Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | It's not always used as a basic block. Rename it for consistency. | ||||
* | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 2019-01-30 | 1 | -1/+1 |
| | | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | ||||
* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_decode: Improve zero flag implementation | ReinUsesLisp | 2019-01-15 | 1 | -10/+5 |
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* | video_core: Return safe values after an assert hits | ReinUsesLisp | 2019-01-15 | 1 | -0/+1 |
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* | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+9 |
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* | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+18 |
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* | shader_decode: Implement MUFU | ReinUsesLisp | 2019-01-15 | 1 | -0/+29 |
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* | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+42 |
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* | shader_decode: Implement MOV_C and MOV_R | ReinUsesLisp | 2019-01-15 | 1 | -1/+23 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+24 |