Commit message (Collapse) | Author | Age | Files | Lines | |
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* | vk_graphics_pipeline: Initial implementation | ReinUsesLisp | 2020-01-07 | 1 | -0/+90 |
This abstractio represents the state of the 3D engine at a given draw. Instead of changing individual bits of the pipeline how it's done in APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put everything together into a single, immutable object. It takes advantage of the few dynamic states Vulkan offers. |