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path: root/src/video_core/renderer_vulkan/vk_query_cache.h (follow)
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* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-1/+2
| | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
* vulkan: Remove unnecessary includesLioncash2020-04-291-1/+0
| | | | | | | Reduces some header churn and reduces rebuilds when some header internals change. While we're at it we can also resolve a missing include in buffer_cache.
* renderer_vulkan: Drop Vulkan-HppReinUsesLisp2020-04-111-7/+7
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* vk_query_cache: Implement generic query cache on VulkanReinUsesLisp2020-02-141-0/+104