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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Author
Files
Lines
2019-09-17
shader_ir/warp: Implement SHFL
ReinUsesLisp
1
-0
/
+47
2019-09-11
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
1
-21
/
+71
2019-09-06
gl_shader_decompiler: Keep track of written images and mark them as modified
ReinUsesLisp
1
-21
/
+19
2019-09-05
shader_ir: Implement LD_S
ReinUsesLisp
1
-10
/
+13
2019-09-05
shader_ir: Implement ST_S
ReinUsesLisp
1
-9
/
+16
2019-09-04
shader/shift: Implement SHR wrapped and clamped variants
ReinUsesLisp
1
-6
/
+13
2019-09-04
half_set_predicate: Fix predicate assignments
ReinUsesLisp
1
-10
/
+9
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
5
-5
/
+0
2019-08-28
shader_ir/conversion: Split int and float selector and implement F2F H1
ReinUsesLisp
1
-18
/
+16
2019-08-28
shader_ir/conversion: Implement F2I F16 Ra.H1
ReinUsesLisp
1
-4
/
+16
2019-08-28
float_set_predicate: Add missing negation bit for the second operand
ReinUsesLisp
1
-4
/
+5
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+55
2019-08-04
shader_ir: Implement NOP
ReinUsesLisp
1
-0
/
+6
2019-08-04
half_set_predicate: Fix HSETP2_C constant buffer offset
ReinUsesLisp
1
-1
/
+1
2019-07-26
decode/half_set_predicate: Fix predicates
ReinUsesLisp
1
-3
/
+3
2019-07-22
shader/decode: Implement S2R Tic
ReinUsesLisp
1
-0
/
+7
2019-07-20
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
1
-5
/
+25
2019-07-20
Shader_Ir: Change Debug Asserts for Log Warnings
Fernando Sahmkow
3
-10
/
+17
2019-07-20
shader/half_set_predicate: Fix HSETP2 implementation
ReinUsesLisp
1
-17
/
+14
2019-07-20
shader/half_set_predicate: Implement missing HSETP2 variants
ReinUsesLisp
1
-13
/
+29
2019-07-18
Shader_Ir: correct clang format
Fernando Sahmkow
1
-2
/
+2
2019-07-18
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
Fernando Sahmkow
5
-10
/
+10
2019-07-17
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
3
-30
/
+30
2019-07-16
shader/decode/other: Correct branch indirect argument within BRA handling
Lioncash
1
-1
/
+1
2019-07-15
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
3
-23
/
+10
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
1
-7
/
+23
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
1
-4
/
+38
2019-07-07
Delete decode_integer_set.cpp
Tobias
1
-0
/
+0
2019-07-07
shader/texture: Add F16 support for TLDS
ReinUsesLisp
1
-1
/
+7
2019-06-24
decode/texture: Address feedback
ReinUsesLisp
1
-0
/
+1
2019-06-21
shader_ir: Fix image copy rebase issues
Fernando Sahmkow
1
-2
/
+7
2019-06-21
shader: Implement bindless images
ReinUsesLisp
1
-2
/
+28
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-0
/
+89
2019-06-21
shader: Implement texture buffers
ReinUsesLisp
1
-0
/
+44
2019-06-07
shader: Split SSY and PBK stack
ReinUsesLisp
1
-10
/
+8
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
26
-8
/
+34
2019-05-23
shader/decode/*: Add missing newline to files lacking them
Lioncash
18
-18
/
+18
2019-05-23
shader/decode/*: Eliminate indirect inclusions
Lioncash
6
-1
/
+5
2019-05-22
shader/decode/memory: Remove left in debug pragma
Lioncash
1
-2
/
+0
2019-05-21
shader/memory: Implement ST (generic memory)
ReinUsesLisp
1
-21
/
+35
2019-05-21
shader/memory: Implement LD (generic memory)
ReinUsesLisp
1
-7
/
+21
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
1
-14
/
+28
2019-05-10
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
Lioncash
1
-1
/
+0
2019-05-04
shader/decode/texture: Remove unused variable
Lioncash
1
-1
/
+0
2019-05-03
shader_ir/other: Implement IPA.IDX
ReinUsesLisp
1
-5
/
+8
2019-05-03
shader_ir/memory: Assert on non-32 bits ALD.PHYS
ReinUsesLisp
1
-0
/
+3
2019-05-03
shader: Add physical attributes commentaries
ReinUsesLisp
1
-1
/
+1
2019-05-03
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
1
-3
/
+6
2019-05-03
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2
-6
/
+3
2019-05-03
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
1
-0
/
+17
2019-04-26
shader_ir/texture: Fix sampler const buffer key shift
ReinUsesLisp
1
-1
/
+1
2019-04-21
Corrections Half Float operations on const buffers and implement saturation.
Fernando Sahmkow
2
-15
/
+16
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
2
-5
/
+7
2019-04-16
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
5
-29
/
+21
2019-04-16
shader_ir/decode: Implement half float saturation
ReinUsesLisp
1
-4
/
+2
2019-04-16
shader_ir/decode: Reduce severity of unimplemented half-float FTZ
ReinUsesLisp
3
-3
/
+9
2019-04-16
Do some corrections in conversion shader instructions.
Fernando Sahmkow
1
-16
/
+53
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
1
-35
/
+74
2019-04-08
Correct XMAD mode, psl and high_b on different encodings.
Fernando Sahmkow
1
-9
/
+30
2019-04-08
Adapt Bindless to work with AOFFI
Fernando Sahmkow
1
-7
/
+18
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
1
-1
/
+2
2019-04-08
Fix TMML
Fernando Sahmkow
1
-5
/
+7
2019-04-08
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
1
-23
/
+24
2019-04-08
Implement TXQ_B
Fernando Sahmkow
1
-2
/
+8
2019-04-08
Implement TMML_B
Fernando Sahmkow
1
-5
/
+10
2019-04-08
Corrections to TEX_B
Fernando Sahmkow
1
-4
/
+5
2019-04-08
Unify both sampler types.
Fernando Sahmkow
1
-10
/
+12
2019-04-08
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
1
-6
/
+52
2019-04-03
shader_ir/memory: Reduce severity of LD_L cache management and log it
ReinUsesLisp
1
-2
/
+2
2019-04-03
shader_ir/memory: Reduce severity of ST_L cache management and log it
ReinUsesLisp
1
-2
/
+3
2019-03-31
shader_ir/decode: Silent implicit sign conversion warning
Mat M
1
-2
/
+2
2019-03-30
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
1
-24
/
+88
2019-02-26
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
1
-14
/
+23
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2
-493
/
+525
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2
-3
/
+14
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
1
-1
/
+1
2019-02-11
Corrected F2I None mode to RoundEven.
Fernando Sahmkow
1
-3
/
+3
2019-02-11
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
1
-2
/
+2
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
1
-8
/
+7
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
1
-96
/
+58
2019-02-03
Fix TXQ not using the component mask.
Fernando Sahmkow
1
-6
/
+9
2019-02-03
shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
1
-3
/
+11
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
25
-33
/
+32
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
25
-26
/
+27
2019-02-03
shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
1
-7
/
+19
2019-02-03
shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
1
-4
/
+4
2019-02-03
shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
1
-6
/
+17
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
13
-21
/
+23
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-0
/
+49
2019-01-16
shader_ir: Fixup clang build
ReinUsesLisp
1
-4
/
+6
2019-01-15
shader_decode: Fixup XMAD
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
25
-25
/
+25
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
13
-73
/
+53
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-145
/
+149
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
2
-8
/
+8
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
5
-46
/
+18
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
1
-3
/
+2
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
1
-6
/
+11
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
1
-13
/
+25
2019-01-15
shader_decode: Fixup R2P
ReinUsesLisp
1
-2
/
+3
2019-01-15
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Fixup PSET
ReinUsesLisp
1
-2
/
+3
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2
-2
/
+4
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
1
-0
/
+25
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
1
-0
/
+120
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
1
-1
/
+43
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
1
-3
/
+5
2019-01-15
shader_decode: Implement R2P
ReinUsesLisp
1
-1
/
+28
2019-01-15
shader_decode: Implement CSETP
ReinUsesLisp
1
-14
/
+37
2019-01-15
shader_decode: Implement PSET
ReinUsesLisp
1
-1
/
+16
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
1
-1
/
+53
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
1
-0
/
+10
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
1
-8
/
+61
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
1
-52
/
+49
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
1
-50
/
+49
2019-01-15
shader_decode: Fixup FSET
ReinUsesLisp
1
-2
/
+2
2019-01-15
shader_decode: Implement IADD32I
ReinUsesLisp
1
-0
/
+11
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
6
-8
/
+12
2019-01-15
shader_decode: Implement FFMA
ReinUsesLisp
1
-1
/
+36
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2
-3
/
+2
2019-01-15
shader_decode: Implement LEA
ReinUsesLisp
1
-0
/
+55
2019-01-15
shader_decode: Implement IADD3
ReinUsesLisp
1
-0
/
+61
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
1
-0
/
+60
2019-01-15
shader_decode: Implement ST_L
ReinUsesLisp
1
-0
/
+17
2019-01-15
shader_decode: Implement LD_L
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_decode: Implement HSETP2
ReinUsesLisp
1
-1
/
+37
2019-01-15
shader_decode: Implement HADD2 and HMUL2
ReinUsesLisp
1
-1
/
+48
2019-01-15
shader_decode: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
1
-1
/
+28
2019-01-15
shader_decode: Implement MOV_SYS
ReinUsesLisp
1
-0
/
+27
2019-01-15
shader_decode: Implement IMNMX
ReinUsesLisp
1
-0
/
+16
2019-01-15
shader_decode: Implement F2F_C
ReinUsesLisp
1
-2
/
+10
2019-01-15
shader_decode: Implement I2I
ReinUsesLisp
1
-0
/
+26
2019-01-15
shader_decode: Implement BRA internal flag
ReinUsesLisp
1
-4
/
+8
2019-01-15
shader_decode: Implement ISCADD
ReinUsesLisp
1
-0
/
+15
2019-01-15
shader_decode: Implement XMAD
ReinUsesLisp
1
-1
/
+85
2019-01-15
shader_decode: Implement PBK and BRK
ReinUsesLisp
1
-1
/
+22
2019-01-15
shader_decode: Implement LOP
ReinUsesLisp
1
-0
/
+15
2019-01-15
shader_decode: Implement SEL
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_decode: Implement IADD
ReinUsesLisp
1
-1
/
+28
2019-01-15
shader_decode: Implement ISETP
ReinUsesLisp
1
-1
/
+30
2019-01-15
shader_decode: Implement BFI
ReinUsesLisp
1
-1
/
+22
2019-01-15
shader_decode: Implement ISET
ReinUsesLisp
1
-1
/
+27
2019-01-15
shader_decode: Implement LD_C
ReinUsesLisp
1
-0
/
+31
2019-01-15
shader_decode: Implement SHL
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_decode: Implement SHR
ReinUsesLisp
1
-1
/
+26
2019-01-15
shader_decode: Implement LOP32I
ReinUsesLisp
1
-1
/
+67
2019-01-15
shader_decode: Implement BFE
ReinUsesLisp
1
-1
/
+25
2019-01-15
shader_decode: Implement FSET
ReinUsesLisp
1
-1
/
+36
2019-01-15
shader_decode: Implement F2I
ReinUsesLisp
1
-0
/
+37
2019-01-15
shader_decode: Implement I2F
ReinUsesLisp
1
-0
/
+23
2019-01-15
shader_decode: Implement F2F
ReinUsesLisp
1
-1
/
+37
2019-01-15
shader_decode: Stub DEPBAR
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Implement SSY and SYNC
ReinUsesLisp
1
-0
/
+19
2019-01-15
shader_decode: Implement PSETP
ReinUsesLisp
1
-1
/
+21
2019-01-15
shader_decode: Implement TMML
ReinUsesLisp
1
-3
/
+45
2019-01-15
shader_decode: Implement TEX and TXQ
ReinUsesLisp
1
-0
/
+219
2019-01-15
shader_decode: Implement TEXS (F32)
ReinUsesLisp
1
-0
/
+199
2019-01-15
shader_decode: Implement FSETP
ReinUsesLisp
1
-1
/
+33
2019-01-15
shader_decode: Partially implement BRA
ReinUsesLisp
1
-0
/
+12
2019-01-15
shader_decode: Implement IPA
ReinUsesLisp
1
-0
/
+12
2019-01-15
shader_decode: Implement EXIT
ReinUsesLisp
1
-1
/
+32
2019-01-15
shader_decode: Implement ST_A
ReinUsesLisp
1
-0
/
+30
2019-01-15
shader_decode: Implement LD_A
ReinUsesLisp
1
-1
/
+39
2019-01-15
shader_decode: Implement FADD32I
ReinUsesLisp
1
-0
/
+12
2019-01-15
shader_decode: Implement FMUL32_IMM
ReinUsesLisp
1
-0
/
+10
2019-01-15
shader_decode: Implement MOV32_IMM
ReinUsesLisp
1
-1
/
+9
2019-01-15
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
ReinUsesLisp
1
-0
/
+9
2019-01-15
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_decode: Implement MUFU
ReinUsesLisp
1
-0
/
+29
2019-01-15
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
ReinUsesLisp
1
-0
/
+15
2019-01-15
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
ReinUsesLisp
1
-0
/
+42
2019-01-15
shader_decode: Implement MOV_C and MOV_R
ReinUsesLisp
1
-1
/
+23
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
25
-0
/
+576