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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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shader
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shader_ir.h
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2020-04-12
shader/video: Partially implement VMNMX
ReinUsesLisp
1
-0
/
+3
2020-04-06
shader_decode: SULD.D using std::pair instead of out parameter
namkazy
1
-2
/
+2
2020-04-06
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
namkazy
1
-3
/
+6
2020-04-05
add shader stage when init shader ir
namkazy
1
-2
/
+3
2020-03-16
shader/shader_ir: Track usage in input attribute and of legacy varyings
ReinUsesLisp
1
-0
/
+8
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-3
/
+3
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
1
-1
/
+1
2020-01-24
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
Fernando Sahmkow
1
-1
/
+2
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
1
-3
/
+2
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
1
-0
/
+9
2020-01-24
Shader_IR: deduce size of indexed samplers
Fernando Sahmkow
1
-0
/
+1
2020-01-24
Shader_IR: Implement initial code for tracking indexed samplers.
Fernando Sahmkow
1
-0
/
+3
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
1
-0
/
+1
2020-01-09
shader_ir/memory: Implement u16 and u8 for STG and LDG
ReinUsesLisp
1
-1
/
+1
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
1
-4
/
+4
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
1
-0
/
+8
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
1
-1
/
+4
2019-12-12
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
Fernando Sahmkow
1
-1
/
+1
2019-12-12
Shader_Ir: default failed tracks on bindless samplers to null values.
Fernando Sahmkow
1
-2
/
+2
2019-12-10
shader: Keep track of shaders using warp instructions
ReinUsesLisp
1
-0
/
+5
2019-11-23
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
1
-4
/
+9
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
1
-3
/
+3
2019-10-31
Shader_IR: Fix regression on TLD4
Fernando Sahmkow
1
-1
/
+1
2019-10-30
Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
1
-2
/
+2
2019-10-30
shader/node: Unpack bindless texture encoding
ReinUsesLisp
1
-7
/
+5
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
1
-6
/
+6
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
1
-3
/
+9
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
1
-1
/
+2
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
1
-0
/
+1
2019-10-22
Shader_Ir: Fix TLD4S from using a component mask.
Fernando Sahmkow
1
-1
/
+1
2019-10-22
shader_ir/memory: Ignore global memory when tracking fails
ReinUsesLisp
1
-2
/
+3
2019-10-05
vk_shader_compiler: Implement the decompiler in SPIR-V
Fernando Sahmkow
1
-0
/
+4
2019-10-05
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
1
-1
/
+9
2019-10-05
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
1
-8
/
+17
2019-10-05
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
1
-0
/
+2
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
1
-6
/
+3
2019-09-19
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
Fernando Sahmkow
1
-0
/
+10
2019-09-11
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
1
-2
/
+8
2019-09-06
gl_shader_decompiler: Keep track of written images and mark them as modified
ReinUsesLisp
1
-4
/
+4
2019-09-05
shader_ir: Implement ST_S
ReinUsesLisp
1
-1
/
+5
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+1
2019-07-22
shader/decode: Implement S2R Tic
ReinUsesLisp
1
-0
/
+3
2019-07-17
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
1
-4
/
+4
2019-07-17
shader_ir: Remove unused includes
Lioncash
1
-3
/
+0
2019-07-15
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
1
-1
/
+1
2019-07-09
shader_ir: Add comments on missing instruction.
Fernando Sahmkow
1
-0
/
+4
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
1
-0
/
+6
2019-07-09
shader_ir: Decompile Flow Stack
Fernando Sahmkow
1
-0
/
+3
2019-07-09
shader_ir: propagate shader size to the IR
Fernando Sahmkow
1
-1
/
+2
2019-07-09
shader_ir: Remove the old scanner.
Fernando Sahmkow
1
-11
/
+0
2019-07-08
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
1
-0
/
+15
2019-06-21
shader: Implement bindless images
ReinUsesLisp
1
-0
/
+3
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-0
/
+9
2019-06-21
shader: Implement texture buffers
ReinUsesLisp
1
-0
/
+2
2019-06-07
shader: Move Node declarations out of the shader IR header
ReinUsesLisp
1
-492
/
+1
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-83
/
+25
2019-05-23
shader/shader_ir: Make Comment() take a std::string by value
Lioncash
1
-1
/
+1
2019-05-21
shader/memory: Implement LD (generic memory)
ReinUsesLisp
1
-4
/
+2
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
1
-1
/
+7
2019-05-19
shader/shader_ir: Remove unnecessary inline specifiers
Lioncash
1
-2
/
+2
2019-05-19
shader/shader_ir: Simplify constructors for OperationNode
Lioncash
1
-15
/
+6
2019-05-19
shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
Lioncash
1
-2
/
+0
2019-05-19
shader/shader_ir: Mark tracking functions as const member functions
Lioncash
1
-3
/
+4
2019-05-19
shader/shader_ir: Place implementations of constructor and destructor in cpp file
Lioncash
1
-5
/
+2
2019-05-03
shader: Add physical attributes commentaries
ReinUsesLisp
1
-2
/
+4
2019-05-03
gl_shader_decompiler: Implement GLSL physical attributes
ReinUsesLisp
1
-1
/
+1
2019-05-03
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
1
-3
/
+17
2019-05-03
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
1
-16
/
+4
2019-05-03
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
1
-0
/
+5
2019-04-26
shader_ir: Move Sampler index entry in operand< to sort declarations
ReinUsesLisp
1
-2
/
+2
2019-04-26
shader_ir: Add missing entry to Sampler operand< comparison
ReinUsesLisp
1
-2
/
+3
2019-04-16
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
1
-16
/
+10
2019-04-16
shader_ir/decode: Implement half float saturation
ReinUsesLisp
1
-0
/
+3
2019-04-16
renderer_opengl: Implement half float NaN comparisons
ReinUsesLisp
1
-6
/
+12
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
1
-3
/
+13
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
1
-2
/
+2
2019-04-08
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
1
-11
/
+9
2019-04-08
Implement Bindless Handling on SetupTexture
Fernando Sahmkow
1
-4
/
+3
2019-04-08
Unify both sampler types.
Fernando Sahmkow
1
-8
/
+28
2019-04-08
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
1
-9
/
+22
2019-03-30
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
1
-3
/
+6
2019-03-30
shader_ir: Implement immediate register tracking
ReinUsesLisp
1
-0
/
+3
2019-02-26
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
1
-1
/
+3
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
1
-0
/
+1
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
1
-6
/
+6
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
1
-5
/
+5
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-0
/
+9
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-46
/
+46
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
1
-25
/
+26
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-1
/
+1
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-4
/
+34
2019-01-28
shader/shader_ir: Amend three comment typos
Lioncash
1
-3
/
+3
2019-01-28
shader/shader_ir: Amend constructor initializer ordering for AbufNode
Lioncash
1
-2
/
+2
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-25
/
+25
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
1
-2
/
+7
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-30
/
+30
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
1
-7
/
+5
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
1
-2
/
+7
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
1
-2
/
+0
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
1
-2
/
+0
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
1
-2
/
+6
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
1
-0
/
+1
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
1
-7
/
+8
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
1
-0
/
+1
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
1
-1
/
+3
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
1
-1
/
+3
2019-01-15
video_core: Address feedback
ReinUsesLisp
1
-11
/
+10
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
1
-1
/
+0
2019-01-15
shader_ir: Move comment node string
Mat M
1
-2
/
+2
2019-01-15
shader_ir: Address feedback to avoid UB in bit casting
ReinUsesLisp
1
-2
/
+4
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_decode: Implement LOP32I
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_decode: Implement TEX and TXQ
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Implement TEXS (F32)
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_ir: Add condition code helper
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Add predicate combiner helper
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Add comparison helpers
ReinUsesLisp
1
-0
/
+9
2019-01-15
shader_ir: Add half float helpers
ReinUsesLisp
1
-0
/
+7
2019-01-15
shader_ir: Add integer helpers
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_ir: Add float helpers
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_ir: Add setters
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_ir: Add local memory getters
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Add internal flag getters
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_ir: Add attribute getters
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_ir: Add constant buffer getters
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_ir: Add register getter
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_ir: Add immediate node constructors
ReinUsesLisp
1
-1
/
+18
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+662