summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader/decode/arithmetic.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-1/+1
| | | | It's not always used as a basic block. Rename it for consistency.
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-1/+1
| | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
* shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-301-1/+1
| | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries.
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-1/+1
|
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-151-10/+5
|
* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-151-0/+1
|
* shader_decode: Stub RRO_C, RRO_R and RRO_IMMReinUsesLisp2019-01-151-0/+9
|
* shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMMReinUsesLisp2019-01-151-0/+18
|
* shader_decode: Implement MUFUReinUsesLisp2019-01-151-0/+29
|
* shader_decode: Implement FADD_C, FADD_R and FADD_IMMReinUsesLisp2019-01-151-0/+15
|
* shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMMReinUsesLisp2019-01-151-0/+42
|
* shader_decode: Implement MOV_C and MOV_RReinUsesLisp2019-01-151-1/+23
|
* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+24