Commit message (Collapse) | Author | Age | Files | Lines | |
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* | pica/shader/jit: implement SETEMIT and EMIT | wwylele | 2017-08-19 | 1 | -0/+2 |
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* | Pica: Set program code / swizzle data limit to 4096 | Jannik Vogel | 2017-05-11 | 1 | -7/+7 |
| | | | | | | | | | | | | | One of the later commits will enable writing to GS regs. It turns out that on startup, most games will write 4096 GS program words. The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages: ``` HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024 ``` New constants have been introduced to represent these limits. The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]). | ||||
* | Doxygen: Amend minor issues (#2593) | Mat M | 2017-02-27 | 1 | -1/+2 |
| | | | | | | | | | Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues. | ||||
* | Common/x64: remove legacy emitter and abi (#2504) | Weiyi Wang | 2017-01-31 | 1 | -1/+0 |
| | | | These are not used any more since we moved shader JIT to xbyak. | ||||
* | shader_jit_x64: Don't read program from global state | Yuri Kunde Schlesner | 2017-01-26 | 1 | -1/+5 |
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* | VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} | Yuri Kunde Schlesner | 2017-01-26 | 1 | -0/+121 |