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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2015-09-11
video_core: Reorganize headers
Lioncash
3
-6
/
+4
2015-09-11
video_core: Remove unnecessary includes from headers
Lioncash
1
-2
/
+0
2015-09-10
video_core: Remove unused variables
Lioncash
2
-2
/
+0
2015-09-07
Shader JIT: Use SCALE constant from emitter
aroulin
1
-4
/
+4
2015-09-07
Shader: Fix size_t to int casts of register offsets
aroulin
2
-15
/
+21
2015-09-02
video_core: Fix format specifiers warnings
aroulin
1
-1
/
+2
2015-09-01
x64: Proper stack alignment in shader JIT function calls
aroulin
2
-28
/
+18
2015-08-31
Shader JIT: Fix SGE/SGEI NaN behavior
aroulin
1
-3
/
+3
2015-08-27
Shader JIT: Fix float to integer rounding in MOVA
aroulin
1
-2
/
+2
2015-08-27
Shader JIT: ifdef out reference to ifdef'd out shader_map
archshift
1
-0
/
+2
2015-08-25
Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
1
-0
/
+3
2015-08-24
Shader JIT: Tiny micro-optimization in DPH
Yuri Kunde Schlesner
1
-4
/
+4
2015-08-24
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2
-39
/
+45
2015-08-24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
2
-2
/
+10
2015-08-24
Shader JIT: Add name to second scratch register (XMM4)
Yuri Kunde Schlesner
1
-3
/
+5
2015-08-24
shader_jit: Replace two MDisp usages with MatR
Lioncash
1
-2
/
+2
2015-08-24
Shader JIT: Fix CMP NaN behavior to match hardware
Yuri Kunde Schlesner
1
-8
/
+23
2015-08-23
Shader: Use std::sqrt for float instead of sqrt
aroulin
1
-1
/
+1
2015-08-23
Shader: RCP and RSQ computes only the 1st component
aroulin
2
-10
/
+10
2015-08-22
Shader: implement DPH/DPHI in JIT
aroulin
2
-2
/
+36
2015-08-22
Shader: implement DPH/DPHI in interpreter
aroulin
1
-1
/
+8
2015-08-19
Shader: implement SGE, SGEI and SLT in JIT
aroulin
2
-15
/
+36
2015-08-19
Shader: implement SGE, SGEI in interpreter
aroulin
1
-0
/
+14
2015-08-19
Shader: Save caller-saved registers in JIT before a CALL
aroulin
2
-0
/
+33
2015-08-17
Shader: implement EX2 and LG2 in JIT
aroulin
2
-2
/
+22
2015-08-16
Shader: implement EX2 and LG2 in interpreter
aroulin
1
-0
/
+36
2015-08-16
Build fix for Debug configurations.
Tony Wasserka
1
-1
/
+1
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
5
-37
/
+322
2015-08-16
citra-qt: Improve shader debugger.
Tony Wasserka
1
-6
/
+0
2015-08-16
Shader: Use a POD struct for registers.
bunnei
5
-40
/
+43
2015-08-16
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
bunnei
1
-6
/
+5
2015-08-16
Common: Cleanup CPU capability detection code.
bunnei
1
-5
/
+5
2015-08-16
Common: Move cpu_detect to x64 directory.
bunnei
1
-2
/
+1
2015-08-16
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
5
-144
/
+22
2015-08-16
JIT: Support negative address offsets.
bunnei
1
-26
/
+25
2015-08-16
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
6
-2
/
+924
2015-08-15
Common: Added MurmurHash3 hash function for general-purpose use.
bunnei
1
-1
/
+1
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei
4
-184
/
+278
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2
-0
/
+701