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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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shader_jit_x64_compiler.cpp
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Author
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Lines
2017-08-19
pica/shader/jit: implement SETEMIT and EMIT
wwylele
1
-2
/
+47
2017-06-17
Stop using reserved operator names (and/or/xor) with Xbyak
Yuri Kunde Schlesner
1
-13
/
+13
2017-05-11
Pica: Set program code / swizzle data limit to 4096
Jannik Vogel
1
-2
/
+2
2017-02-12
video_core/shader: Document sanitized MUL operation
Yuri Kunde Schlesner
1
-0
/
+8
2017-02-03
ShaderJIT: add 16 dummy bytes at the bottom of the stack
wwylele
1
-2
/
+5
2017-01-31
shader_jit_x64_compiler: esi and edi should be persistent (#2500)
Merry
1
-0
/
+2
2017-01-26
shader_jit_x64: Don't read program from global state
Yuri Kunde Schlesner
1
-20
/
+16
2017-01-26
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
Yuri Kunde Schlesner
1
-1
/
+1
2016-12-16
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
1
-2
/
+2
2016-12-16
Remove unnecessary cast
Yuri Kunde Schlesner
1
-3
/
+1
2016-12-16
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
Yuri Kunde Schlesner
1
-5
/
+3
2016-12-15
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
Yuri Kunde Schlesner
1
-1
/
+1
2016-12-15
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
Yuri Kunde Schlesner
1
-16
/
+16
2016-12-15
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
Yuri Kunde Schlesner
1
-214
/
+218
2016-12-04
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
Jannik Vogel
1
-1
/
+1
2016-12-02
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
Jannik Vogel
1
-6
/
+9
2016-09-21
Remove special rules for Windows.h and library includes
Yuri Kunde Schlesner
1
-1
/
+1
2016-09-21
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
1
-1
/
+1
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-5
/
+1
2016-09-19
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
1
-2
/
+1
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-99
/
+113
2016-05-13
Refactor access to state in shader-jit
Jannik Vogel
1
-16
/
+16
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-1
/
+9
2016-04-24
shader: Shader size is long uint, not uint.
Sam Spilsbury
1
-1
/
+1
2016-04-24
shader: Handle non-CALL opcodes with a break
Sam Spilsbury
1
-0
/
+2
2016-04-24
shader: Format string must be provided inline and not as a variable
Sam Spilsbury
1
-1
/
+1
2016-04-14
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
bunnei
1
-4
/
+4
2016-04-14
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
bunnei
1
-87
/
+87
2016-04-14
shader_jit_x64: Free memory that's no longer needed after compilation.
bunnei
1
-0
/
+6
2016-04-14
shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
bunnei
1
-3
/
+6
2016-04-14
shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
bunnei
1
-17
/
+7
2016-04-14
shader_jit_x64: Separate initialization and code generation for readability.
bunnei
1
-9
/
+8
2016-04-14
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
bunnei
1
-5
/
+2
2016-04-14
shader_jit_x64: Execute certain asserts at runtime.
bunnei
1
-5
/
+13
2016-04-14
shader_jit_x64: Specify shader main offset at runtime.
bunnei
1
-3
/
+1
2016-04-14
shader_jit_x64: Allocate each program independently and persist for emu session.
bunnei
1
-9
/
+8
2016-04-14
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
bunnei
1
-30
/
+92
2016-04-14
shader_jit_x64: Fix strict memory aliasing issues.
bunnei
1
-1
/
+3
2016-03-15
PICA: Fix MAD/MADI encoding
Jannik Vogel
1
-27
/
+28
2016-03-12
shader_jit_x64: Clear cache after code space fills up.
bunnei
1
-1
/
+1
2016-03-12
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
bunnei
1
-4
/
+7
2016-03-03
Add immediate mode vertex submission
Dwayne Slater
1
-0
/
+2
2016-01-25
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
1
-1
/
+3
2016-01-24
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
1
-5
/
+5
2015-09-10
video_core: Remove unused variables
Lioncash
1
-1
/
+0
2015-09-07
Shader JIT: Use SCALE constant from emitter
aroulin
1
-4
/
+4
2015-09-07
Shader: Fix size_t to int casts of register offsets
aroulin
1
-9
/
+15
2015-09-02
video_core: Fix format specifiers warnings
aroulin
1
-1
/
+2
2015-09-01
x64: Proper stack alignment in shader JIT function calls
aroulin
1
-26
/
+17
2015-08-31
Shader JIT: Fix SGE/SGEI NaN behavior
aroulin
1
-3
/
+3
2015-08-27
Shader JIT: Fix float to integer rounding in MOVA
aroulin
1
-2
/
+2
2015-08-24
Shader JIT: Tiny micro-optimization in DPH
Yuri Kunde Schlesner
1
-4
/
+4
2015-08-24
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
1
-39
/
+39
2015-08-24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
1
-0
/
+2
2015-08-24
Shader JIT: Add name to second scratch register (XMM4)
Yuri Kunde Schlesner
1
-3
/
+5
2015-08-24
shader_jit: Replace two MDisp usages with MatR
Lioncash
1
-2
/
+2
2015-08-24
Shader JIT: Fix CMP NaN behavior to match hardware
Yuri Kunde Schlesner
1
-8
/
+23
2015-08-23
Shader: RCP and RSQ computes only the 1st component
aroulin
1
-4
/
+6
2015-08-22
Shader: implement DPH/DPHI in JIT
aroulin
1
-2
/
+35
2015-08-19
Shader: implement SGE, SGEI and SLT in JIT
aroulin
1
-14
/
+34
2015-08-19
Shader: Save caller-saved registers in JIT before a CALL
aroulin
1
-0
/
+30
2015-08-17
Shader: implement EX2 and LG2 in JIT
aroulin
1
-2
/
+20
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
1
-4
/
+4
2015-08-16
Shader: Use a POD struct for registers.
bunnei
1
-6
/
+6
2015-08-16
Common: Cleanup CPU capability detection code.
bunnei
1
-5
/
+5
2015-08-16
Common: Move cpu_detect to x64 directory.
bunnei
1
-2
/
+1
2015-08-16
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
1
-6
/
+14
2015-08-16
JIT: Support negative address offsets.
bunnei
1
-26
/
+25
2015-08-16
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
1
-0
/
+669