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path: root/src/video_core/shader/shader_jit_x64_compiler.cpp (unfollow)
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2017-02-03ShaderJIT: add 16 dummy bytes at the bottom of the stackwwylele1-2/+5
2017-01-31shader_jit_x64_compiler: esi and edi should be persistent (#2500)Merry1-0/+2
2017-01-26shader_jit_x64: Don't read program from global stateYuri Kunde Schlesner1-20/+16
2017-01-26VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}Yuri Kunde Schlesner1-1/+1
2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner1-2/+2
2016-12-16Remove unnecessary castYuri Kunde Schlesner1-3/+1
2016-12-16VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner1-5/+3
2016-12-15shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexingYuri Kunde Schlesner1-1/+1
2016-12-15shader_jit_x64: Use Reg32 for LOOP* registers, eliminating castsYuri Kunde Schlesner1-16/+16
2016-12-15VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner1-214/+218
2016-12-04shader_jit: Fix non-SSE4.1 path where FLR would not truncateJannik Vogel1-1/+1
2016-12-02shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shiftedJannik Vogel1-6/+9
2016-09-21Remove special rules for Windows.h and library includesYuri Kunde Schlesner1-1/+1
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-5/+1
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-99/+113
2016-05-13Refactor access to state in shader-jitJannik Vogel1-16/+16
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-1/+9
2016-04-24shader: Shader size is long uint, not uint.Sam Spilsbury1-1/+1
2016-04-24shader: Handle non-CALL opcodes with a breakSam Spilsbury1-0/+2
2016-04-24shader: Format string must be provided inline and not as a variableSam Spilsbury1-1/+1
2016-04-14shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei1-4/+4
2016-04-14shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei1-87/+87
2016-04-14shader_jit_x64: Free memory that's no longer needed after compilation.bunnei1-0/+6
2016-04-14shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei1-3/+6
2016-04-14shader_jit_x64: Use CALL/RET instead of JMP for subroutines.bunnei1-17/+7
2016-04-14shader_jit_x64: Separate initialization and code generation for readability.bunnei1-9/+8
2016-04-14shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei1-5/+2
2016-04-14shader_jit_x64: Execute certain asserts at runtime.bunnei1-5/+13
2016-04-14shader_jit_x64: Specify shader main offset at runtime.bunnei1-3/+1
2016-04-14shader_jit_x64: Allocate each program independently and persist for emu session.bunnei1-9/+8
2016-04-14shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei1-30/+92
2016-04-14shader_jit_x64: Fix strict memory aliasing issues.bunnei1-1/+3
2016-03-15PICA: Fix MAD/MADI encodingJannik Vogel1-27/+28
2016-03-12shader_jit_x64: Clear cache after code space fills up.bunnei1-1/+1
2016-03-12shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei1-4/+7
2016-03-03Add immediate mode vertex submissionDwayne Slater1-0/+2
2016-01-25Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner1-1/+3
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner1-5/+5
2015-09-10video_core: Remove unused variablesLioncash1-1/+0
2015-09-07Shader JIT: Use SCALE constant from emitteraroulin1-4/+4
2015-09-07Shader: Fix size_t to int casts of register offsetsaroulin1-9/+15
2015-09-02video_core: Fix format specifiers warningsaroulin1-1/+2
2015-09-01x64: Proper stack alignment in shader JIT function callsaroulin1-26/+17
2015-08-31Shader JIT: Fix SGE/SGEI NaN behavioraroulin1-3/+3
2015-08-27Shader JIT: Fix float to integer rounding in MOVAaroulin1-2/+2
2015-08-24Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner1-4/+4
2015-08-24Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner1-39/+39
2015-08-24Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner1-0/+2
2015-08-24Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner1-3/+5
2015-08-24shader_jit: Replace two MDisp usages with MatRLioncash1-2/+2
2015-08-24Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner1-8/+23
2015-08-23Shader: RCP and RSQ computes only the 1st componentaroulin1-4/+6
2015-08-22Shader: implement DPH/DPHI in JITaroulin1-2/+35
2015-08-19Shader: implement SGE, SGEI and SLT in JITaroulin1-14/+34
2015-08-19Shader: Save caller-saved registers in JIT before a CALLaroulin1-0/+30
2015-08-17Shader: implement EX2 and LG2 in JITaroulin1-2/+20
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka1-4/+4
2015-08-16Shader: Use a POD struct for registers.bunnei1-6/+6
2015-08-16Common: Cleanup CPU capability detection code.bunnei1-5/+5
2015-08-16Common: Move cpu_detect to x64 directory.bunnei1-2/+1
2015-08-16x64: Refactor to remove fake interfaces and general cleanups.bunnei1-6/+14
2015-08-16JIT: Support negative address offsets.bunnei1-26/+25
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei1-0/+669