Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | 2019-04-16 | 1 | -4/+3 |
| | | | | | | | Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall. | ||||
* | shader_ir/decode: Implement half float saturation | ReinUsesLisp | 2019-04-16 | 1 | -4/+2 |
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* | shader_ir/decode: Reduce severity of unimplemented half-float FTZ | ReinUsesLisp | 2019-04-16 | 1 | -1/+3 |
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* | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | It's not always used as a basic block. Rename it for consistency. | ||||
* | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_decode: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+24 |