Commit message (Collapse) | Author | Age | Files | Lines | |
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* | vulkan: Remove unnecessary includes | Lioncash | 2020-04-29 | 1 | -1/+0 |
| | | | | | | | Reduces some header churn and reduces rebuilds when some header internals change. While we're at it we can also resolve a missing include in buffer_cache. | ||||
* | renderer_vulkan: Drop Vulkan-Hpp | ReinUsesLisp | 2020-04-11 | 1 | -5/+5 |
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* | yuzu: Drop SDL2 and Qt frontend Vulkan requirements | ReinUsesLisp | 2020-04-07 | 1 | -5/+11 |
| | | | | Create Vulkan instances and surfaces from the Vulkan backend. | ||||
* | renderer_vulkan: Query device names from the backend | ReinUsesLisp | 2020-04-07 | 1 | -0/+3 |
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* | Frontend/GPU: Refactor context management | James Rowe | 2020-03-25 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result | ||||
* | vk_state_tracker: Initial implementation | ReinUsesLisp | 2020-02-28 | 1 | -0/+4 |
| | | | | Add support for render targets and viewports. | ||||
* | frontend: qt: bootmanager: Vulkan: Restore support for VK backend. | bunnei | 2020-02-26 | 1 | -6/+2 |
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* | renderer_vulkan: Add header as placeholder | ReinUsesLisp | 2020-01-17 | 1 | -0/+72 |