Commit message (Collapse) | Author | Files | Lines | ||
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2020-04-11 | renderer_vulkan: Drop Vulkan-Hpp | ReinUsesLisp | 1 | -19/+19 | |
2020-01-07 | vk_graphics_pipeline: Initial implementation | ReinUsesLisp | 1 | -0/+90 | |
This abstractio represents the state of the 3D engine at a given draw. Instead of changing individual bits of the pipeline how it's done in APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put everything together into a single, immutable object. It takes advantage of the few dynamic states Vulkan offers. |