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path: root/src/video_core/renderer_vulkan/vk_sampler_cache.cpp (follow)
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* renderer_vulkan: Drop Vulkan-HppReinUsesLisp2020-04-111-38/+38
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* fixups mistake auto commit.Nguyen Dac Nam2020-02-181-9/+0
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* Update code structureNguyen Dac Nam2020-02-181-0/+7
| | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
* renderer_vulkan: Add the rest of case for TryConvertBorderColorNguyen Dac Nam2020-02-181-3/+10
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* maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driverReinUsesLisp2020-01-101-3/+3
| | | | | | Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's driver using the internal driver defaults.
* maxwell_to_vk: Approach GL_CLAMP closer to the GL specReinUsesLisp2019-12-131-3/+4
| | | | | | | The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code.
* video_core: Abstract vk_sampler_cache into a templated classReinUsesLisp2019-04-021-28/+12
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* vk_sampler_cache: Use operator== instead of memcmpMat M2019-03-131-1/+1
| | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* vk_sampler_cache: Implement a sampler cacheReinUsesLisp2019-03-131-0/+81