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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_rasterizer.cpp
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2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-26
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
bunnei
1
-5
/
+1
2022-03-25
Texture Cache: Add Cached CPU system.
Fernando Sahmkow
1
-1
/
+5
2022-03-19
video_core: Reduce unused includes
ameerj
1
-3
/
+0
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
1
-2
/
+2
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
1
-0
/
+22
2021-11-16
TextureCache: fix rescaling in aliases and overlap joins.
FernandoS27
1
-9
/
+10
2021-11-16
Video Core: fix building for GCC.
Fernando Sahmkow
1
-6
/
+5
2021-11-16
Vulkan Rasterizer: Fix clears on integer textures.
FernandoS27
1
-1
/
+33
2021-11-16
TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
FernandoS27
1
-5
/
+19
2021-11-16
TextureCache: Base fixes on rescaling.
Fernando Sahmkow
1
-1
/
+2
2021-11-16
vk_rasterizer: Fix scaling on Y_NEGATE
ameerj
1
-3
/
+9
2021-11-16
vk_rasterizer: Minor style change
ReinUsesLisp
1
-2
/
+2
2021-11-16
TextureCache: Modify Viewports/Scissors according to Rescale.
Fernando Sahmkow
1
-30
/
+57
2021-10-23
Vulran Rasterizer: address feedback.
Fernando Sahmkow
1
-3
/
+5
2021-09-23
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
Fernando Sahmkow
1
-2
/
+12
2021-09-12
vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
ameerj
1
-6
/
+8
2021-08-21
vk_rasterizer: Only clear depth and stencil buffers when set in attachment aspect mask
ameerj
1
-5
/
+6
2021-08-05
texture_cache: Address ameerj's review
yzct12345
1
-1
/
+1
2021-07-29
vk_rasterizer: Flip viewport on Y_NEGATE
ReinUsesLisp
1
-2
/
+7
2021-07-23
renderers: Fix clang formatting
ameerj
1
-1
/
+1
2021-07-23
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
1
-13
/
+18
2021-07-23
vk_graphics_pipeline: Implement line width
ReinUsesLisp
1
-0
/
+9
2021-07-23
shader: Unify shader stage types
ReinUsesLisp
1
-2
/
+0
2021-07-23
vk_rasterizer: Exit render passes on fragment barriers
ReinUsesLisp
1
-0
/
+1
2021-07-23
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
1
-0
/
+56
2021-07-23
vk_rasterizer: Implement first index
ReinUsesLisp
1
-2
/
+5
2021-07-23
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
1
-1
/
+1
2021-07-23
vk_rasterizer: Flush work on clear and dispatches
ReinUsesLisp
1
-0
/
+3
2021-07-23
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
1
-0
/
+5
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-11
/
+0
2021-07-23
vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
1
-3
/
+4
2021-07-23
shader: Move pipeline cache logic to separate files
ReinUsesLisp
1
-1
/
+1
2021-07-23
vk_rasterizer: Request outside render pass execution context for compute
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement SULD and SUST
ReinUsesLisp
1
-1
/
+1
2021-07-23
vk_compute_pass: Fix compute passes
ReinUsesLisp
1
-1
/
+0
2021-07-23
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
1
-13
/
+2
2021-07-23
shader: Fix rasterizer integration order issues
ReinUsesLisp
1
-1
/
+0
2021-07-23
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
1
-0
/
+5
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-7
/
+40
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-1
/
+2
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-2
/
+0
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-1
/
+22
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-357
/
+4
2021-07-13
vk_rasterizer: Only clear valid color attachments
ameerj
1
-2
/
+4
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
1
-0
/
+5
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
1
-1
/
+12
2021-07-09
Fence Manager: remove reference fencing.
Fernando Sahmkow
1
-5
/
+2
2021-07-09
Fence Manager: Force ordering on WFI.
Fernando Sahmkow
1
-0
/
+4
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
1
-0
/
+7
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
1
-0
/
+7
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
1
-0
/
+4
2021-04-15
common: Move settings to common from core.
bunnei
1
-1
/
+1
2021-03-13
renderer_vulkan: Accelerate ASTC decoding
ameerj
1
-1
/
+4
2021-02-16
vk_rasterizer: Fix loading shader addresses twice
ReinUsesLisp
1
-1
/
+0
2021-02-13
fixed_pipeline_cache: Use dirty flags to lazily update key
ReinUsesLisp
1
-6
/
+7
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-536
/
+128
2021-01-15
vulkan_memory_allocator: Add "download" memory usage hint
ReinUsesLisp
1
-1
/
+1
2021-01-15
renderer_vulkan: Rename Vulkan memory manager to memory allocator
ReinUsesLisp
1
-7
/
+7
2021-01-08
vk_fence_manager: Use timeline semaphores instead of spin waits
ReinUsesLisp
1
-2
/
+1
2021-01-04
vk_rasterizer: Skip binding empty descriptor sets on compute
ReinUsesLisp
1
-2
/
+4
2021-01-04
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
1
-1
/
+1
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-4
/
+4
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-400
/
+300
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-7
/
+7
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
1
-9
/
+8
2020-10-13
vk_graphics_pipeline: Manage primitive topology as fixed state
ReinUsesLisp
1
-11
/
+0
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
1
-11
/
+8
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-75
/
+53
2020-08-21
vk_state_tracker: Fix primitive topology
ReinUsesLisp
1
-2
/
+2
2020-08-16
move thread 1/4 count computation into allocate workers method
ameerj
1
-11
/
+1
2020-08-16
Address feedback, add shader compile notifier, update setting text
ameerj
1
-12
/
+7
2020-08-16
Address feedback. Bruteforce delete duplicates
ameerj
1
-8
/
+10
2020-08-16
Vk Async pipeline compilation
ameerj
1
-2
/
+25
2020-08-03
vulkan: Silence more -Wmissing-field-initializer warnings
Lioncash
1
-2
/
+7
2020-07-21
vk_rasterizer: Remove unused variable in Clear()
Lioncash
1
-4
/
+0
2020-07-17
vk_rasterizer: Make use of designated initializers where applicable
Lioncash
1
-41
/
+47
2020-07-10
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
ReinUsesLisp
1
-6
/
+6
2020-06-27
vk_rasterizer: Use nullptr for <pSizes> in CmdBindVertexBuffers2EXT
ReinUsesLisp
1
-6
/
+6
2020-06-27
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
1
-1
/
+1
2020-06-27
vk_rasterizer: Use VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-44
/
+210
2020-06-27
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-18
/
+2
2020-06-24
gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
1
-14
/
+17
2020-06-18
vk_rasterizer: Don't preserve contents on full screen clears
ReinUsesLisp
1
-6
/
+54
2020-06-18
vk_update_descriptor: Upload descriptor sets data directly
ReinUsesLisp
1
-2
/
+2
2020-06-18
vk_rasterizer: BindTransformFeedbackBuffersEXT accepts a size of type VkDeviceSize
MerryMage
1
-1
/
+1
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
1
-4
/
+5
2020-06-07
vk_pipeline_cache: Use generic shader cache
ReinUsesLisp
1
-3
/
+4
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
1
-0
/
+11
2020-06-02
vk_rasterizer: Implement storage texels
ReinUsesLisp
1
-10
/
+38
2020-05-29
vk_rasterizer: Skip transform feedbacks when extension is unavailable
ReinUsesLisp
1
-0
/
+7
2020-05-16
vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
ReinUsesLisp
1
-1
/
+3
2020-05-13
vk_rasterizer: Implement constant attributes
ReinUsesLisp
1
-1
/
+1
2020-05-13
vk_rasterizer: Remove buffer check in attribute selection
ReinUsesLisp
1
-4
/
+0
2020-05-10
VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
Fernando Sahmkow
1
-2
/
+2
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-2
/
+0
2020-04-28
vk_rasterizer: Skip index buffer setup when vertices are zero
ReinUsesLisp
1
-0
/
+3
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
1
-1
/
+21
2020-04-27
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
1
-2
/
+2
2020-04-25
vk_rasterizer: Pack texceptions and color formats on invalid formats
ReinUsesLisp
1
-4
/
+18
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
1
-7
/
+6
2020-04-23
vk_rasterizer: Fix framebuffer creation validation errors
ReinUsesLisp
1
-2
/
+4
2020-04-23
vk_pipeline_cache: Unify pipeline cache keys into a single operation
ReinUsesLisp
1
-6
/
+10
2020-04-23
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
ReinUsesLisp
1
-21
/
+8
2020-04-22
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
1
-0
/
+4
2020-04-22
Address Feedback.
Fernando Sahmkow
1
-1
/
+1
2020-04-22
vk_fence_manager: Initial implementation
ReinUsesLisp
1
-12
/
+4
2020-04-22
OpenGL: Guarantee writes to Buffers.
Fernando Sahmkow
1
-2
/
+0
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
1
-0
/
+4
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
1
-2
/
+14
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
1
-0
/
+25
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
1
-0
/
+4
2020-04-22
BufferCache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
1
-2
/
+2
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
1
-0
/
+14
2020-04-22
vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
ReinUsesLisp
1
-3
/
+33
2020-04-22
gl_rasterizer: Fix buffers without size
ReinUsesLisp
1
-3
/
+3
2020-04-20
Initialize quad_indexed_pass before uint8_pass
Amit Prakash Ambasta
1
-1
/
+1
2020-04-19
fixed_pipeline_state: Pack attribute state
ReinUsesLisp
1
-10
/
+10
2020-04-17
vk_compute_pass: Implement indexed quads
ReinUsesLisp
1
-4
/
+13
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
1
-17
/
+13
2020-04-14
vk_rasterizer: Default to 1 viewports with a size of 0
ReinUsesLisp
1
-3
/
+6
2020-04-13
renderer_vulkan: Remove Nvidia checkpoints
ReinUsesLisp
1
-10
/
+0
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
1
-2
/
+2
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-138
/
+147
2020-04-09
VkRasterizer: Eliminate Legacy code.
Fernando Sahmkow
1
-1
/
+0
2020-04-08
Memory: Address Feedback.
Fernando Sahmkow
1
-2
/
+2
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
1
-2
/
+1
2020-04-06
Query Cache: Use VAddr instead of physical memory for adressing.
Fernando Sahmkow
1
-2
/
+2
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
1
-2
/
+2
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
1
-4
/
+3
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
1
-10
/
+18
2020-03-19
vk_rasterizer: Remove unused variable
ReinUsesLisp
1
-2
/
+0
2020-03-15
vk_rasterizer: Implement layered clears
ReinUsesLisp
1
-2
/
+2
2020-03-15
vk_rasterizer: Fix vertex range assert
ReinUsesLisp
1
-1
/
+1
2020-03-15
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
ReinUsesLisp
1
-40
/
+46
2020-03-13
vk_rasterizer: Implement transform feedback binding zero
ReinUsesLisp
1
-0
/
+42
2020-03-08
vk_reasterizer: fix mistype on SetupGraphicsImages
Nguyen Dac Nam
1
-1
/
+1
2020-03-06
vk_rasterizer: Support disabled uniform buffers
ReinUsesLisp
1
-0
/
+7
2020-02-28
vk_rasterizer: Pass Maxwell registers to dynamic updates
ReinUsesLisp
1
-20
/
+15
2020-02-28
vk_state_tracker: Implement dirty flags for stencil properties
ReinUsesLisp
1
-0
/
+3
2020-02-28
vk_state_tracker: Implement dirty flags for depth bounds
ReinUsesLisp
1
-0
/
+3
2020-02-28
vk_state_tracker: Implement dirty flags for blend constants
ReinUsesLisp
1
-0
/
+3
2020-02-28
vk_state_tracker: Implement dirty flags for depth bias
ReinUsesLisp
1
-0
/
+3
2020-02-28
vk_state_tracker: Implement dirty flags for scissors
ReinUsesLisp
1
-0
/
+3
2020-02-28
vk_state_tracker: Initial implementation
ReinUsesLisp
1
-3
/
+14
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-27
/
+1
2020-02-24
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
1
-7
/
+14
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
1
-8
/
+9
2020-02-14
maxwell_3d: Unify draw methods
ReinUsesLisp
1
-10
/
+0
2020-02-14
vk_query_cache: Implement generic query cache on Vulkan
ReinUsesLisp
1
-1
/
+20
2020-02-04
vk_rasterizer: Use noexcept variants of std::bitset
ReinUsesLisp
1
-4
/
+5
2020-01-18
vk_rasterizer: Address feedback
ReinUsesLisp
1
-22
/
+28
2020-01-17
vk_rasterizer: Implement Vulkan's rasterizer
ReinUsesLisp
1
-0
/
+1135