Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking | bunnei | 2019-02-07 | 1 | -45/+46 |
|\ | | | | | shader/track: Add a more permissive global memory tracking | ||||
| * | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -46/+46 |
| | | | | | | | | It's not always used as a basic block. Rename it for consistency. | ||||
| * | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 1 | -25/+26 |
| | | | | | | | | | | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | 2019-02-07 | 1 | -0/+9 |
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* | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 2019-01-30 | 1 | -1/+1 |
| | | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | ||||
* | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 2019-01-30 | 1 | -4/+34 |
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* | shader/shader_ir: Amend three comment typos | Lioncash | 2019-01-28 | 1 | -3/+3 |
| | | | | | Given we're in the area, these are three trivial typos that can be corrected. | ||||
* | shader/shader_ir: Amend constructor initializer ordering for AbufNode | Lioncash | 2019-01-28 | 1 | -2/+2 |
| | | | | | Orders the class members in the same order that they would actually be initialized in. Gets rid of two compiler warnings. | ||||
* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 1 | -25/+25 |
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* | shader_decode: Improve zero flag implementation | ReinUsesLisp | 2019-01-15 | 1 | -2/+7 |
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* | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 2019-01-15 | 1 | -30/+30 |
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* | shader_decode: Use proper primitive names | ReinUsesLisp | 2019-01-15 | 1 | -7/+5 |
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* | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 2019-01-15 | 1 | -2/+7 |
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* | shader_ir: Remove Ipa primitive | ReinUsesLisp | 2019-01-15 | 1 | -2/+0 |
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* | shader_ir: Remove RZ and use Register::ZeroIndex instead | ReinUsesLisp | 2019-01-15 | 1 | -2/+0 |
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* | shader_decode: Implement TEXS.F16 | ReinUsesLisp | 2019-01-15 | 1 | -2/+6 |
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* | video_core: Implement IR based geometry shaders | ReinUsesLisp | 2019-01-15 | 1 | -0/+3 |
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* | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | 2019-01-15 | 1 | -0/+4 |
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* | shader_decode: Implement HSET2 | ReinUsesLisp | 2019-01-15 | 1 | -0/+1 |
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* | shader_decode: Rework HSETP2 | ReinUsesLisp | 2019-01-15 | 1 | -7/+8 |
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* | shader_decode: Implement HFMA2 | ReinUsesLisp | 2019-01-15 | 1 | -0/+1 |
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* | shader_decode: Implement POPC | ReinUsesLisp | 2019-01-15 | 1 | -1/+3 |
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* | shader_decode: Implement TLDS (untested) | ReinUsesLisp | 2019-01-15 | 1 | -0/+4 |
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* | shader_decode: Update TLD4 reflecting #1862 changes | ReinUsesLisp | 2019-01-15 | 1 | -0/+3 |
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* | shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling | ReinUsesLisp | 2019-01-15 | 1 | -1/+3 |
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* | video_core: Address feedback | ReinUsesLisp | 2019-01-15 | 1 | -11/+10 |
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* | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | 2019-01-15 | 1 | -1/+0 |
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* | shader_ir: Move comment node string | Mat M | 2019-01-15 | 1 | -2/+2 |
| | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | shader_ir: Address feedback to avoid UB in bit casting | ReinUsesLisp | 2019-01-15 | 1 | -2/+4 |
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* | shader_decode: Implement LOP3 | ReinUsesLisp | 2019-01-15 | 1 | -0/+2 |
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* | shader_decode: Implement LOP32I | ReinUsesLisp | 2019-01-15 | 1 | -0/+5 |
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* | shader_decode: Implement TEX and TXQ | ReinUsesLisp | 2019-01-15 | 1 | -0/+4 |
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* | shader_decode: Implement TEXS (F32) | ReinUsesLisp | 2019-01-15 | 1 | -0/+18 |
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* | shader_ir: Add condition code helper | ReinUsesLisp | 2019-01-15 | 1 | -0/+3 |
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* | shader_ir: Add predicate combiner helper | ReinUsesLisp | 2019-01-15 | 1 | -0/+3 |
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* | shader_ir: Add comparison helpers | ReinUsesLisp | 2019-01-15 | 1 | -0/+9 |
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* | shader_ir: Add half float helpers | ReinUsesLisp | 2019-01-15 | 1 | -0/+7 |
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* | shader_ir: Add integer helpers | ReinUsesLisp | 2019-01-15 | 1 | -0/+5 |
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* | shader_ir: Add float helpers | ReinUsesLisp | 2019-01-15 | 1 | -0/+5 |
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* | shader_ir: Add setters | ReinUsesLisp | 2019-01-15 | 1 | -0/+8 |
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* | shader_ir: Add local memory getters | ReinUsesLisp | 2019-01-15 | 1 | -0/+3 |
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* | shader_ir: Add internal flag getters | ReinUsesLisp | 2019-01-15 | 1 | -0/+2 |
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* | shader_ir: Add attribute getters | ReinUsesLisp | 2019-01-15 | 1 | -0/+5 |
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* | shader_ir: Add constant buffer getters | ReinUsesLisp | 2019-01-15 | 1 | -0/+4 |
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* | shader_ir: Add register getter | ReinUsesLisp | 2019-01-15 | 1 | -0/+2 |
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* | shader_ir: Add immediate node constructors | ReinUsesLisp | 2019-01-15 | 1 | -1/+18 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+662 |