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path: root/src/video_core/shader/decode/arithmetic_integer_immediate.cpp (unfollow)
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2019-06-06shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp1-0/+1
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
2019-05-23shader/decode/*: Add missing newline to files lacking themLioncash1-1/+1
Keeps the shader code file endings consistent.
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp1-4/+4
It's not always used as a basic block. Rename it for consistency.
2019-02-03shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp1-1/+1
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
2019-01-15shader_ir: Pass to decoder functions basic block's codeReinUsesLisp1-1/+1
2019-01-15shader_decode: Improve zero flag implementationReinUsesLisp1-12/+6
2019-01-15shader_decode: Fixup WriteLogicOperation zero comparisonReinUsesLisp1-1/+1
2019-01-15shader_decode: Implement IADD32IReinUsesLisp1-0/+11
2019-01-15video_core: Return safe values after an assert hitsReinUsesLisp1-0/+1
2019-01-15shader_decode: Implement LOP32IReinUsesLisp1-1/+67
2019-01-15shader_ir: Initial implementationReinUsesLisp1-0/+24