| Commit message (Expand) | Author | Files | Lines |
2020-04-07 | address nit. | Nguyen Dac Nam | 1 | -1/+1 |
2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | 1 | -9/+9 |
2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | 2 | -19/+15 |
2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | 1 | -39/+2 |
2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | 1 | -3/+3 |
2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. | namkazy | 3 | -42/+101 |
2020-04-05 | silent warning (conversion error) | namkazy | 1 | -3/+2 |
2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | 1 | -5/+4 |
2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | 1 | -10/+9 |
2020-04-05 | clang-format | namkazy | 1 | -2/+2 |
2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | 1 | -77/+93 |
2020-04-05 | tweaking. | namkazy | 1 | -3/+3 |
2020-04-05 | cleanup unuse params | namkazy | 1 | -8/+6 |
2020-04-05 | cleanup debug code. | namkazy | 1 | -14/+3 |
2020-04-05 | reimplement get component type, uncomment mistaken code | namkazy | 1 | -18/+93 |
2020-04-05 | remove disable optimize | namkazy | 1 | -2/+0 |
2020-04-05 | [wip] reimplement SULD.D | namkazy | 1 | -22/+229 |
2020-04-05 | add shader stage when init shader ir | namkazy | 2 | -5/+7 |
2020-04-05 | clang-fix | Nguyen Dac Nam | 1 | -1/+1 |
2020-04-05 | shader: image - import PredCondition | Nguyen Dac Nam | 1 | -0/+1 |
2020-04-05 | shader: SULD.D bits32 implement more complexer method. | Nguyen Dac Nam | 1 | -4/+28 |
2020-04-05 | shader: SULD.D import StoreType | Nguyen Dac Nam | 1 | -0/+1 |
2020-04-05 | shader: implement SULD.D bits32 | Nguyen Dac Nam | 1 | -11/+27 |
2020-04-02 | shader/memory: Silence no return value warning | ReinUsesLisp | 1 | -0/+3 |
2020-04-02 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | 1 | -15/+21 |
2020-03-31 | clang-format | Nguyen Dac Nam | 1 | -2/+1 |
2020-03-31 | shader_decode: fix by suggestion | Nguyen Dac Nam | 1 | -27/+22 |
2020-03-30 | clang-format | namkazy | 1 | -3/+3 |
2020-03-30 | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | 2 | -70/+53 |
2020-03-30 | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | 1 | -6/+39 |
2020-03-30 | clang-format | namkazy | 1 | -3/+3 |
2020-03-30 | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | 1 | -10/+42 |
2020-03-30 | shader: node - update correct comment | Nguyen Dac Nam | 1 | -15/+15 |
2020-03-30 | shader_decode: add Atomic op for common usage | Nguyen Dac Nam | 1 | -1/+15 |
2020-03-28 | shader/lea: Simplify generated LEA code | ReinUsesLisp | 1 | -3/+2 |
2020-03-27 | shader/lea: Fix op_a and op_b usages | ReinUsesLisp | 1 | -2/+2 |
2020-03-27 | shader/lea: Remove const and use move when possible | ReinUsesLisp | 1 | -11/+5 |
2020-03-26 | shader/conversion: Fix F2F rounding operations with different sizes | ReinUsesLisp | 1 | -5/+10 |
2020-03-23 | xmad: fix clang build error | makigumo | 1 | -4/+5 |
2020-03-16 | shader/shader_ir: Track usage in input attribute and of legacy varyings | ReinUsesLisp | 2 | -34/+58 |
2020-03-16 | shader/shader_ir: Fix clip distance usage stores | ReinUsesLisp | 1 | -2/+1 |
2020-03-16 | shader/shader_ir: Change declare output attribute to a switch | ReinUsesLisp | 1 | -9/+9 |
2020-03-14 | clang-format | Nguyen Dac Nam | 1 | -2/+1 |
2020-03-14 | nit | Nguyen Dac Nam | 1 | -1/+1 |
2020-03-13 | shader/transform_feedback: Expose buffer stride | ReinUsesLisp | 2 | -0/+2 |
2020-03-13 | shader/transform_feedback: Add host API friendly TFB builder | ReinUsesLisp | 2 | -0/+136 |
2020-03-13 | nit & remove some optional param | Nguyen Dac Nam | 1 | -10/+11 |
2020-03-13 | shader_decode: implement XMAD mode CSfu | Nguyen Dac Nam | 1 | -9/+41 |
2020-03-13 | clang-format | Nguyen Dac Nam | 1 | -4/+8 |
2020-03-13 | Apply suggestions from code review | Nguyen Dac Nam | 1 | -5/+5 |
2020-03-13 | shader_decode: BFE add ref of reverse parallel method. | Nguyen Dac Nam | 1 | -0/+3 |
2020-03-13 | shader_decode: implement BREV on BFE | Nguyen Dac Nam | 1 | -6/+25 |
2020-03-13 | node_helper: add IBitfieldExtract case | Nguyen Dac Nam | 1 | -0/+2 |
2020-03-13 | shader_decode: Reimplement BFE instructions | Nguyen Dac Nam | 1 | -25/+27 |
2020-03-09 | engines/maxwell_3d: Add TFB registers and store them in shader registry | ReinUsesLisp | 2 | -3/+12 |
2020-03-09 | shader/registry: Address feedback | ReinUsesLisp | 2 | -12/+17 |
2020-03-09 | shader/registry: Cache tessellation state | ReinUsesLisp | 2 | -2/+9 |
2020-03-09 | shader/registry: Store graphics and compute metadata | ReinUsesLisp | 3 | -36/+81 |
2020-03-09 | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | 9 | -50/+54 |
2020-03-09 | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 4 | -28/+17 |
2020-02-29 | nit: move comment to right place. | Nguyen Dac Nam | 1 | -2/+2 |
2020-02-28 | shader_decode: Fix LD, LDG when track constant buffer | Nguyen Dac Nam | 1 | -4/+12 |
2020-02-28 | shader_decode: keep it search on all code | Nguyen Dac Nam | 1 | -4/+12 |
2020-02-27 | shader: FMUL switch to using LUT (#3441) | Nguyen Dac Nam | 1 | -19/+14 |
2020-02-24 | shader: Simplify indexed sampler usages | ReinUsesLisp | 1 | -1/+1 |
2020-02-21 | shader/texture: Fix illegal 3D texture assert | ReinUsesLisp | 1 | -1/+1 |
2020-02-21 | nit: add const to where it need. | Nguyen Dac Nam | 1 | -14/+14 |
2020-02-21 | shader: implement LOP3 fast replace for old function | Nguyen Dac Nam | 1 | -36/+58 |
2020-02-19 | shader_conversion: I2F : add Assert for case src_size is Short | Nguyen Dac Nam | 1 | -0/+3 |
2020-02-19 | fix warning | Nguyen Dac Nam | 1 | -1/+1 |
2020-02-19 | clang-format fix | Nguyen Dac Nam | 1 | -1/+1 |
2020-02-19 | shader_conversion: add conversion I2F for Short | Nguyen Dac Nam | 1 | -9/+6 |
2020-02-15 | shader/texture: Allow 2D shadow arrays and simplify code | ReinUsesLisp | 1 | -43/+28 |
2020-02-05 | shader/decode: Fix constant buffer offsets | ReinUsesLisp | 2 | -3/+3 |
2020-02-02 | shader: Remove curly braces initializers on shared pointers | ReinUsesLisp | 5 | -12/+12 |
2020-02-02 | shader/shift: Implement SHIFT_RIGHT_{IMM,R} | ReinUsesLisp | 1 | -26/+58 |
2020-02-02 | shader/shift: Implement SHF_LEFT_{IMM,R} | ReinUsesLisp | 1 | -10/+69 |
2020-01-29 | shader/other: Fix skips for SYNC and BRK | ReinUsesLisp | 1 | -2/+2 |
2020-01-29 | shader/other: Stub S2R LaneId | ReinUsesLisp | 1 | -1/+4 |
2020-01-27 | shader/bfi: Implement register-constant buffer variant | ReinUsesLisp | 1 | -2/+5 |
2020-01-27 | shader/arithmetic: Implement FCMP | ReinUsesLisp | 1 | -1/+10 |
2020-01-26 | shader/memory: Implement ATOM.ADD | ReinUsesLisp | 2 | -2/+22 |
2020-01-25 | Shader_IR: Address feedback. | Fernando Sahmkow | 7 | -31/+33 |
2020-01-25 | shader/memory: Implement STL.S16 and STS.S16 | ReinUsesLisp | 1 | -3/+10 |
2020-01-25 | shader/memory: Implement unaligned LDL.S16 and LDS.S16 | ReinUsesLisp | 1 | -5/+3 |
2020-01-25 | shader/memory: Move unaligned load/store to functions | ReinUsesLisp | 1 | -18/+27 |
2020-01-25 | shader/memory: Implement LDL.S16 and LDS.S16 | ReinUsesLisp | 1 | -12/+23 |
2020-01-24 | Shader_IR: Change name of TrackSampler function so it does not confuse with the type. | Fernando Sahmkow | 3 | -7/+10 |
2020-01-24 | Shader_IR: Corrections, styling and extras. | Fernando Sahmkow | 1 | -2/+4 |
2020-01-24 | Shader_IR: Propagate bindless index into the GL compiler. | Fernando Sahmkow | 4 | -23/+53 |
2020-01-24 | Shader_IR: Implement Injectable Custom Variables to the IR. | Fernando Sahmkow | 3 | -1/+34 |
2020-01-24 | Shader_IR: deduce size of indexed samplers | Fernando Sahmkow | 4 | -8/+60 |
2020-01-24 | Shader_IR: Setup Indexed Samplers on the IR | Fernando Sahmkow | 1 | -20/+46 |
2020-01-24 | Shader_IR: Implement initial code for tracking indexed samplers. | Fernando Sahmkow | 4 | -0/+139 |
2020-01-24 | Shader_IR: Address Feedback | Fernando Sahmkow | 2 | -25/+25 |
2020-01-24 | Shader_IR: Allow constant access of guest driver. | Fernando Sahmkow | 1 | -1/+1 |
2020-01-24 | Shader_IR: Address Feedback | Fernando Sahmkow | 2 | -17/+24 |
2020-01-24 | Shader_IR: Store Bound buffer on Shader Usage | Fernando Sahmkow | 2 | -0/+29 |
2020-01-24 | GPU: Implement guest driver profile and deduce texture handler sizes. | Fernando Sahmkow | 4 | -0/+31 |
2020-01-16 | shader/memory: Implement ATOMS.ADD.U32 | ReinUsesLisp | 2 | -0/+21 |
2020-01-14 | control_flow: Silence -Wreorder warning for CFGRebuildState | Lioncash | 1 | -1/+1 |
2020-01-09 | shader_ir/texture: Simplify AOFFI code | ReinUsesLisp | 1 | -10/+6 |
2020-01-09 | shader_ir/memory: Implement u16 and u8 for STG and LDG | ReinUsesLisp | 2 | -34/+52 |
2020-01-04 | Shader_IR: Address Feedback | Fernando Sahmkow | 3 | -11/+11 |
2020-01-04 | Shader_IR: Implement TXD Array. | Fernando Sahmkow | 1 | -5/+12 |
2019-12-30 | Shader_IR: add the ability to amend code in the shader ir. | Fernando Sahmkow | 3 | -3/+39 |
2019-12-20 | shader/p2r: Implement P2R Pr | ReinUsesLisp | 1 | -1/+15 |
2019-12-20 | shader/r2p: Refactor P2R to support P2R | ReinUsesLisp | 1 | -16/+30 |
2019-12-18 | shader/memory: Implement LDG.U8 and unaligned U8 loads | ReinUsesLisp | 1 | -6/+32 |
2019-12-18 | shader/conversion: Implement byte selector in I2F | ReinUsesLisp | 1 | -2/+13 |
2019-12-18 | shader/texture: Properly shrink unused entries in size mismatches | ReinUsesLisp | 1 | -4/+9 |
2019-12-16 | shader/texture: Implement TLD4.PTP | ReinUsesLisp | 3 | -19/+61 |
2019-12-16 | shader/texture: Enable arrayed TLD4 | ReinUsesLisp | 1 | -1/+0 |
2019-12-16 | shader/texture: Implement AOFFI for TLD4S | ReinUsesLisp | 1 | -13/+18 |
2019-12-16 | shader/texture: Remove unnecesary parenthesis | ReinUsesLisp | 1 | -2/+2 |
2019-12-12 | Shader_IR: Correct TLD4S Depth Compare. | Fernando Sahmkow | 1 | -5/+12 |
2019-12-12 | Shader_Ir: Correct TLD4S encoding and implement f16 flag. | Fernando Sahmkow | 2 | -10/+13 |
2019-12-12 | Shader_Ir: default failed tracks on bindless samplers to null values. | Fernando Sahmkow | 2 | -24/+77 |
2019-12-10 | shader: Implement MEMBAR.GL | ReinUsesLisp | 2 | -0/+8 |
2019-12-10 | shader_ir/other: Implement S2R InvocationId | ReinUsesLisp | 2 | -0/+3 |
2019-12-10 | shader: Keep track of shaders using warp instructions | ReinUsesLisp | 2 | -0/+8 |
2019-12-10 | shader_ir/memory: Implement patch stores | ReinUsesLisp | 3 | -19/+36 |
2019-11-27 | video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys() | Lioncash | 1 | -2/+3 |
2019-11-27 | video_core/const_buffer_locker: Remove unused includes | Lioncash | 2 | -2/+2 |
2019-11-27 | video_core/const_buffer_locker: Remove #pragma once from cpp file | Lioncash | 1 | -2/+0 |
2019-11-23 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 2 | -1/+3 |
2019-11-23 | shader/texture: Handle TLDS texture type mismatches | ReinUsesLisp | 1 | -1/+10 |
2019-11-23 | shader/texture: Deduce texture buffers from locker | ReinUsesLisp | 3 | -69/+60 |
2019-11-20 | shader/other: Reduce DEPBAR log severity | ReinUsesLisp | 1 | -1/+1 |
2019-11-18 | Shader_IR: Address Feedback | Fernando Sahmkow | 2 | -10/+8 |
2019-11-14 | Shader_IR: Implement TXD instruction. | Fernando Sahmkow | 2 | -7/+51 |
2019-11-14 | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | 2 | -0/+20 |
2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | 2 | -5/+5 |
2019-11-08 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | 2 | -0/+10 |
2019-11-08 | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics | ReinUsesLisp | 2 | -42/+37 |
2019-11-07 | shader/control_flow: Specify constness on caller lambdas | Rodrigo Locatti | 1 | -11/+12 |
2019-11-07 | shader/control_flow: Use callable template instead of std::function | ReinUsesLisp | 1 | -6/+5 |
2019-11-07 | shader/control_flow: Abstract repeated code chunks in BRX tracking | ReinUsesLisp | 1 | -93/+101 |
2019-11-07 | shader/control_flow: Silence Intellisense cast warnings | ReinUsesLisp | 1 | -1/+1 |
2019-11-07 | shader/control_flow: Remove brace initializer in std containers | ReinUsesLisp | 1 | -9/+9 |
2019-11-07 | shader/decode: Reduce severity of arithmetic rounding warnings | ReinUsesLisp | 6 | -15/+17 |
2019-11-07 | shader/arithmetic: Reduce RRO stub severity | ReinUsesLisp | 1 | -1/+2 |
2019-11-07 | shader/texture: Remove NODEP warnings | ReinUsesLisp | 1 | -35/+0 |
2019-10-31 | Shader_IR: Fix regression on TLD4 | Fernando Sahmkow | 2 | -5/+4 |
2019-10-30 | Shader_IR: Fix TLD4 and add Bindless Variant. | Fernando Sahmkow | 2 | -10/+26 |
2019-10-30 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | 4 | -122/+100 |
2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | 7 | -52/+59 |
2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | 2 | -12/+19 |
2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | 1 | -2/+2 |
2019-10-25 | const_buffer_locker: Minor style changes | ReinUsesLisp | 2 | -152/+76 |
2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | 7 | -32/+29 |
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | 1 | -1/+1 |
2019-10-25 | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | 2 | -2/+2 |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it | Fernando Sahmkow | 4 | -42/+212 |
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | 5 | -130/+246 |
2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | 5 | -12/+22 |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 3 | -0/+123 |
2019-10-25 | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | 1 | -0/+113 |
2019-10-24 | shader_ir: Use std::array with pair instead of unordered_map | Lioncash | 1 | -53/+67 |
2019-10-24 | video_core/shader: Resolve instances of variable shadowing | Lioncash | 6 | -11/+12 |
2019-10-22 | Shader_Ir: Fix TLD4S from using a component mask. | Fernando Sahmkow | 2 | -5/+5 |
2019-10-22 | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | 2 | -18/+26 |
2019-10-18 | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions | Lioncash | 2 | -5/+5 |
2019-10-18 | video_core/shader/ast: Make ASTManager::Print a const member function | Lioncash | 2 | -3/+3 |
2019-10-18 | video_core/shader/ast: Make ExprPrinter members private | Lioncash | 1 | -1/+2 |
2019-10-18 | video_core/shader/ast: Make Indent() return a string_view | Lioncash | 1 | -14/+24 |
2019-10-18 | video_core/shader/ast: Make Indent() private | Lioncash | 1 | -9/+9 |
2019-10-18 | video_core/shader/ast: Rename Ident() to Indent() | Lioncash | 1 | -13/+13 |
2019-10-18 | video_core/shader/ast: Make use of fmt where applicable | Lioncash | 1 | -14/+14 |
2019-10-16 | control_flow: Silence truncation warnings | Lioncash | 2 | -4/+4 |
2019-10-16 | shader/node: std::move Meta instance within OperationNode constructor | Lioncash | 1 | -1/+1 |
2019-10-07 | shader/half_set_predicate: Fix HSETP2 for constant buffers | ReinUsesLisp | 1 | -0/+2 |
2019-10-07 | shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG | ReinUsesLisp | 1 | -1/+2 |
2019-10-05 | video_core/control_flow: Eliminate variable shadowing warnings | Lioncash | 1 | -6/+6 |
2019-10-05 | video_core/control_flow: Eliminate pessimizing moves | Lioncash | 1 | -5/+8 |
2019-10-05 | video_core/ast: Unindent most of IsFullyDecompiled() by one level | Lioncash | 1 | -12/+12 |
2019-10-05 | video_core/ast: Make ShowCurrentState() take a string_view instead of std::string | Lioncash | 2 | -2/+2 |
2019-10-05 | video_core/ast: Eliminate variable shadowing warnings | Lioncash | 1 | -3/+3 |
2019-10-05 | video_core/ast: Replace std::string with a constexpr std::string_view | Lioncash | 1 | -3/+1 |
2019-10-05 | video_core/ast: Default the move constructor and assignment operator | Lioncash | 2 | -26/+2 |
2019-10-05 | video_core/{ast, expr}: Organize forward declaration | Lioncash | 2 | -10/+10 |
2019-10-05 | video_core/expr: Supply operator!= along with operator== | Lioncash | 2 | -1/+32 |
2019-10-05 | video_core/{ast, expr}: Use std::move where applicable | Lioncash | 4 | -45/+47 |
2019-10-05 | video_core/ast: Supply const accessors for data where applicable | Lioncash | 2 | -37/+41 |
2019-10-05 | Shader_ir: Address feedback | Fernando Sahmkow | 4 | -50/+14 |
2019-10-05 | Shader_Ir: Address Feedback and clang format. | Fernando Sahmkow | 3 | -43/+50 |
2019-10-05 | Shader_IR: clean up AST handling and add documentation. | Fernando Sahmkow | 1 | -2/+6 |
2019-10-05 | Shader_IR: Correct OutwardMoves for Ifs | Fernando Sahmkow | 1 | -22/+11 |
2019-10-05 | Shader_IR: corrections and clang-format | Fernando Sahmkow | 2 | -70/+64 |
2019-10-05 | Shader_IR: allow else derivation to be optional. | Fernando Sahmkow | 6 | -8/+14 |
2019-10-05 | vk_shader_compiler: Implement the decompiler in SPIR-V | Fernando Sahmkow | 2 | -1/+25 |
2019-10-05 | Shader_IR: mark labels as unused for partial decompile. | Fernando Sahmkow | 2 | -3/+9 |
2019-10-05 | Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. | Fernando Sahmkow | 10 | -74/+307 |
2019-10-05 | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | 10 | -34/+116 |
2019-10-05 | shader_ir: Declare Manager and pass it to appropiate programs. | Fernando Sahmkow | 7 | -104/+214 |
2019-10-05 | shader_ir: Corrections to outward movements and misc stuffs | Fernando Sahmkow | 5 | -58/+305 |
2019-10-05 | shader_ir: Add basic goto elimination | Fernando Sahmkow | 2 | -38/+484 |
2019-10-05 | shader_ir: Initial Decompile Setup | Fernando Sahmkow | 5 | -5/+507 |
2019-09-21 | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | 3 | -69/+52 |
2019-09-21 | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | 2 | -25/+52 |
2019-09-21 | Shader_IR: ICMP corrections and fixes | Fernando Sahmkow | 1 | -6/+9 |
2019-09-20 | Shader_IR: Implement ICMP. | Fernando Sahmkow | 1 | -0/+26 |
2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance management. | Fernando Sahmkow | 2 | -0/+22 |
2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | 2 | -0/+57 |
2019-09-11 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | 3 | -37/+122 |
2019-09-06 | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | 3 | -42/+54 |
2019-09-06 | kepler_compute: Implement texture queries | ReinUsesLisp | 1 | -0/+4 |
2019-09-05 | shader_ir: Implement LD_S | ReinUsesLisp | 1 | -10/+13 |
2019-09-05 | shader_ir: Implement ST_S | ReinUsesLisp | 4 | -11/+45 |
2019-09-04 | shader/shift: Implement SHR wrapped and clamped variants | ReinUsesLisp | 1 | -6/+13 |
2019-09-04 | half_set_predicate: Fix predicate assignments | ReinUsesLisp | 1 | -10/+9 |
2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | 5 | -5/+0 |
2019-08-28 | shader_ir/conversion: Split int and float selector and implement F2F H1 | ReinUsesLisp | 1 | -18/+16 |
2019-08-28 | shader_ir/conversion: Implement F2I F16 Ra.H1 | ReinUsesLisp | 1 | -4/+16 |
2019-08-28 | float_set_predicate: Add missing negation bit for the second operand | ReinUsesLisp | 1 | -4/+5 |
2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | 4 | -0/+62 |
2019-08-04 | shader_ir: Implement NOP | ReinUsesLisp | 1 | -0/+6 |
2019-08-04 | half_set_predicate: Fix HSETP2_C constant buffer offset | ReinUsesLisp | 1 | -1/+1 |
2019-07-26 | decode/half_set_predicate: Fix predicates | ReinUsesLisp | 1 | -3/+3 |
2019-07-22 | shader/decode: Implement S2R Tic | ReinUsesLisp | 3 | -0/+15 |
2019-07-20 | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | 2 | -16/+39 |
2019-07-20 | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | 3 | -10/+17 |
2019-07-20 | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | 2 | -19/+15 |
2019-07-20 | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | 1 | -13/+29 |
2019-07-19 | video_core/control_flow: Provide operator!= for types with operator== | Lioncash | 1 | -4/+21 |
2019-07-19 | video_core/control_flow: Prevent sign conversion in TryGetBlock() | Lioncash | 1 | -1/+1 |
2019-07-19 | video_core/control_flow: Remove unnecessary BlockStack copy constructor | Lioncash | 1 | -2/+1 |
2019-07-19 | video_core/control_flow: Use std::move where applicable | Lioncash | 1 | -10/+15 |
2019-07-19 | video_core/control_flow: Use the prefix variant of operator++ for iterators | Lioncash | 1 | -2/+2 |
2019-07-19 | video_core/control_flow: Use empty() member function for checking emptiness | Lioncash | 1 | -2/+2 |
2019-07-19 | video_core: Resolve -Wreorder warnings | Lioncash | 1 | -1/+1 |
2019-07-19 | video_core/control_flow: Make program_size for ScanFlow() a std::size_t | Lioncash | 2 | -5/+4 |
2019-07-19 | video_core/control_flow: Place all internally linked types/functions within an anonymous namespace | Lioncash | 1 | -1/+2 |
2019-07-19 | video_core/shader/decode: Prevent sign-conversion warnings | Lioncash | 1 | -2/+2 |
2019-07-18 | Shader_Ir: correct clang format | Fernando Sahmkow | 1 | -2/+2 |
2019-07-18 | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | 5 | -10/+10 |
2019-07-17 | shader_ir: std::move Node instance where applicable | Lioncash | 4 | -60/+67 |
2019-07-17 | shader_ir: Rename Get/SetTemporal to Get/SetTemporary | Lioncash | 5 | -36/+36 |
2019-07-17 | shader_ir: Remove unused includes | Lioncash | 1 | -3/+0 |
2019-07-16 | Shader_Ir: Correct tracking to track from right to left | Fernando Sahmkow | 1 | -2/+2 |
2019-07-16 | shader/decode/other: Correct branch indirect argument within BRA handling | Lioncash | 1 | -1/+1 |
2019-07-15 | shader: Allow tracking of indirect buffers without variable offset | ReinUsesLisp | 6 | -35/+36 |
2019-07-09 | shader_ir: Add comments on missing instruction. | Fernando Sahmkow | 2 | -2/+9 |
2019-07-09 | shader_ir: limit explorastion to best known program size. | Fernando Sahmkow | 1 | -1/+1 |
2019-07-09 | control_flow: Correct block breaking algorithm. | Fernando Sahmkow | 1 | -17/+17 |
2019-07-09 | control_flow: Assert shaders bigger than limit. | Fernando Sahmkow | 1 | -0/+2 |
2019-07-09 | control_flow: Address feedback. | Fernando Sahmkow | 1 | -89/+37 |
2019-07-09 | shader_ir: Correct parsing of scheduling instructions and correct sizing | Fernando Sahmkow | 2 | -13/+30 |
2019-07-09 | shader_ir: Correct max sizing | Fernando Sahmkow | 2 | -2/+2 |
2019-07-09 | shader_ir: Remove unnecessary constructors and use optional for ScanFlow result | Fernando Sahmkow | 3 | -28/+17 |
2019-07-09 | shader_ir: Corrections, documenting and asserting control_flow | Fernando Sahmkow | 3 | -52/+54 |
2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | 6 | -54/+79 |
2019-07-09 | shader_ir: Decompile Flow Stack | Fernando Sahmkow | 4 | -11/+206 |
2019-07-09 | shader_ir: propagate shader size to the IR | Fernando Sahmkow | 3 | -6/+7 |
2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | 3 | -4/+42 |
2019-07-09 | shader_ir: Remove the old scanner. | Fernando Sahmkow | 2 | -77/+0 |
2019-07-09 | shader_ir: Implement a new shader scanner | Fernando Sahmkow | 3 | -16/+471 |
2019-07-08 | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | ReinUsesLisp | 2 | -0/+31 |
2019-07-07 | Delete decode_integer_set.cpp | Tobias | 1 | -0/+0 |
2019-07-07 | shader/texture: Add F16 support for TLDS | ReinUsesLisp | 1 | -1/+7 |
2019-06-24 | decode/texture: Address feedback | ReinUsesLisp | 1 | -0/+1 |
2019-06-21 | texture_cache: Style and Corrections | Fernando Sahmkow | 1 | -1/+2 |
2019-06-21 | shader_ir: Fix image copy rebase issues | Fernando Sahmkow | 1 | -2/+7 |
2019-06-21 | shader: Implement bindless images | ReinUsesLisp | 3 | -2/+40 |
2019-06-21 | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | 4 | -1/+140 |
2019-06-21 | shader: Implement texture buffers | ReinUsesLisp | 2 | -0/+46 |
2019-06-07 | shader: Split SSY and PBK stack | ReinUsesLisp | 2 | -11/+14 |
2019-06-07 | shader/node: Minor changes | ReinUsesLisp | 1 | -50/+54 |
2019-06-07 | shader: Move Node declarations out of the shader IR header | ReinUsesLisp | 3 | -493/+517 |
2019-06-06 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 32 | -192/+238 |
2019-05-23 | shader/shader_ir: Make Comment() take a std::string by value | Lioncash | 2 | -3/+3 |
2019-05-23 | shader/decode/*: Add missing newline to files lacking them | Lioncash | 18 | -18/+18 |
2019-05-23 | shader/decode/*: Eliminate indirect inclusions | Lioncash | 6 | -1/+5 |
2019-05-22 | shader/decode/memory: Remove left in debug pragma | Lioncash | 1 | -2/+0 |
2019-05-21 | shader/memory: Implement ST (generic memory) | ReinUsesLisp | 1 | -21/+35 |
2019-05-21 | shader/memory: Implement LD (generic memory) | ReinUsesLisp | 2 | -11/+23 |
2019-05-20 | shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | ReinUsesLisp | 2 | -15/+35 |
2019-05-19 | shader/shader_ir: Remove unnecessary inline specifiers | Lioncash | 1 | -2/+2 |
2019-05-19 | shader/shader_ir: Simplify constructors for OperationNode | Lioncash | 1 | -15/+6 |
2019-05-19 | shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable | Lioncash | 1 | -2/+0 |
2019-05-19 | shader/shader_ir: Mark tracking functions as const member functions | Lioncash | 2 | -8/+11 |
2019-05-19 | shader/shader_ir: Place implementations of constructor and destructor in cpp file | Lioncash | 2 | -5/+9 |
2019-05-10 | video_core/shader/decode/texture: Remove unused variable from GetTld4Code() | Lioncash | 1 | -1/+0 |
2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | 1 | -1/+0 |
2019-05-03 | shader_ir/other: Implement IPA.IDX | ReinUsesLisp | 1 | -5/+8 |
2019-05-03 | shader_ir/memory: Assert on non-32 bits ALD.PHYS | ReinUsesLisp | 1 | -0/+3 |
2019-05-03 | shader: Add physical attributes commentaries | ReinUsesLisp | 3 | -4/+6 |
2019-05-03 | gl_shader_decompiler: Implement GLSL physical attributes | ReinUsesLisp | 1 | -1/+1 |
2019-05-03 | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | 3 | -6/+28 |
2019-05-03 | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | 4 | -29/+10 |
2019-05-03 | shader_ir/memory: Emit AL2P IR | ReinUsesLisp | 2 | -0/+22 |
2019-04-26 | shader_ir: Move Sampler index entry in operand< to sort declarations | ReinUsesLisp | 1 | -2/+2 |
2019-04-26 | shader_ir: Add missing entry to Sampler operand< comparison | ReinUsesLisp | 1 | -2/+3 |
2019-04-26 | shader_ir/texture: Fix sampler const buffer key shift | ReinUsesLisp | 1 | -1/+1 |
2019-04-21 | Corrections Half Float operations on const buffers and implement saturation. | Fernando Sahmkow | 2 | -15/+16 |
2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | 4 | -9/+16 |
2019-04-16 | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | 7 | -52/+42 |
2019-04-16 | shader_ir/decode: Implement half float saturation | ReinUsesLisp | 3 | -4/+14 |
2019-04-16 | shader_ir/decode: Reduce severity of unimplemented half-float FTZ | ReinUsesLisp | 3 | -3/+9 |
2019-04-16 | renderer_opengl: Implement half float NaN comparisons | ReinUsesLisp | 2 | -18/+17 |
2019-04-16 | shader_ir: Avoid using static on heap-allocated objects | ReinUsesLisp | 1 | -5/+4 |
2019-04-16 | Do some corrections in conversion shader instructions. | Fernando Sahmkow | 1 | -16/+53 |
2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 2 | -38/+87 |
2019-04-08 | Correct XMAD mode, psl and high_b on different encodings. | Fernando Sahmkow | 1 | -9/+30 |
2019-04-08 | Adapt Bindless to work with AOFFI | Fernando Sahmkow | 1 | -7/+18 |
2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | 2 | -3/+4 |
2019-04-08 | Fix TMML | Fernando Sahmkow | 1 | -5/+7 |
2019-04-08 | Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters | Fernando Sahmkow | 2 | -34/+33 |
2019-04-08 | Implement TXQ_B | Fernando Sahmkow | 1 | -2/+8 |
2019-04-08 | Implement TMML_B | Fernando Sahmkow | 1 | -5/+10 |
2019-04-08 | Corrections to TEX_B | Fernando Sahmkow | 1 | -4/+5 |
2019-04-08 | Implement Bindless Handling on SetupTexture | Fernando Sahmkow | 1 | -4/+3 |
2019-04-08 | Unify both sampler types. | Fernando Sahmkow | 2 | -18/+40 |
2019-04-08 | Implement Bindless Samplers and TEX_B in the IR. | Fernando Sahmkow | 2 | -15/+74 |
2019-04-03 | shader_ir/memory: Reduce severity of LD_L cache management and log it | ReinUsesLisp | 1 | -2/+2 |
2019-04-03 | shader_ir/memory: Reduce severity of ST_L cache management and log it | ReinUsesLisp | 1 | -2/+3 |
2019-03-31 | shader_ir/decode: Silent implicit sign conversion warning | Mat M | 1 | -2/+2 |
2019-03-30 | shader_ir/decode: Implement AOFFI for TEX and TLD4 | ReinUsesLisp | 2 | -27/+94 |
2019-03-30 | shader_ir: Implement immediate register tracking | ReinUsesLisp | 2 | -1/+19 |
2019-02-26 | shader/decode: Remove extras from MetaTexture | ReinUsesLisp | 2 | -15/+26 |
2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | 4 | -493/+527 |
2019-02-25 | shader/track: Resolve variable shadowing warnings | Lioncash | 1 | -5/+5 |
2019-02-14 | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 2 | -3/+14 |
2019-02-12 | gl_shader_decompiler: Re-implement TLDS lod | ReinUsesLisp | 1 | -1/+1 |
2019-02-11 | Corrected F2I None mode to RoundEven. | Fernando Sahmkow | 1 | -3/+3 |
2019-02-11 | Fix incorrect value for CC bit in IADD | Fernando Sahmkow | 1 | -2/+2 |
2019-02-07 | shader_ir: Remove F4 prefix to texture operations | ReinUsesLisp | 2 | -14/+13 |
2019-02-07 | shader_ir: Clean texture management code | ReinUsesLisp | 2 | -101/+63 |
2019-02-07 | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | 1 | -0/+9 |
2019-02-03 | Fix TXQ not using the component mask. | Fernando Sahmkow | 1 | -6/+9 |
2019-02-03 | shader_ir/memory: Add ST_L 64 and 128 bits stores | ReinUsesLisp | 1 | -3/+11 |
2019-02-03 | shader/track: Search inside of conditional nodes | ReinUsesLisp | 1 | -0/+11 |
2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 29 | -119/+117 |
2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 27 | -57/+62 |
2019-02-03 | shader_ir/memory: Add LD_L 128 bits loads | ReinUsesLisp | 1 | -7/+19 |
2019-02-03 | shader_bytecode: Rename BytesN enums to BitsN | ReinUsesLisp | 1 | -4/+4 |
2019-02-03 | shader_ir/memory: Add LD_L 64 bits loads | ReinUsesLisp | 1 | -6/+17 |
2019-01-30 | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 14 | -22/+24 |
2019-01-30 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 3 | -4/+159 |
2019-01-28 | shader/shader_ir: Amend three comment typos | Lioncash | 1 | -3/+3 |
2019-01-28 | shader/shader_ir: Amend constructor initializer ordering for AbufNode | Lioncash | 1 | -2/+2 |
2019-01-28 | shader/decode: Avoid a pessimizing std::move within DecodeRange() | Lioncash | 1 | -1/+1 |
2019-01-16 | shader_ir: Fixup clang build | ReinUsesLisp | 1 | -4/+6 |
2019-01-15 | shader_decode: Fixup XMAD | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 27 | -82/+83 |
2019-01-15 | shader_decode: Improve zero flag implementation | ReinUsesLisp | 15 | -75/+79 |
2019-01-15 | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 3 | -175/+187 |
2019-01-15 | shader_decode: Use proper primitive names | ReinUsesLisp | 3 | -15/+13 |
2019-01-15 | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 7 | -48/+30 |
2019-01-15 | shader_ir: Remove Ipa primitive | ReinUsesLisp | 2 | -5/+2 |
2019-01-15 | video_core: Rename glsl_decompiler to gl_shader_decompiler | ReinUsesLisp | 2 | -1631/+0 |
2019-01-15 | shader_ir: Remove RZ and use Register::ZeroIndex instead | ReinUsesLisp | 3 | -12/+16 |
2019-01-15 | shader_decode: Implement TEXS.F16 | ReinUsesLisp | 3 | -15/+57 |
2019-01-15 | shader_decode: Fixup R2P | ReinUsesLisp | 1 | -2/+3 |
2019-01-15 | glsl_decompiler: Fixup TLDS | ReinUsesLisp | 1 | -1/+0 |
2019-01-15 | glsl_decompiler: Fixup geometry shaders | ReinUsesLisp | 1 | -10/+16 |
2019-01-15 | shader_decode: Fixup WriteLogicOperation zero comparison | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | glsl_decompiler: Fixup permissive member function declarations | ReinUsesLisp | 1 | -133/+133 |
2019-01-15 | shader_decode: Fixup PSET | ReinUsesLisp | 1 | -2/+3 |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 2 | -2/+4 |
2019-01-15 | video_core: Implement IR based geometry shaders | ReinUsesLisp | 3 | -2/+96 |
2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | 3 | -0/+125 |
2019-01-15 | shader_decode: Implement HSET2 | ReinUsesLisp | 3 | -1/+50 |
2019-01-15 | shader_decode: Rework HSETP2 | ReinUsesLisp | 4 | -47/+57 |
2019-01-15 | shader_decode: Implement R2P | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement CSETP | ReinUsesLisp | 1 | -14/+37 |
2019-01-15 | shader_decode: Implement PSET | ReinUsesLisp | 1 | -1/+16 |
2019-01-15 | shader_decode: Implement HFMA2 | ReinUsesLisp | 3 | -5/+59 |
2019-01-15 | glsl_decompiler: Remove HNegate inlining | ReinUsesLisp | 1 | -10/+0 |
2019-01-15 | shader_decode: Implement POPC | ReinUsesLisp | 4 | -1/+22 |
2019-01-15 | shader_decode: Implement TLDS (untested) | ReinUsesLisp | 3 | -10/+92 |
2019-01-15 | shader_decode: Update TLD4 reflecting #1862 changes | ReinUsesLisp | 2 | -52/+52 |
2019-01-15 | shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling | ReinUsesLisp | 3 | -60/+72 |
2019-01-15 | shader_decode: Fixup FSET | ReinUsesLisp | 1 | -2/+2 |
2019-01-15 | shader_decode: Implement IADD32I | ReinUsesLisp | 1 | -0/+11 |
2019-01-15 | video_core: Return safe values after an assert hits | ReinUsesLisp | 8 | -8/+19 |
2019-01-15 | shader_decode: Implement FFMA | ReinUsesLisp | 1 | -1/+36 |
2019-01-15 | video_core: Address feedback | ReinUsesLisp | 4 | -13/+16 |
2019-01-15 | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | 3 | -2/+2 |
2019-01-15 | shader_ir: Move comment node string | Mat M | 1 | -2/+2 |
2019-01-15 | shader_ir: Address feedback to avoid UB in bit casting | ReinUsesLisp | 1 | -2/+4 |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 2 | -3/+2 |
2019-01-15 | shader_decode: Implement LEA | ReinUsesLisp | 1 | -0/+55 |
2019-01-15 | shader_decode: Implement IADD3 | ReinUsesLisp | 1 | -0/+61 |
2019-01-15 | shader_decode: Implement LOP3 | ReinUsesLisp | 2 | -0/+62 |
2019-01-15 | shader_decode: Implement ST_L | ReinUsesLisp | 1 | -0/+17 |
2019-01-15 | shader_decode: Implement LD_L | ReinUsesLisp | 1 | -0/+18 |
2019-01-15 | shader_decode: Implement HSETP2 | ReinUsesLisp | 1 | -1/+37 |
2019-01-15 | shader_decode: Implement HADD2 and HMUL2 | ReinUsesLisp | 1 | -1/+48 |
2019-01-15 | shader_decode: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement MOV_SYS | ReinUsesLisp | 1 | -0/+27 |
2019-01-15 | shader_decode: Implement IMNMX | ReinUsesLisp | 1 | -0/+16 |
2019-01-15 | shader_decode: Implement F2F_C | ReinUsesLisp | 1 | -2/+10 |
2019-01-15 | shader_decode: Implement I2I | ReinUsesLisp | 1 | -0/+26 |
2019-01-15 | shader_decode: Implement BRA internal flag | ReinUsesLisp | 1 | -4/+8 |
2019-01-15 | shader_decode: Implement ISCADD | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement XMAD | ReinUsesLisp | 1 | -1/+85 |
2019-01-15 | shader_decode: Implement PBK and BRK | ReinUsesLisp | 1 | -1/+22 |
2019-01-15 | shader_decode: Implement LOP | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement SEL | ReinUsesLisp | 1 | -0/+8 |
2019-01-15 | shader_decode: Implement IADD | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement ISETP | ReinUsesLisp | 1 | -1/+30 |
2019-01-15 | shader_decode: Implement BFI | ReinUsesLisp | 1 | -1/+22 |
2019-01-15 | shader_decode: Implement ISET | ReinUsesLisp | 1 | -1/+27 |
2019-01-15 | shader_decode: Implement LD_C | ReinUsesLisp | 1 | -0/+31 |
2019-01-15 | shader_decode: Implement SHL | ReinUsesLisp | 1 | -0/+8 |
2019-01-15 | shader_decode: Implement SHR | ReinUsesLisp | 1 | -1/+26 |
2019-01-15 | shader_decode: Implement LOP32I | ReinUsesLisp | 2 | -1/+72 |
2019-01-15 | shader_decode: Implement BFE | ReinUsesLisp | 1 | -1/+25 |
2019-01-15 | shader_decode: Implement FSET | ReinUsesLisp | 1 | -1/+36 |
2019-01-15 | shader_decode: Implement F2I | ReinUsesLisp | 1 | -0/+37 |
2019-01-15 | shader_decode: Implement I2F | ReinUsesLisp | 1 | -0/+23 |
2019-01-15 | shader_decode: Implement F2F | ReinUsesLisp | 1 | -1/+37 |
2019-01-15 | shader_decode: Stub DEPBAR | ReinUsesLisp | 1 | -0/+4 |
2019-01-15 | shader_decode: Implement SSY and SYNC | ReinUsesLisp | 1 | -0/+19 |
2019-01-15 | shader_decode: Implement PSETP | ReinUsesLisp | 1 | -1/+21 |
2019-01-15 | shader_decode: Implement TMML | ReinUsesLisp | 1 | -3/+45 |
2019-01-15 | shader_decode: Implement TEX and TXQ | ReinUsesLisp | 2 | -0/+223 |
2019-01-15 | shader_decode: Implement TEXS (F32) | ReinUsesLisp | 2 | -0/+217 |
2019-01-15 | shader_decode: Implement FSETP | ReinUsesLisp | 1 | -1/+33 |
2019-01-15 | shader_decode: Partially implement BRA | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement IPA | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement EXIT | ReinUsesLisp | 1 | -1/+32 |
2019-01-15 | shader_decode: Implement ST_A | ReinUsesLisp | 1 | -0/+30 |
2019-01-15 | shader_decode: Implement LD_A | ReinUsesLisp | 1 | -1/+39 |
2019-01-15 | shader_decode: Implement FADD32I | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement FMUL32_IMM | ReinUsesLisp | 1 | -0/+10 |
2019-01-15 | shader_decode: Implement MOV32_IMM | ReinUsesLisp | 1 | -1/+9 |
2019-01-15 | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | ReinUsesLisp | 1 | -0/+9 |
2019-01-15 | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | ReinUsesLisp | 1 | -0/+18 |
2019-01-15 | shader_decode: Implement MUFU | ReinUsesLisp | 1 | -0/+29 |
2019-01-15 | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | ReinUsesLisp | 1 | -0/+42 |
2019-01-15 | shader_decode: Implement MOV_C and MOV_R | ReinUsesLisp | 1 | -1/+23 |
2019-01-15 | glsl_decompiler: Implementation | ReinUsesLisp | 2 | -0/+1481 |
2019-01-15 | shader_ir: Add condition code helper | ReinUsesLisp | 2 | -0/+13 |
2019-01-15 | shader_ir: Add predicate combiner helper | ReinUsesLisp | 2 | -0/+15 |
2019-01-15 | shader_ir: Add comparison helpers | ReinUsesLisp | 2 | -0/+106 |
2019-01-15 | shader_ir: Add half float helpers | ReinUsesLisp | 2 | -0/+44 |
2019-01-15 | shader_ir: Add integer helpers | ReinUsesLisp | 2 | -0/+40 |
2019-01-15 | shader_ir: Add float helpers | ReinUsesLisp | 2 | -0/+24 |
2019-01-15 | shader_ir: Add setters | ReinUsesLisp | 2 | -0/+24 |
2019-01-15 | shader_ir: Add local memory getters | ReinUsesLisp | 2 | -0/+7 |
2019-01-15 | shader_ir: Add internal flag getters | ReinUsesLisp | 2 | -0/+10 |
2019-01-15 | shader_ir: Add attribute getters | ReinUsesLisp | 2 | -0/+26 |
2019-01-15 | shader_ir: Add constant buffer getters | ReinUsesLisp | 2 | -0/+25 |
2019-01-15 | shader_ir: Add register getter | ReinUsesLisp | 2 | -0/+9 |
2019-01-15 | shader_ir: Add immediate node constructors | ReinUsesLisp | 2 | -1/+34 |
2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | 28 | -0/+1542 |
2018-01-13 | Remove references to PICA and rasterizers in video_core | James Rowe | 9 | -2453/+0 |
2017-09-17 | Improved performance of FromAttributeBuffer | Huw Pascoe | 1 | -1/+2 |
2017-08-19 | pica/shader/jit: implement SETEMIT and EMIT | wwylele | 2 | -2/+49 |
2017-08-19 | correct constness | wwylele | 2 | -2/+4 |
2017-08-19 | pica/shader/interpreter: implement SETEMIT and EMIT | wwylele | 1 | -0/+16 |
2017-08-19 | pica/shader: extend UnitState for GS | wwylele | 2 | -0/+84 |
2017-07-27 | pica/shader_interpreter: fix off-by-one in LOOP | wwylele | 1 | -1/+1 |
2017-06-17 | Stop using reserved operator names (and/or/xor) with Xbyak | Yuri Kunde Schlesner | 1 | -13/+13 |
2017-05-11 | Pica: Set program code / swizzle data limit to 4096 | Jannik Vogel | 5 | -13/+16 |
2017-02-27 | Doxygen: Amend minor issues (#2593) | Mat M | 2 | -2/+4 |
2017-02-12 | video_core/shader: Document sanitized MUL operation | Yuri Kunde Schlesner | 1 | -0/+8 |
2017-02-11 | video_core: Fix benign out-of-bounds indexing of array (#2553) | Yuri Kunde Schlesner | 1 | -2/+1 |
2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 2 | -2/+4 |
2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 2 | -2/+2 |
2017-02-04 | VideoCore: Split shader regs from Regs struct | Yuri Kunde Schlesner | 4 | -6/+6 |
2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 2 | -13/+13 |
2017-02-03 | ShaderJIT: add 16 dummy bytes at the bottom of the stack | wwylele | 1 | -2/+5 |
2017-01-31 | Common/x64: remove legacy emitter and abi (#2504) | Weiyi Wang | 1 | -1/+0 |
2017-01-31 | shader_jit_x64_compiler: esi and edi should be persistent (#2500) | Merry | 1 | -0/+2 |
2017-01-30 | VideoCore: Extract swrast-specific data from OutputVertex | Yuri Kunde Schlesner | 2 | -37/+14 |
2017-01-30 | VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer | Yuri Kunde Schlesner | 1 | -9/+14 |
2017-01-30 | VideoCore: Split shader output writing from semantic loading | Yuri Kunde Schlesner | 2 | -18/+16 |
2017-01-30 | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | 4 | -12/+12 |
2017-01-30 | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | 4 | -6/+6 |
2017-01-26 | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | 5 | -22/+23 |
2017-01-26 | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | 5 | -40/+36 |
2017-01-26 | Shader: Remove OutputRegisters struct | Yuri Kunde Schlesner | 3 | -19/+13 |
2017-01-26 | Shader: Initialize conditional_code in interpreter | Yuri Kunde Schlesner | 2 | -3/+3 |
2017-01-26 | Shader: Don't read ShaderSetup from global state | Yuri Kunde Schlesner | 1 | -3/+3 |
2017-01-26 | shader_jit_x64: Don't read program from global state | Yuri Kunde Schlesner | 3 | -22/+22 |
2017-01-26 | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | 4 | -19/+10 |
2017-01-26 | VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines | Yuri Kunde Schlesner | 6 | -96/+150 |
2017-01-26 | VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} | Yuri Kunde Schlesner | 3 | -2/+2 |
2017-01-26 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | 3 | -16/+46 |
2017-01-26 | VideoCore/Shader: Add constness to methods | Yuri Kunde Schlesner | 2 | -4/+4 |
2017-01-26 | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | 2 | -9/+11 |
2017-01-26 | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | 2 | -11/+8 |
2017-01-26 | VideoCore/Shader: Extract input vertex loading code into function | Yuri Kunde Schlesner | 2 | -20/+22 |
2017-01-23 | video_core: fix shader.cpp signed / unsigned warning | Kloen | 1 | -2/+2 |
2017-01-04 | Fix some warnings (#2399) | Jonathan Hao | 1 | -2/+0 |
2016-12-16 | VideoCore/Shader: Extract DebugData out from UnitState | Yuri Kunde Schlesner | 7 | -101/+97 |
2016-12-16 | Remove unnecessary cast | Yuri Kunde Schlesner | 1 | -3/+1 |
2016-12-16 | VideoCore/Shader: Extract evaluate_condition lambda to function scope | Yuri Kunde Schlesner | 1 | -26/+24 |
2016-12-16 | VideoCore/Shader: Extract call lambda up a scope and remove unused param | Yuri Kunde Schlesner | 1 | -21/+17 |
2016-12-16 | VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset | Yuri Kunde Schlesner | 2 | -18/+11 |
2016-12-16 | VideoCore/Shader: Move DebugData to a separate file | Yuri Kunde Schlesner | 3 | -172/+188 |
2016-12-15 | shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-12-15 | VideoCore: Eliminate an unnecessary copy in the drawcall loop | Yuri Kunde Schlesner | 2 | -2/+2 |
2016-12-15 | shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts | Yuri Kunde Schlesner | 1 | -16/+16 |
2016-12-15 | VideoCore: Convert x64 shader JIT to use Xbyak for assembly | Yuri Kunde Schlesner | 2 | -223/+225 |
2016-12-04 | shader_jit: Fix non-SSE4.1 path where FLR would not truncate | Jannik Vogel | 1 | -1/+1 |
2016-12-02 | shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted | Jannik Vogel | 1 | -6/+9 |
2016-09-30 | VideoCore: Shader interpreter cleanups | Yuri Kunde Schlesner | 1 | -32/+42 |
2016-09-30 | VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo | Yuri Kunde Schlesner | 1 | -3/+1 |
2016-09-21 | Remove special rules for Windows.h and library includes | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 3 | -3/+3 |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 5 | -22/+3 |
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 4 | -9/+6 |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 6 | -311/+335 |
2016-09-16 | VideoCore: Fix dangling lambda context in shader interpreter | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-05-16 | Retrieve shader result from new OutputRegisters-type | Jannik Vogel | 3 | -56/+68 |
2016-05-13 | Use new shader-jit signature for interpreter | Jannik Vogel | 3 | -8/+8 |
2016-05-13 | Refactor access to state in shader-jit | Jannik Vogel | 4 | -24/+42 |
2016-05-12 | Move program_counter and call_stack from UnitState to interpreter | Jannik Vogel | 3 | -45/+42 |
2016-05-12 | Move default_attributes into Pica state | Jannik Vogel | 1 | -2/+0 |
2016-05-11 | Turn ShaderSetup into struct | Jannik Vogel | 2 | -52/+53 |
2016-05-11 | Pica: Add tc0.w to OutputVertex | Jannik Vogel | 1 | -1/+2 |
2016-05-03 | Pica: Replace logic in shader.cpp with loop | Jannik Vogel | 1 | -34/+4 |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 6 | -14/+43 |
2016-04-29 | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | 1 | -3/+0 |
2016-04-28 | Refactor: Extract VertexLoader from command_processor.cpp. | Henrik Rydgard | 1 | -1/+1 |
2016-04-24 | shader: Shader size is long uint, not uint. | Sam Spilsbury | 1 | -1/+1 |
2016-04-24 | shader: Handle non-CALL opcodes with a break | Sam Spilsbury | 1 | -0/+2 |
2016-04-24 | shader: Format string must be provided inline and not as a variable | Sam Spilsbury | 1 | -1/+1 |
2016-04-14 | shader_jit_x64: Rename RuntimeAssert to Compile_Assert. | bunnei | 2 | -5/+5 |
2016-04-14 | shader_jit_x64.cpp: Rename JitCompiler to JitShader. | bunnei | 3 | -92/+92 |
2016-04-14 | shader_jit_x64: Free memory that's no longer needed after compilation. | bunnei | 1 | -0/+6 |
2016-04-14 | shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. | bunnei | 2 | -5/+8 |
2016-04-14 | shader_jit_x64: Use CALL/RET instead of JMP for subroutines. | bunnei | 1 | -17/+7 |
2016-04-14 | shader_jit_x64: Separate initialization and code generation for readability. | bunnei | 1 | -9/+8 |
2016-04-14 | shader_jit_x64: Get rid of unnecessary last_program_counter variable. | bunnei | 2 | -6/+2 |
2016-04-14 | shader_jit_x64: Execute certain asserts at runtime. | bunnei | 2 | -5/+19 |
2016-04-14 | shader: Remove unused 'state' argument from 'Setup' function. | bunnei | 2 | -3/+2 |
2016-04-14 | shader_jit_x64: Specify shader main offset at runtime. | bunnei | 3 | -10/+6 |
2016-04-14 | shader_jit_x64: Allocate each program independently and persist for emu session. | bunnei | 3 | -38/+28 |
2016-04-14 | shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. | bunnei | 2 | -35/+119 |
2016-04-14 | shader_jit_x64: Fix strict memory aliasing issues. | bunnei | 1 | -1/+3 |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 1 | -1/+0 |
2016-03-17 | video_core: Don't cast away const | Lioncash | 1 | -1/+1 |
2016-03-17 | shader_interpreter: use std::inner_product for the dot product | Lioncash | 1 | -5/+3 |
2016-03-15 | PICA: Fix MAD/MADI encoding | Jannik Vogel | 2 | -29/+33 |
2016-03-14 | Respect vs output map | Jannik Vogel | 1 | -4/+14 |
2016-03-12 | shader_jit_x64: Clear cache after code space fills up. | bunnei | 3 | -2/+19 |
2016-03-12 | shader_jit_x64: Make assert outputs more useful & cleanup formatting. | bunnei | 1 | -4/+7 |
2016-03-12 | shader: Update log message to use proper log class. | bunnei | 1 | -1/+1 |
2016-03-09 | Common: Get rid of alignment macros | Lioncash | 1 | -4/+4 |
2016-03-03 | Add immediate mode vertex submission | Dwayne Slater | 4 | -2/+22 |
2016-02-05 | pica: Implement decoding of basic fragment lighting components. | bunnei | 2 | -5/+9 |
2016-01-25 | Shader: Implement "invert condition" feature of IFU instruction | Yuri Kunde Schlesner | 2 | -2/+5 |
2016-01-24 | Shader JIT: Fix off-by-one error when compiling JMPs | Yuri Kunde Schlesner | 2 | -6/+6 |
2015-09-11 | video_core: Reorganize headers | Lioncash | 3 | -6/+4 |
2015-09-11 | video_core: Remove unnecessary includes from headers | Lioncash | 1 | -2/+0 |
2015-09-10 | video_core: Remove unused variables | Lioncash | 2 | -2/+0 |
2015-09-07 | Shader JIT: Use SCALE constant from emitter | aroulin | 1 | -4/+4 |
2015-09-07 | Shader: Fix size_t to int casts of register offsets | aroulin | 2 | -15/+21 |
2015-09-02 | video_core: Fix format specifiers warnings | aroulin | 1 | -1/+2 |
2015-09-01 | x64: Proper stack alignment in shader JIT function calls | aroulin | 2 | -28/+18 |
2015-08-31 | Shader JIT: Fix SGE/SGEI NaN behavior | aroulin | 1 | -3/+3 |
2015-08-27 | Shader JIT: Fix float to integer rounding in MOVA | aroulin | 1 | -2/+2 |
2015-08-27 | Shader JIT: ifdef out reference to ifdef'd out shader_map | archshift | 1 | -0/+2 |
2015-08-25 | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 1 | -0/+3 |
2015-08-24 | Shader JIT: Tiny micro-optimization in DPH | Yuri Kunde Schlesner | 1 | -4/+4 |
2015-08-24 | Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | 2 | -39/+45 |
2015-08-24 | Shaders: Explicitly conform to PICA semantics in MAX/MIN | Yuri Kunde Schlesner | 2 | -2/+10 |
2015-08-24 | Shader JIT: Add name to second scratch register (XMM4) | Yuri Kunde Schlesner | 1 | -3/+5 |
2015-08-24 | shader_jit: Replace two MDisp usages with MatR | Lioncash | 1 | -2/+2 |
2015-08-24 | Shader JIT: Fix CMP NaN behavior to match hardware | Yuri Kunde Schlesner | 1 | -8/+23 |
2015-08-23 | Shader: Use std::sqrt for float instead of sqrt | aroulin | 1 | -1/+1 |
2015-08-23 | Shader: RCP and RSQ computes only the 1st component | aroulin | 2 | -10/+10 |
2015-08-22 | Shader: implement DPH/DPHI in JIT | aroulin | 2 | -2/+36 |
2015-08-22 | Shader: implement DPH/DPHI in interpreter | aroulin | 1 | -1/+8 |
2015-08-19 | Shader: implement SGE, SGEI and SLT in JIT | aroulin | 2 | -15/+36 |
2015-08-19 | Shader: implement SGE, SGEI in interpreter | aroulin | 1 | -0/+14 |
2015-08-19 | Shader: Save caller-saved registers in JIT before a CALL | aroulin | 2 | -0/+33 |
2015-08-17 | Shader: implement EX2 and LG2 in JIT | aroulin | 2 | -2/+22 |
2015-08-16 | Shader: implement EX2 and LG2 in interpreter | aroulin | 1 | -0/+36 |
2015-08-16 | Build fix for Debug configurations. | Tony Wasserka | 1 | -1/+1 |
2015-08-16 | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 5 | -37/+322 |
2015-08-16 | citra-qt: Improve shader debugger. | Tony Wasserka | 1 | -6/+0 |
2015-08-16 | Shader: Use a POD struct for registers. | bunnei | 5 | -40/+43 |
2015-08-16 | Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. | bunnei | 1 | -6/+5 |
2015-08-16 | Common: Cleanup CPU capability detection code. | bunnei | 1 | -5/+5 |
2015-08-16 | Common: Move cpu_detect to x64 directory. | bunnei | 1 | -2/+1 |
2015-08-16 | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | 5 | -144/+22 |
2015-08-16 | JIT: Support negative address offsets. | bunnei | 1 | -26/+25 |
2015-08-16 | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 6 | -2/+924 |
2015-08-15 | Common: Added MurmurHash3 hash function for general-purpose use. | bunnei | 1 | -1/+1 |
2015-08-15 | Shader: Define a common interface for running vertex shader programs. | bunnei | 4 | -184/+278 |
2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 2 | -0/+701 |