Commit message (Collapse) | Author | Files | Lines | ||
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2019-06-06 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 1 | -0/+1 | |
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | |||||
2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | 1 | -1/+3 | |
2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | 1 | -0/+1 | |
2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 1 | -30/+29 | |
It's not always used as a basic block. Rename it for consistency. | |||||
2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 1 | -6/+9 | |
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | |||||
2019-01-28 | shader/decode: Avoid a pessimizing std::move within DecodeRange() | Lioncash | 1 | -1/+1 | |
std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return. | |||||
2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 1 | -32/+33 | |
2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | 1 | -0/+1 | |
2019-01-15 | video_core: Address feedback | ReinUsesLisp | 1 | -0/+4 | |
2019-01-15 | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | 1 | -0/+1 | |
2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | 1 | -0/+199 | |