Commit message (Collapse) | Author | Age | Files | Lines | |
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* | clang-format | Nguyen Dac Nam | 2020-03-14 | 1 | -2/+1 |
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* | nit | Nguyen Dac Nam | 2020-03-14 | 1 | -1/+1 |
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* | clang-format | Nguyen Dac Nam | 2020-03-13 | 1 | -4/+8 |
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* | Apply suggestions from code review | Nguyen Dac Nam | 2020-03-13 | 1 | -5/+5 |
| | | | Co-Authored-By: Mat M. <mathew1800@gmail.com> | ||||
* | shader_decode: BFE add ref of reverse parallel method. | Nguyen Dac Nam | 2020-03-13 | 1 | -0/+3 |
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* | shader_decode: implement BREV on BFE | Nguyen Dac Nam | 2020-03-13 | 1 | -6/+25 |
| | | | Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel | ||||
* | shader_decode: Reimplement BFE instructions | Nguyen Dac Nam | 2020-03-13 | 1 | -25/+27 |
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* | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 2019-06-06 | 1 | -0/+1 |
| | | | | | | | | | Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | ||||
* | shader/decode/*: Add missing newline to files lacking them | Lioncash | 2019-05-23 | 1 | -1/+1 |
| | | | | Keeps the shader code file endings consistent. | ||||
* | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | It's not always used as a basic block. Rename it for consistency. | ||||
* | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_decode: Improve zero flag implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+1 |
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* | shader_decode: Implement BFE | ReinUsesLisp | 2019-01-15 | 1 | -1/+25 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+24 |