summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader/decode/texture.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2021-02-15Review 1Kelebek11-1/+1
2021-02-15Implement texture offset support for TexelFetch and TextureGather and add offsets for TldsKelebek11-2/+9
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-27/+29
2020-12-07video_core: Remove unnecessary enum class casting in logging messagesLioncash1-5/+4
2020-10-28shader: Partially implement texture cube array shadowReinUsesLisp1-1/+0
2020-10-08shader/texture: Implement CUBE texture type for TMML and fix arraysReinUsesLisp1-19/+22
2020-09-17decoder/texture: Eliminate narrowing conversion in GetTldCode()Lioncash1-1/+1
2020-06-05shader/texture: Join separate image and sampler pairs offlineReinUsesLisp1-18/+37
2020-04-23shader/texture: Support multiple unknown sampler propertiesReinUsesLisp1-51/+74
2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp1-49/+50
2020-04-17decode/texture: Resolve unused variable warnings.Lioncash1-5/+7
2020-04-17decode/texture: Collapse loop down into std::generateLioncash1-3/+1
2020-04-17decode/texture: Eliminate trivial missing field initializer warningsLioncash1-3/+4
2020-04-10shader/texture: Remove type mismatches management from shader decoderReinUsesLisp1-14/+0
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp1-2/+3
2020-02-21shader/texture: Fix illegal 3D texture assertReinUsesLisp1-1/+1
2020-02-15shader/texture: Allow 2D shadow arrays and simplify codeReinUsesLisp1-43/+28
2020-02-02shader: Remove curly braces initializers on shared pointersReinUsesLisp1-2/+2
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow1-1/+2
2020-01-24Shader_IR: Change name of TrackSampler function so it does not confuse with the type.Fernando Sahmkow1-1/+1
2020-01-24Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow1-16/+24
2020-01-24Shader_IR: deduce size of indexed samplersFernando Sahmkow1-4/+5
2020-01-24Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow1-20/+46
2020-01-09shader_ir/texture: Simplify AOFFI codeReinUsesLisp1-10/+6
2020-01-04Shader_IR: Implement TXD Array.Fernando Sahmkow1-5/+12
2019-12-18shader/texture: Properly shrink unused entries in size mismatchesReinUsesLisp1-4/+9
2019-12-16shader/texture: Implement TLD4.PTPReinUsesLisp1-18/+56
2019-12-16shader/texture: Enable arrayed TLD4ReinUsesLisp1-1/+0
2019-12-16shader/texture: Implement AOFFI for TLD4SReinUsesLisp1-13/+18
2019-12-16shader/texture: Remove unnecesary parenthesisReinUsesLisp1-2/+2
2019-12-12Shader_IR: Correct TLD4S Depth Compare.Fernando Sahmkow1-5/+12
2019-12-12Shader_Ir: Correct TLD4S encoding and implement f16 flag.Fernando Sahmkow1-9/+12
2019-12-12Shader_Ir: default failed tracks on bindless samplers to null values.Fernando Sahmkow1-22/+75
2019-11-23shader/texture: Handle TLDS texture type mismatchesReinUsesLisp1-1/+10
2019-11-23shader/texture: Deduce texture buffers from lockerReinUsesLisp1-61/+41
2019-11-18Shader_IR: Address FeedbackFernando Sahmkow1-5/+2
2019-11-14Shader_IR: Implement TXD instruction.Fernando Sahmkow1-7/+49
2019-11-07shader/texture: Remove NODEP warningsReinUsesLisp1-35/+0
2019-10-31Shader_IR: Fix regression on TLD4Fernando Sahmkow1-4/+3
2019-10-30Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow1-8/+24
2019-10-30shader/node: Unpack bindless texture encodingReinUsesLisp1-28/+31
2019-10-26Shader_IR: Address Feedback.Fernando Sahmkow1-22/+16
2019-10-25Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow1-18/+54
2019-10-22Shader_Ir: Fix TLD4S from using a component mask.Fernando Sahmkow1-4/+4
2019-07-17shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash1-13/+13
2019-07-15shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp1-6/+2
2019-07-07shader/texture: Add F16 support for TLDSReinUsesLisp1-1/+7
2019-06-24decode/texture: Address feedbackReinUsesLisp1-0/+1
2019-06-21shader: Implement texture buffersReinUsesLisp1-0/+44
2019-06-06shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp1-4/+5
2019-05-10video_core/shader/decode/texture: Remove unused variable from GetTld4Code()Lioncash1-1/+0
2019-05-04shader/decode/texture: Remove unused variableLioncash1-1/+0
2019-04-26shader_ir/texture: Fix sampler const buffer key shiftReinUsesLisp1-1/+1
2019-04-08Adapt Bindless to work with AOFFIFernando Sahmkow1-7/+18
2019-04-08Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow1-1/+2
2019-04-08Fix TMMLFernando Sahmkow1-5/+7
2019-04-08Refactor GetTextureCode and GetTexCode to use an optional instead of optional parametersFernando Sahmkow1-23/+24
2019-04-08Implement TXQ_BFernando Sahmkow1-2/+8
2019-04-08Implement TMML_BFernando Sahmkow1-5/+10
2019-04-08Corrections to TEX_BFernando Sahmkow1-4/+5
2019-04-08Unify both sampler types.Fernando Sahmkow1-10/+12
2019-04-08Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow1-6/+52
2019-03-31shader_ir/decode: Silent implicit sign conversion warningMat M1-2/+2
2019-03-30shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp1-24/+88
2019-02-26shader/decode: Remove extras from MetaTextureReinUsesLisp1-14/+23
2019-02-26shader/decode: Split memory and texture instructions decodingReinUsesLisp1-210/+3
2019-02-14shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow1-1/+1
2019-02-12gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp1-1/+1
2019-02-07shader_ir: Remove F4 prefix to texture operationsReinUsesLisp1-8/+7
2019-02-07shader_ir: Clean texture management codeReinUsesLisp1-96/+58
2019-02-03Fix TXQ not using the component mask.Fernando Sahmkow1-6/+9
2019-02-03shader_ir/memory: Add ST_L 64 and 128 bits storesReinUsesLisp1-3/+11
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp1-5/+4
2019-02-03shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp1-2/+3
2019-02-03shader_ir/memory: Add LD_L 128 bits loadsReinUsesLisp1-7/+19
2019-02-03shader_bytecode: Rename BytesN enums to BitsNReinUsesLisp1-4/+4
2019-02-03shader_ir/memory: Add LD_L 64 bits loadsReinUsesLisp1-6/+17
2019-01-30shader_ir: Unify constant buffer offset valuesReinUsesLisp1-3/+3
2019-01-30shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp1-0/+49
2019-01-15shader_ir: Pass to decoder functions basic block's codeReinUsesLisp1-1/+1
2019-01-15shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp1-145/+149
2019-01-15shader_decode: Use proper primitive namesReinUsesLisp1-2/+2
2019-01-15shader_ir: Remove RZ and use Register::ZeroIndex insteadReinUsesLisp1-6/+11
2019-01-15shader_decode: Implement TEXS.F16ReinUsesLisp1-13/+25
2019-01-15shader_decode: Implement TLDS (untested)ReinUsesLisp1-8/+61
2019-01-15shader_decode: Update TLD4 reflecting #1862 changesReinUsesLisp1-52/+49
2019-01-15shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompilingReinUsesLisp1-50/+49
2019-01-15shader_decode: Implement ST_LReinUsesLisp1-0/+17
2019-01-15shader_decode: Implement LD_LReinUsesLisp1-0/+18
2019-01-15shader_decode: Implement LD_CReinUsesLisp1-0/+31
2019-01-15shader_decode: Implement TMMLReinUsesLisp1-3/+45
2019-01-15shader_decode: Implement TEX and TXQReinUsesLisp1-0/+219
2019-01-15shader_decode: Implement TEXS (F32)ReinUsesLisp1-0/+199
2019-01-15shader_decode: Implement ST_AReinUsesLisp1-0/+30
2019-01-15shader_decode: Implement LD_AReinUsesLisp1-1/+39
2019-01-15shader_ir: Initial implementationReinUsesLisp1-0/+24