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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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shader_jit_x64.cpp
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*
Merge pull request #1062 from aroulin/shader-rcp-rsq
bunnei
2015-08-23
1
-4
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+6
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Shader: RCP and RSQ computes only the 1st component
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Shader: RCP and RSQ computes only the 1st component
aroulin
2015-08-23
1
-4
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+6
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*
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Shader: implement DPH/DPHI in JIT
aroulin
2015-08-22
1
-2
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+35
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Shader: implement SGE, SGEI and SLT in JIT
aroulin
2015-08-19
1
-14
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+34
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Shader: Save caller-saved registers in JIT before a CALL
aroulin
2015-08-19
1
-0
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+30
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Shader: implement EX2 and LG2 in JIT
aroulin
2015-08-17
1
-2
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+20
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Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
2015-08-16
1
-4
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+4
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Shader: Use a POD struct for registers.
bunnei
2015-08-16
1
-6
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+6
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Common: Cleanup CPU capability detection code.
bunnei
2015-08-16
1
-5
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+5
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Common: Move cpu_detect to x64 directory.
bunnei
2015-08-16
1
-2
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+1
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x64: Refactor to remove fake interfaces and general cleanups.
bunnei
2015-08-16
1
-6
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+14
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JIT: Support negative address offsets.
bunnei
2015-08-16
1
-26
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+25
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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-16
1
-0
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+669
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.