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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
/
decode
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arithmetic_integer.cpp
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Author
Files
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2020-02-02
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
1
-1
/
+1
2019-11-18
Shader_IR: Address Feedback
Fernando Sahmkow
1
-5
/
+6
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
1
-0
/
+18
2019-10-24
video_core/shader: Resolve instances of variable shadowing
Lioncash
1
-3
/
+3
2019-09-21
Shader_IR: ICMP corrections and fixes
Fernando Sahmkow
1
-6
/
+9
2019-09-20
Shader_IR: Implement ICMP.
Fernando Sahmkow
1
-0
/
+26
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-0
/
+1
2019-02-11
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
1
-2
/
+2
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-2
/
+2
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
1
-1
/
+1
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
1
-17
/
+14
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
1
-3
/
+2
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
1
-0
/
+10
2019-01-15
shader_decode: Implement LEA
ReinUsesLisp
1
-0
/
+55
2019-01-15
shader_decode: Implement IADD3
ReinUsesLisp
1
-0
/
+61
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
1
-0
/
+60
2019-01-15
shader_decode: Implement IMNMX
ReinUsesLisp
1
-0
/
+16
2019-01-15
shader_decode: Implement ISCADD
ReinUsesLisp
1
-0
/
+15
2019-01-15
shader_decode: Implement LOP
ReinUsesLisp
1
-0
/
+15
2019-01-15
shader_decode: Implement SEL
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_decode: Implement IADD
ReinUsesLisp
1
-1
/
+28
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+24