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2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp1-27/+1
2020-02-16texture_cache: Implement layered framebuffer attachmentsReinUsesLisp1-8/+9
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp1-10/+0
Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods.
2020-02-14vk_query_cache: Implement generic query cache on VulkanReinUsesLisp1-1/+20
2020-02-04vk_rasterizer: Use noexcept variants of std::bitsetReinUsesLisp1-4/+5
Removes bounds checking from "texceptions" instances.
2020-01-18vk_rasterizer: Address feedbackReinUsesLisp1-22/+28
2020-01-17vk_rasterizer: Implement Vulkan's rasterizerReinUsesLisp1-0/+1135
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes care of joining all parts of the backend and rendering accordingly on demand.