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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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decode
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memory.cpp
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Author
Files
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2019-09-05
shader_ir: Implement LD_S
ReinUsesLisp
1
-10
/
+13
2019-09-05
shader_ir: Implement ST_S
ReinUsesLisp
1
-9
/
+16
2019-07-17
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
1
-11
/
+11
2019-07-15
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
1
-12
/
+7
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-4
/
+5
2019-05-22
shader/decode/memory: Remove left in debug pragma
Lioncash
1
-2
/
+0
2019-05-21
shader/memory: Implement ST (generic memory)
ReinUsesLisp
1
-21
/
+35
2019-05-21
shader/memory: Implement LD (generic memory)
ReinUsesLisp
1
-7
/
+21
2019-05-03
shader_ir/memory: Assert on non-32 bits ALD.PHYS
ReinUsesLisp
1
-0
/
+3
2019-05-03
shader: Add physical attributes commentaries
ReinUsesLisp
1
-1
/
+1
2019-05-03
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
1
-3
/
+6
2019-05-03
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
1
-5
/
+2
2019-05-03
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
1
-0
/
+17
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
1
-35
/
+74
2019-04-03
shader_ir/memory: Reduce severity of LD_L cache management and log it
ReinUsesLisp
1
-2
/
+2
2019-04-03
shader_ir/memory: Reduce severity of ST_L cache management and log it
ReinUsesLisp
1
-2
/
+3
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
1
-493
/
+0
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
1
-1
/
+1
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
1
-1
/
+1
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
1
-8
/
+7
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
1
-96
/
+58
2019-02-03
Fix TXQ not using the component mask.
Fernando Sahmkow
1
-6
/
+9
2019-02-03
shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
1
-3
/
+11
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-5
/
+4
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
1
-2
/
+3
2019-02-03
shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
1
-7
/
+19
2019-02-03
shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
1
-4
/
+4
2019-02-03
shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
1
-6
/
+17
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-3
/
+3
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-0
/
+49
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-145
/
+149
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
1
-2
/
+2
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
1
-6
/
+11
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
1
-13
/
+25
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
1
-8
/
+61
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
1
-52
/
+49
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
1
-50
/
+49
2019-01-15
shader_decode: Implement ST_L
ReinUsesLisp
1
-0
/
+17
2019-01-15
shader_decode: Implement LD_L
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_decode: Implement LD_C
ReinUsesLisp
1
-0
/
+31
2019-01-15
shader_decode: Implement TMML
ReinUsesLisp
1
-3
/
+45
2019-01-15
shader_decode: Implement TEX and TXQ
ReinUsesLisp
1
-0
/
+219
2019-01-15
shader_decode: Implement TEXS (F32)
ReinUsesLisp
1
-0
/
+199
2019-01-15
shader_decode: Implement ST_A
ReinUsesLisp
1
-0
/
+30
2019-01-15
shader_decode: Implement LD_A
ReinUsesLisp
1
-1
/
+39
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+24