Commit message (Collapse) | Author | Files | Lines | ||
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2020-03-27 | maxwell_to_vk: implement signedscaled vertex formats | Dan | 1 | -0/+20 | |
2020-03-19 | maxwell_to_vk: Sielence -Wswitch warning | ReinUsesLisp | 1 | -0/+2 | |
2020-03-15 | maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats | ReinUsesLisp | 1 | -0/+4 | |
2020-03-13 | fix formatting | makigumo | 1 | -1/+1 | |
2020-03-13 | maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 | makigumo | 1 | -1/+3 | |
2020-03-13 | video_core: Implement RGBA16_SNORM | ReinUsesLisp | 1 | -0/+1 | |
Implement RGBA16_SNORM with the current API. Nothing special here. | |||||
2020-03-06 | maxwell_to_vk: Remove Storage capability for A1B5G5R5U | ReinUsesLisp | 1 | -1/+1 | |
2020-02-28 | maxwell_3d: Flatten cull and front face registers | ReinUsesLisp | 1 | -7/+7 | |
2020-02-24 | video_core: Implement more scaler attribute formats | ReinUsesLisp | 1 | -0/+14 | |
While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes. | |||||
2020-02-18 | add vertex UnsignedInt size RGBA | Nguyen Dac Nam | 1 | -0/+2 | |
2020-02-18 | vulkan: add DXT23_SRGB | Nguyen Dac Nam | 1 | -1/+1 | |
2020-02-15 | texture: Implement R32I | ReinUsesLisp | 1 | -0/+1 | |
2020-01-10 | maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver | ReinUsesLisp | 1 | -2/+7 | |
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's driver using the internal driver defaults. | |||||
2019-12-13 | maxwell_to_vk: Improve image format table and add more formats | ReinUsesLisp | 1 | -86/+120 | |
A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles; flushing is still not properly implemented on Vulkan for this particular format. | |||||
2019-12-13 | maxwell_to_vk: Implement more vertex formats | ReinUsesLisp | 1 | -7/+81 | |
2019-12-13 | maxwell_to_vk: Implement more primitive topologies | ReinUsesLisp | 1 | -1/+9 | |
Add an extra argument to query device capabilities in the future. The intention behind this is to use native quads, quad strips, line loops and polygons if these are released for Vulkan. | |||||
2019-12-13 | maxwell_to_vk: Approach GL_CLAMP closer to the GL spec | ReinUsesLisp | 1 | -5/+11 | |
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code. | |||||
2019-12-13 | maxwell_to_vk: Use VK_EXT_index_type_uint8 when available | ReinUsesLisp | 1 | -3/+6 | |
2019-11-23 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 1 | -6/+8 | |
2019-11-14 | texture_cache: Drop abstracted ComponentType | ReinUsesLisp | 1 | -72/+70 | |
Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour. | |||||
2019-09-22 | video_core: Implement RGBX16F PixelFormat | FearlessTobi | 1 | -0/+1 | |
2019-05-30 | maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode | ReinUsesLisp | 1 | -1/+1 | |
2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | 1 | -4/+6 | |
2019-03-04 | maxwell_to_vk: Initial implementation | ReinUsesLisp | 1 | -0/+483 | |