
2015-10-22 | gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). | bunnei | 1 | -1/+1 |
2015-10-22 | gl_shader_gen: Fix bug where TEV stage outputs should be clamped. | bunnei | 1 | -3/+3 |
2015-10-22 | gl_rasterizer: Add documentation to ShaderCacheKey. | bunnei | 1 | -0/+16 |
2015-10-22 | gl_shader_gen: Add additional function documentation. | bunnei | 2 | -0/+18 |
2015-10-22 | gl_shader_util: Cleanup header file + add docstring. | bunnei | 1 | -1/+7 |
2015-10-22 | gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. | bunnei | 1 | -161/+170 |
2015-10-22 | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. | bunnei | 9 | -787/+507 |
2015-10-22 | gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. | bunnei | 2 | -18/+46 |
2015-10-22 | gl_shader_util: Use vec3 constants for AppendColorCombiner. | bunnei | 1 | -6/+6 |
2015-10-22 | gl_rasterizer: Fix typo in uploading TEV const color uniforms. | bunnei | 1 | -5/+5 |
2015-10-22 | gl_shader_util: Fix precision bug with alpha testing. | bunnei | 2 | -9/+9 |
2015-10-22 | Initial implementation of fragment shader generation with caching. | Subv | 6 | -261/+564 |
2015-10-07 | Silence -Wsign-compare warnings. | Rohit Nirmal | 1 | -3/+3 |
2015-09-29 | fix some xcode 7.0 warnings | Martin Lindhe | 1 | -1/+0 |
2015-09-16 | general: Silence some warnings when using clang | Lioncash | 1 | -2/+2 |
2015-09-11 | video_core: Reorganize headers | Lioncash | 7 | -18/+17 |
2015-09-11 | video_core: Remove unnecessary includes from headers | Lioncash | 2 | -6/+3 |
2015-09-10 | renderer_opengl: Remove unimplemented function declaration | Lioncash | 1 | -3/+0 |
2015-09-10 | gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle | Lioncash | 1 | -3/+3 |
2015-09-03 | OpenGL: Use Sampler Objects to decouple sampler config from textures | Yuri Kunde Schlesner | 4 | -21/+76 |
2015-09-03 | OpenGL: Remove ugly and endian-unsafe color pointer casts | Yuri Kunde Schlesner | 3 | -9/+9 |
2015-09-03 | OpenGL: Add support for Sampler Objects to state tracker | Yuri Kunde Schlesner | 3 | -4/+42 |
2015-08-30 | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | 10 | -2810/+11 |
2015-08-28 | gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. | bunnei | 3 | -8/+18 |
2015-08-25 | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 2 | -0/+15 |
2015-08-24 | HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. | Subv | 1 | -2/+9 |
2015-08-21 | HWRasterizer: Implemented stencil ops 6 and 7. | Subv | 1 | -1/+3 |
2015-08-21 | HWRasterizer: Implemented stencil op 1 (GL_ZERO) | Subv | 1 | -1/+1 |
2015-08-20 | GLRasterizer: Implemented stencil testing in the hw renderer. | Subv | 4 | -2/+44 |
2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 1 | -1/+1 |
2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 2 | -8/+8 |
2015-08-06 | OpenGL: Fix state tracking in situations with reused object handles | Yuri Kunde Schlesner | 4 | -0/+45 |
2015-08-06 | OpenGL: Remove redundant texture.enable_2d field from OpenGLState | Yuri Kunde Schlesner | 4 | -26/+3 |
2015-07-28 | OpenGL: Add a profiler category measuring framebuffer readback | Yuri Kunde Schlesner | 1 | -0/+7 |
2015-07-26 | OpenGL: Make OpenGL object resource wrappers fully inline | Yuri Kunde Schlesner | 2 | -142/+79 |
2015-07-23 | Rasterizer/GL: Set the border color when binding a texture. | Subv | 1 | -2/+9 |
2015-07-22 | GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls | Yuri Kunde Schlesner | 1 | -8/+5 |
2015-07-21 | GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. | Subv | 2 | -3/+29 |
2015-07-19 | GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. | Subv | 1 | -3/+7 |
2015-07-13 | Add CiTrace recording support. | Tony Wasserka | 1 | -0/+6 |
2015-07-09 | Added GL_CLAMP_TO_BORDER support | Lectem | 1 | -1/+1 |
2015-06-28 | Core: Cleanup hw includes. | Emmanuel Gil Peyrot | 2 | -0/+2 |
2015-06-28 | Core, VideoCore: Replace or fix exit() calls. | Emmanuel Gil Peyrot | 1 | -6/+9 |
2015-06-28 | Common: Cleanup key_map includes. | Emmanuel Gil Peyrot | 2 | -3/+9 |
2015-06-16 | VideoCore: Log the GL driver’s vendor and renderer. | Emmanuel Gil Peyrot | 1 | -0/+2 |
2015-06-09 | Renderer formatting edits | tfarley | 2 | -26/+29 |
2015-06-09 | Render-to-texture flush, interval math fix | tfarley | 1 | -1/+13 |
2015-06-09 | Liberal texture unbind (clout menu) | tfarley | 2 | -4/+40 |
2015-06-09 | Depth format fix (crush3d intro/black screens) | tfarley | 1 | -46/+46 |
2015-06-09 | Implemented glColorMask | tfarley | 3 | -0/+24 |
2015-05-31 | Pica: Use zero for the SecondaryFragmentColor source. | bunnei | 1 | -10/+14 |
2015-05-31 | Pica: Implement LogicOp function. | bunnei | 5 | -0/+57 |
2015-05-30 | Move video_core/color.h to common/color.h | archshift | 1 | -1/+2 |
2015-05-30 | Move video_core/math.h to common/vector_math.h | archshift | 1 | -1/+1 |
2015-05-29 | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | 5 | -12/+12 |
2015-05-23 | gl_state: Remove unnecessary const specifier on Apply | Lioncash | 2 | -2/+2 |
2015-05-23 | Pica: Create 'State' structure and move state memory there. | bunnei | 2 | -114/+132 |
2015-05-23 | gl_state: Fix a condition typo in Apply | Lioncash | 1 | -1/+1 |
2015-05-23 | OpenGL renderer | tfarley | 12 | -20/+2069 |
2015-05-15 | Memmap: Re-organize memory function in two files | Yuri Kunde Schlesner | 1 | -1/+1 |
2015-05-09 | Memory: Add GetPhysicalPointer helper function | Yuri Kunde Schlesner | 1 | -4/+4 |
2015-05-07 | Common: Remove common.h | Yuri Kunde Schlesner | 1 | -0/+1 |
2015-04-04 | Allow the user to set the background clear color during emulation | archshift | 1 | -1/+2 |
2015-03-09 | Added LCD registers, and implementation for color filling in OGL code. | archshift | 2 | -11/+48 |
2015-03-07 | Set framebuffer layout from EmuWindow. | bunnei | 1 | -39/+9 |
2015-03-02 | Add profiling infrastructure and widget | Yuri Kunde Schlesner | 1 | -0/+12 |
2015-02-15 | video_core: Implement the remaining framebuffer formats in the OpenGL renderer. | Emmanuel Gil Peyrot | 2 | -12/+67 |
2015-02-11 | Asserts: break/crash program, fit to style guide; log.h->assert.h | archshift | 2 | -4/+4 |
2015-01-14 | GSP: Update framebuffer info on all interrupts | Yuri Kunde Schlesner | 1 | -3/+1 |
2015-01-08 | GSP: Toggle active framebuffer each frame | bunnei | 1 | -1/+4 |
2014-12-21 | License change | purpasmart96 | 5 | -5/+5 |
2014-12-20 | Clean up some warnings | Chin | 1 | -2/+2 |
2014-12-13 | Convert old logging calls to new logging macros | Yuri Kunde Schlesner | 2 | -12/+24 |
2014-12-03 | Change NULLs to nullptrs. | Rohit Nirmal | 1 | -5/+5 |
2014-12-01 | Silence a few -Wsign-compare warnings. | Rohit Nirmal | 1 | -1/+1 |
2014-11-30 | Fixed viewport error caused by rounding | vaguilar | 1 | -2/+2 |
2014-11-19 | Remove tabs in all files except in skyeye imports and in generated GL code | Emmanuel Gil Peyrot | 1 | -1/+1 |
2014-11-18 | OpenGL Renderer: Cleanup viewport extent calculation. | Tony Wasserka | 2 | -44/+29 |
2014-11-18 | Fixup EmuWindow interface and implementations thereof. | Tony Wasserka | 1 | -3/+3 |
2014-11-18 | Viewport scaling and display density independence | Kevin Hartman | 2 | -1/+50 |
2014-10-26 | Add `override` keyword through the code. | Yuri Kunde Schlesner | 1 | -4/+4 |
2014-10-21 | Only check OpenGL shader log if size is >1. | Yuri Kunde Schlesner | 1 | -9/+6 |
2014-10-12 | Rework OpenGL renderer. | Yuri Kunde Schlesner | 3 | -233/+189 |
2014-10-12 | OpenGL renderer: Shuffle initialization code around and rename functions. | Yuri Kunde Schlesner | 2 | -25/+18 |
2014-10-12 | Remove virtual inheritance from RendererOpenGL | Yuri Kunde Schlesner | 1 | -2/+2 |
2014-09-09 | Moved common_types::Rect from common to Common namespace | archshift | 2 | -3/+3 |
2014-09-07 | renderer_opengl.cpp: improved alignment for readability | archshift | 1 | -16/+16 |
2014-09-01 | Replace GLEW with a glLoadGen loader. | Yuri Kunde Schlesner | 6 | -7/+2805 |
2014-08-28 | Downgrade GLSL version to 1.50 (compatible with GL 3.2) | Yuri Kunde Schlesner | 3 | -10/+15 |
2014-08-26 | VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. | bunnei | 2 | -4/+11 |
2014-08-26 | Rewrite of OpenGL renderer, including OS X support | Kevin Hartman | 5 | -203/+315 |
2014-08-12 | Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones. | Tony Wasserka | 1 | -7/+7 |
2014-08-12 | Remove the fancy RegisterSet class introduced in 4c2bff61e. | Tony Wasserka | 1 | -2/+2 |
2014-07-23 | Use uniform formatting when printing hexadecimal numbers. | Tony Wasserka | 1 | -1/+1 |
2014-07-23 | RegisterSet: Simplify code by using structs for register definition instead of unions. | Tony Wasserka | 1 | -9/+9 |
2014-07-23 | GPU: Make use of RegisterSet. | Tony Wasserka | 1 | -26/+28 |
2014-07-23 | Renderer: Fix component order in bottom framebuffer. | Tony Wasserka | 2 | -5/+4 |
2014-07-23 | Renderer: Respect the active_fb GPU register. | Tony Wasserka | 1 | -2/+9 |
2014-07-23 | Renderer: Add a few TODOs. | Tony Wasserka | 1 | -3/+10 |
2014-06-12 | Rename LCD to GPU. | Tony Wasserka | 1 | -3/+3 |
2014-05-20 | common_types: Changed BasicRect back to Rect, in the common namespace | archshift | 2 | -3/+3 |
2014-05-08 | Update FlipFramebuffer | Sethpaien | 1 | -7/+6 |
2014-05-01 | Reverse debugging changes | archshift | 1 | -2/+0 |
2014-05-01 | TGA dumps work, courtesy of @bunnei | archshift | 1 | -0/+2 |
2014-04-28 | Xcode complains that the class name is redundant. | archshift | 1 | -1/+1 |
2014-04-28 | Rect to BasicRect | archshift | 2 | -3/+3 |
2014-04-28 | removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class | bunnei | 1 | -1/+0 |
2014-04-27 | fixed renderer to use correct framebuffer location | bunnei | 2 | -8/+7 |
2014-04-22 | fixed GL context acquire (applies to Qt GUI only) | bunnei | 1 | -0/+2 |
2014-04-18 | renamed hw_lcd module to just lcd | bunnei | 1 | -1/+1 |
2014-04-17 | fixed framebuffer color order | bunnei | 1 | -1/+1 |
2014-04-17 | removed hard-coded framebuffer addresses from renderer_opengl.cpp | bunnei | 1 | -2/+4 |
2014-04-09 | fixed project includes to use new directory structure | bunnei | 2 | -6/+7 |
2014-04-09 | got rid of 'src' folders in each sub-project | bunnei | 2 | -0/+370 |