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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
shader
/
shader_ir.h
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Author
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2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-1
/
+1
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-4
/
+34
2019-01-28
shader/shader_ir: Amend three comment typos
Lioncash
1
-3
/
+3
2019-01-28
shader/shader_ir: Amend constructor initializer ordering for AbufNode
Lioncash
1
-2
/
+2
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-25
/
+25
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
1
-2
/
+7
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-30
/
+30
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
1
-7
/
+5
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
1
-2
/
+7
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
1
-2
/
+0
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
1
-2
/
+0
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
1
-2
/
+6
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
1
-0
/
+1
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
1
-7
/
+8
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
1
-0
/
+1
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
1
-1
/
+3
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
1
-1
/
+3
2019-01-15
video_core: Address feedback
ReinUsesLisp
1
-11
/
+10
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
1
-1
/
+0
2019-01-15
shader_ir: Move comment node string
Mat M
1
-2
/
+2
2019-01-15
shader_ir: Address feedback to avoid UB in bit casting
ReinUsesLisp
1
-2
/
+4
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_decode: Implement LOP32I
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_decode: Implement TEX and TXQ
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Implement TEXS (F32)
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_ir: Add condition code helper
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Add predicate combiner helper
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Add comparison helpers
ReinUsesLisp
1
-0
/
+9
2019-01-15
shader_ir: Add half float helpers
ReinUsesLisp
1
-0
/
+7
2019-01-15
shader_ir: Add integer helpers
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_ir: Add float helpers
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_ir: Add setters
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_ir: Add local memory getters
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Add internal flag getters
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_ir: Add attribute getters
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_ir: Add constant buffer getters
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_ir: Add register getter
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_ir: Add immediate node constructors
ReinUsesLisp
1
-1
/
+18
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+662