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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_buffer_cache.h
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Author
Files
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2023-06-18
renderer_vulkan: Use VMA for buffers
GPUCode
1
-2
/
+0
2023-06-13
buffer_cache_base: Specify buffer type in HostBindings
Morph
1
-2
/
+4
2023-06-08
Combine vertex/transform feedback buffer binding into a single call
Kelebek1
1
-0
/
+3
2023-06-03
android: video_core: Disable problematic compute shaders.
bunnei
1
-1
/
+1
2023-05-28
OpenGL: Make use of persistent buffer maps in buffer cache downloads
ameerj
1
-0
/
+1
2023-05-10
renderer_vulkan: separate guest and host compute descriptor queues
Liam
1
-4
/
+5
2023-04-29
Clang: format and ficx compile errors.
Fernando Sahmkow
1
-1
/
+1
2023-04-29
Buffer Cache: Fully rework the buffer cache.
Fernando Sahmkow
1
-1
/
+7
2023-01-07
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
Liam
1
-2
/
+0
2023-01-05
Vulkan, OpenGL: Hook up storage buffer alignment code
Billy Laws
1
-0
/
+2
2022-12-26
video_core: Implement vulkan QuadStrip topology
FengChen
1
-7
/
+6
2022-06-27
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
1
-2
/
+2
2022-06-27
video_core: Replace VKScheduler with Scheduler
german77
1
-3
/
+3
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-25
Buffer Cache: Tune to the levels of the new GC.
Fernando Sahmkow
1
-0
/
+6
2021-11-16
VulkanBufferCache: Avoid adding barriers between multiple copies.
Fernando Sahmkow
1
-1
/
+5
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-1
/
+1
2021-07-23
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Interact texture buffers with buffer cache
ReinUsesLisp
1
-0
/
+18
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
1
-0
/
+2
2021-07-09
vk_buffer_cache: Use emulated null buffers for transform feedback
ReinUsesLisp
1
-3
/
+3
2021-02-13
vk_update_descriptor: Inline and improve code for binding buffers
ReinUsesLisp
1
-2
/
+4
2021-02-13
vk_buffer_cache: Add support for null index buffers
ReinUsesLisp
1
-0
/
+5
2021-02-13
buffer_cache: Skip cache on small uploads on Vulkan
ReinUsesLisp
1
-0
/
+7
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-32
/
+75
2021-01-15
vulkan_common: Move allocator to the common directory
ReinUsesLisp
1
-1
/
+1
2021-01-15
renderer_vulkan: Rename Vulkan memory manager to memory allocator
ReinUsesLisp
1
-4
/
+3
2021-01-15
vk_memory_manager: Improve memory manager and its API
ReinUsesLisp
1
-7
/
+8
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-5
/
+5
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-4
/
+6
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-8
/
+8
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-5
/
+2
2020-06-26
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
ReinUsesLisp
1
-3
/
+3
2020-06-24
buffer_cache: Use buffer methods instead of cache virtual methods
ReinUsesLisp
1
-11
/
+12
2020-06-24
gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
1
-1
/
+5
2020-06-09
buffer_cache: Avoid passing references of shared pointers and misc style changes
ReinUsesLisp
1
-10
/
+6
2020-06-07
rasterizer_cache: Remove files and includes
ReinUsesLisp
1
-1
/
+0
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-3
/
+0
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
1
-2
/
+0
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
1
-5
/
+5
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-6
/
+6
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
1
-2
/
+2
2020-01-06
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
ReinUsesLisp
1
-0
/
+73
2020-01-06
vk_buffer_cache: Temporarily remove buffer cache
ReinUsesLisp
1
-104
/
+0
2019-11-27
core: Prepare various classes for memory read/write migration
Lioncash
1
-1
/
+6
2019-07-07
vk_scheduler: Drop execution context in favor of views
ReinUsesLisp
1
-1
/
+1
2019-04-21
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
Fernando Sahmkow
1
-1
/
+0
2019-04-20
RasterizerCache Redesign: Flush
Fernando Sahmkow
1
-2
/
+4
2019-03-21
gpu: Move GPUVAddr definition to common_types.
bunnei
1
-2
/
+1
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-7
/
+24
2019-03-02
vk_buffer_cache: Fix clang-format
ReinUsesLisp
1
-3
/
+3
2019-03-01
vk_buffer_cache: Implement a buffer cache
ReinUsesLisp
1
-0
/
+87