| Commit message (Collapse) | Author | Files | Lines |
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Currently there's only a single dummy implementation, which will be
split in a following commit.
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- Also renames "vertex_shader.*" to "shader_interpreter.*"
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Fixes some games crashing.
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- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work).
- The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors.
- Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
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