index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
shader_jit_x64.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2016-03-15
PICA: Fix MAD/MADI encoding
Jannik Vogel
1
-27
/
+28
2016-03-12
shader_jit_x64: Clear cache after code space fills up.
bunnei
1
-1
/
+1
2016-03-12
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
bunnei
1
-4
/
+7
2016-03-03
Add immediate mode vertex submission
Dwayne Slater
1
-0
/
+2
2016-01-25
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
1
-1
/
+3
2016-01-24
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
1
-5
/
+5
2015-09-10
video_core: Remove unused variables
Lioncash
1
-1
/
+0
2015-09-07
Shader JIT: Use SCALE constant from emitter
aroulin
1
-4
/
+4
2015-09-07
Shader: Fix size_t to int casts of register offsets
aroulin
1
-9
/
+15
2015-09-02
video_core: Fix format specifiers warnings
aroulin
1
-1
/
+2
2015-09-01
x64: Proper stack alignment in shader JIT function calls
aroulin
1
-26
/
+17
2015-08-31
Shader JIT: Fix SGE/SGEI NaN behavior
aroulin
1
-3
/
+3
2015-08-27
Shader JIT: Fix float to integer rounding in MOVA
aroulin
1
-2
/
+2
2015-08-24
Shader JIT: Tiny micro-optimization in DPH
Yuri Kunde Schlesner
1
-4
/
+4
2015-08-24
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
1
-39
/
+39
2015-08-24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
1
-0
/
+2
2015-08-24
Shader JIT: Add name to second scratch register (XMM4)
Yuri Kunde Schlesner
1
-3
/
+5
2015-08-24
shader_jit: Replace two MDisp usages with MatR
Lioncash
1
-2
/
+2
2015-08-24
Shader JIT: Fix CMP NaN behavior to match hardware
Yuri Kunde Schlesner
1
-8
/
+23
2015-08-23
Shader: RCP and RSQ computes only the 1st component
aroulin
1
-4
/
+6
2015-08-22
Shader: implement DPH/DPHI in JIT
aroulin
1
-2
/
+35
2015-08-19
Shader: implement SGE, SGEI and SLT in JIT
aroulin
1
-14
/
+34
2015-08-19
Shader: Save caller-saved registers in JIT before a CALL
aroulin
1
-0
/
+30
2015-08-17
Shader: implement EX2 and LG2 in JIT
aroulin
1
-2
/
+20
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
1
-4
/
+4
2015-08-16
Shader: Use a POD struct for registers.
bunnei
1
-6
/
+6
2015-08-16
Common: Cleanup CPU capability detection code.
bunnei
1
-5
/
+5
2015-08-16
Common: Move cpu_detect to x64 directory.
bunnei
1
-2
/
+1
2015-08-16
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
1
-6
/
+14
2015-08-16
JIT: Support negative address offsets.
bunnei
1
-26
/
+25
2015-08-16
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
1
-0
/
+669