Commit message (Collapse) | Author | Files | Lines | ||
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2020-02-24 | vk_shader_decompiler: Implement indexed textures | ReinUsesLisp | 1 | -1/+1 | |
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V). | |||||
2020-01-07 | vk_compute_pipeline: Initial implementation | ReinUsesLisp | 1 | -0/+112 | |
This abstraction represents a Vulkan compute pipeline. |