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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_pipeline_cache.h
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Author
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2021-07-23
shader: Split profile and runtime information in separate structs
ReinUsesLisp
1
-4
/
+1
2021-07-23
shader: Move pipeline cache logic to separate files
ReinUsesLisp
1
-23
/
+7
2021-07-23
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
1
-27
/
+3
2021-07-23
shader: Move microinstruction header to the value header
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Implement geometry shaders
ReinUsesLisp
1
-1
/
+6
2021-07-23
vulkan: Serialize pipelines on a separate thread
ReinUsesLisp
1
-0
/
+1
2021-07-23
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
1
-9
/
+15
2021-07-23
vk_pipeline_cache: Fix pipeline and shader caches
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-1
/
+3
2021-07-23
vk_pipeline_cache: Fix ReleaseContents order
ReinUsesLisp
1
-2
/
+2
2021-07-23
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
1
-8
/
+26
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-14
/
+68
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-15
/
+15
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-77
/
+14
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-3
/
+3
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-9
/
+7
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-10
/
+10
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
1
-1
/
+0
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-12
/
+16
2020-08-16
Address feedback, add shader compile notifier, update setting text
ameerj
1
-58
/
+0
2020-08-16
Vk Async Worker directly emplace in cache
ameerj
1
-0
/
+3
2020-08-16
Address feedback. Bruteforce delete duplicates
ameerj
1
-2
/
+17
2020-08-16
Vk Async pipeline compilation
ameerj
1
-2
/
+25
2020-06-27
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
1
-0
/
+4
2020-06-27
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-2
/
+2
2020-06-07
vk_pipeline_cache: Use generic shader cache
ReinUsesLisp
1
-21
/
+12
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-2
/
+0
2020-04-26
shader/memory_util: Deduplicate code
ReinUsesLisp
1
-4
/
+4
2020-04-23
vk_pipeline_cache: Unify pipeline cache keys into a single operation
ReinUsesLisp
1
-27
/
+22
2020-04-22
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
1
-0
/
+3
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-3
/
+3
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
1
-6
/
+1
2020-03-15
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
ReinUsesLisp
1
-3
/
+3
2020-03-13
vk_shader_decompiler: Use registry for specialization
ReinUsesLisp
1
-0
/
+4
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-2
/
+2
2020-02-24
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
1
-1
/
+1
2020-01-07
vk_pipeline_cache: Initial implementation
ReinUsesLisp
1
-1
/
+108
2020-01-07
vk_graphics_pipeline: Initial implementation
ReinUsesLisp
1
-0
/
+32
2020-01-07
vk_compute_pipeline: Initial implementation
ReinUsesLisp
1
-0
/
+39
2020-01-07
vk_pipeline_cache: Add file and define descriptor update template filler
ReinUsesLisp
1
-0
/
+22