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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_compute_pipeline.cpp
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Author
Files
Lines
2023-06-16
video_core: Use sampler IDs instead pointers in the pipeline config
Wollnashorn
1
-3
/
+3
2023-06-15
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
1
-3
/
+3
2023-05-10
renderer_vulkan: separate guest and host compute descriptor queues
Liam
1
-6
/
+6
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
arades79
1
-2
/
+1
2023-02-14
add static lifetime to constexpr values to force compile time evaluation where possible
arades79
1
-1
/
+2
2023-01-05
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
Wollnashorn
1
-18
/
+24
2022-12-04
vulkan_common: clean up extension usage
Liam
1
-1
/
+1
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
1
-2
/
+2
2022-06-27
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
1
-1
/
+1
2022-06-27
video_core: Replace VKScheduler with Scheduler
german77
1
-1
/
+1
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
1
-1
/
+1
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
1
-16
/
+20
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
1
-1
/
+1
2021-11-16
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
1
-40
/
+20
2021-11-16
Texture Cache: Implement Blacklisting.
Fernando Sahmkow
1
-2
/
+27
2021-11-16
vulkan: Implement rescaling shader patching
ReinUsesLisp
1
-12
/
+18
2021-07-28
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
1
-2
/
+11
2021-07-23
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
1
-5
/
+3
2021-07-23
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
1
-2
/
+10
2021-07-23
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
1
-1
/
+5
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-9
/
+13
2021-07-23
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
1
-17
/
+19
2021-07-23
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
1
-2
/
+2
2021-07-23
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
1
-2
/
+2
2021-07-23
shader: Implement indexed textures
ReinUsesLisp
1
-19
/
+27
2021-07-23
shader: Implement D3D samplers
ReinUsesLisp
1
-10
/
+21
2021-07-23
spirv: Implement image buffers
ReinUsesLisp
1
-9
/
+16
2021-07-23
shader: Implement SULD and SUST
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Interact texture buffers with buffer cache
ReinUsesLisp
1
-9
/
+21
2021-07-23
shader: Implement texture buffers
ReinUsesLisp
1
-6
/
+9
2021-07-23
shader: Remove atomic flags and use mutex + cond variable for pipelines
ReinUsesLisp
1
-5
/
+10
2021-07-23
shader: Mark SSBOs as written when they are
FernandoS27
1
-1
/
+1
2021-07-23
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
1
-12
/
+7
2021-07-23
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
1
-37
/
+58
2021-07-23
shader: Implement VOTE
ameerj
1
-1
/
+6
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-175
/
+34
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-0
/
+101
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-6
/
+1
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-2
/
+138
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-134
/
+2
2021-01-04
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
1
-1
/
+1
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-1
/
+1
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
1
-8
/
+8
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
1
-1
/
+1
2020-07-16
vk_compute_pipeline: Make use of designated initializers where applicable
Lioncash
1
-63
/
+68
2020-06-02
vk_rasterizer: Implement storage texels
ReinUsesLisp
1
-1
/
+2
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-2
/
+0
2020-04-14
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
ReinUsesLisp
1
-0
/
+2
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-47
/
+82
2020-02-24
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
1
-1
/
+1
2020-01-07
vk_compute_pipeline: Initial implementation
ReinUsesLisp
1
-0
/
+112