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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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renderer_vulkan
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vk_graphics_pipeline.h
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Author
Files
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2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
1
-11
/
+17
2022-06-27
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
1
-3
/
+3
2022-06-27
video_core: Replace VKScheduler with Scheduler
german77
1
-3
/
+3
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-11-16
vulkan: Implement rescaling shader patching
ReinUsesLisp
1
-1
/
+3
2021-07-28
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
1
-2
/
+4
2021-07-23
shader_recompiler, video_core: Resolve clang errors
lat9nq
1
-3
/
+1
2021-07-23
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
1
-0
/
+1
2021-07-23
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
1
-10
/
+12
2021-07-23
vk_pipeline_cache: Add asynchronous shaders
ReinUsesLisp
1
-1
/
+5
2021-07-23
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
1
-1
/
+2
2021-07-23
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Move pipeline cache logic to separate files
ReinUsesLisp
1
-1
/
+1
2021-07-23
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
1
-2
/
+3
2021-07-23
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
1
-1
/
+1
2021-07-23
vk_graphics_pipeline: Generate specialized pipeline config functions and improve code
ReinUsesLisp
1
-2
/
+20
2021-07-23
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
1
-2
/
+52
2021-07-23
shader: Remove atomic flags and use mutex + cond variable for pipelines
ReinUsesLisp
1
-1
/
+6
2021-07-23
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
1
-14
/
+17
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-0
/
+66
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-103
/
+0
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-3
/
+3
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-17
/
+9
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
1
-7
/
+7
2020-08-16
Remove unneeded newlines, optional Registry in shader params
ameerj
1
-1
/
+1
2020-08-16
Address feedback, add shader compile notifier, update setting text
ameerj
1
-6
/
+24
2020-08-16
Address feedback. Bruteforce delete duplicates
ameerj
1
-1
/
+1
2020-08-16
Vk Async pipeline compilation
ameerj
1
-0
/
+6
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-3
/
+0
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-19
/
+19
2020-01-07
vk_graphics_pipeline: Initial implementation
ReinUsesLisp
1
-0
/
+90