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path: root/src/video_core/shader/decode.cpp (unfollow)
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2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-3/+3
2020-12-07video_core: Make use of ordered container contains() where applicableLioncash1-2/+2
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash1-1/+1
2020-05-09shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp1-1/+1
2020-04-26shader/memory_util: Deduplicate codeReinUsesLisp1-11/+1
2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp1-9/+9
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp1-2/+2
2020-03-09gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp1-13/+5
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow1-15/+16
2020-01-24Shader_IR: Corrections, styling and extras.Fernando Sahmkow1-2/+4
2020-01-24Shader_IR: deduce size of indexed samplersFernando Sahmkow1-0/+36
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow1-24/+24
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow1-16/+24
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow1-0/+21
2019-11-08video_core: Silence implicit conversion warningsReinUsesLisp1-2/+2
2019-10-26Shader_IR: Address Feedback.Fernando Sahmkow1-1/+1
2019-10-25gl_shader_decompiler: Move entries to a separate functionReinUsesLisp1-4/+5
2019-10-25Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow1-10/+24
2019-10-25Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow1-1/+1
2019-10-05Shader_ir: Address feedbackFernando Sahmkow1-1/+1
2019-10-05Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow1-25/+61
2019-10-05gl_shader_decompiler: Implement AST decompilingFernando Sahmkow1-2/+68
2019-10-05shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow1-25/+3
2019-08-21shader_ir: Implement VOTEReinUsesLisp1-0/+1
2019-07-19video_core/shader/decode: Prevent sign-conversion warningsLioncash1-2/+2
2019-07-17shader_ir: std::move Node instance where applicableLioncash1-4/+4
2019-07-09shader_ir: Add comments on missing instruction.Fernando Sahmkow1-2/+5
2019-07-09shader_ir: limit explorastion to best known program size.Fernando Sahmkow1-1/+1
2019-07-09shader_ir: Correct parsing of scheduling instructions and correct sizingFernando Sahmkow1-1/+1
2019-07-09shader_ir: Correct max sizingFernando Sahmkow1-1/+1
2019-07-09shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultFernando Sahmkow1-5/+5
2019-07-09shader_ir: Corrections, documenting and asserting control_flowFernando Sahmkow1-5/+5
2019-07-09shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow1-8/+27
2019-07-09shader_ir: Decompile Flow StackFernando Sahmkow1-0/+46
2019-07-09shader_ir: propagate shader size to the IRFernando Sahmkow1-3/+3
2019-07-09shader_ir: Remove the old scanner.Fernando Sahmkow1-66/+0
2019-07-09shader_ir: Implement a new shader scannerFernando Sahmkow1-16/+23
2019-06-21shader: Decode SUST and implement backing image functionalityReinUsesLisp1-0/+1
2019-06-06shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp1-0/+1
2019-04-18video_core: Silent -Wswitch warningsReinUsesLisp1-1/+3
2019-02-26shader/decode: Split memory and texture instructions decodingReinUsesLisp1-0/+1
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp1-30/+29
2019-02-03shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp1-6/+9
2019-01-28shader/decode: Avoid a pessimizing std::move within DecodeRange()Lioncash1-1/+1
2019-01-15shader_ir: Pass to decoder functions basic block's codeReinUsesLisp1-32/+33
2019-01-15shader_decode: Implement VMAD and VSETPReinUsesLisp1-0/+1
2019-01-15video_core: Address feedbackReinUsesLisp1-0/+4
2019-01-15shader_ir: Fixup file inclusions and clang-formatReinUsesLisp1-0/+1
2019-01-15shader_ir: Initial implementationReinUsesLisp1-0/+199