Commit message (Collapse) | Author | Files | Lines | ||
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2016-05-03 | Pica: Replace logic in shader.cpp with loop | Jannik Vogel | 1 | -34/+4 | |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 6 | -14/+43 | |
2016-04-29 | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | 1 | -3/+0 | |
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI. | |||||
2016-04-28 | Refactor: Extract VertexLoader from command_processor.cpp. | Henrik Rydgard | 1 | -1/+1 | |
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. | |||||
2016-04-24 | shader: Shader size is long uint, not uint. | Sam Spilsbury | 1 | -1/+1 | |
2016-04-24 | shader: Handle non-CALL opcodes with a break | Sam Spilsbury | 1 | -0/+2 | |
2016-04-24 | shader: Format string must be provided inline and not as a variable | Sam Spilsbury | 1 | -1/+1 | |
2016-04-14 | shader_jit_x64: Rename RuntimeAssert to Compile_Assert. | bunnei | 2 | -5/+5 | |
2016-04-14 | shader_jit_x64.cpp: Rename JitCompiler to JitShader. | bunnei | 3 | -92/+92 | |
2016-04-14 | shader_jit_x64: Free memory that's no longer needed after compilation. | bunnei | 1 | -0/+6 | |
2016-04-14 | shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. | bunnei | 2 | -5/+8 | |
2016-04-14 | shader_jit_x64: Use CALL/RET instead of JMP for subroutines. | bunnei | 1 | -17/+7 | |
2016-04-14 | shader_jit_x64: Separate initialization and code generation for readability. | bunnei | 1 | -9/+8 | |
2016-04-14 | shader_jit_x64: Get rid of unnecessary last_program_counter variable. | bunnei | 2 | -6/+2 | |
2016-04-14 | shader_jit_x64: Execute certain asserts at runtime. | bunnei | 2 | -5/+19 | |
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions. | |||||
2016-04-14 | shader: Remove unused 'state' argument from 'Setup' function. | bunnei | 2 | -3/+2 | |
2016-04-14 | shader_jit_x64: Specify shader main offset at runtime. | bunnei | 3 | -10/+6 | |
2016-04-14 | shader_jit_x64: Allocate each program independently and persist for emu session. | bunnei | 3 | -38/+28 | |
2016-04-14 | shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. | bunnei | 2 | -35/+119 | |
2016-04-14 | shader_jit_x64: Fix strict memory aliasing issues. | bunnei | 1 | -1/+3 | |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 1 | -1/+0 | |
2016-03-17 | video_core: Don't cast away const | Lioncash | 1 | -1/+1 | |
2016-03-17 | shader_interpreter: use std::inner_product for the dot product | Lioncash | 1 | -5/+3 | |
Same thing, less code. | |||||
2016-03-15 | PICA: Fix MAD/MADI encoding | Jannik Vogel | 2 | -29/+33 | |
2016-03-14 | Respect vs output map | Jannik Vogel | 1 | -4/+14 | |
2016-03-12 | shader_jit_x64: Clear cache after code space fills up. | bunnei | 3 | -2/+19 | |
2016-03-12 | shader_jit_x64: Make assert outputs more useful & cleanup formatting. | bunnei | 1 | -4/+7 | |
2016-03-12 | shader: Update log message to use proper log class. | bunnei | 1 | -1/+1 | |
2016-03-09 | Common: Get rid of alignment macros | Lioncash | 1 | -4/+4 | |
The gl rasterizer already uses alignas, so we may as well move everything over. | |||||
2016-03-03 | Add immediate mode vertex submission | Dwayne Slater | 4 | -2/+22 | |
2016-02-05 | pica: Implement decoding of basic fragment lighting components. | bunnei | 2 | -5/+9 | |
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output | |||||
2016-01-25 | Shader: Implement "invert condition" feature of IFU instruction | Yuri Kunde Schlesner | 2 | -2/+5 | |
If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true. | |||||
2016-01-24 | Shader JIT: Fix off-by-one error when compiling JMPs | Yuri Kunde Schlesner | 2 | -6/+6 | |
There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future. | |||||
2015-09-11 | video_core: Reorganize headers | Lioncash | 3 | -6/+4 | |
2015-09-11 | video_core: Remove unnecessary includes from headers | Lioncash | 1 | -2/+0 | |
2015-09-10 | video_core: Remove unused variables | Lioncash | 2 | -2/+0 | |
2015-09-07 | Shader JIT: Use SCALE constant from emitter | aroulin | 1 | -4/+4 | |
2015-09-07 | Shader: Fix size_t to int casts of register offsets | aroulin | 2 | -15/+21 | |
2015-09-02 | video_core: Fix format specifiers warnings | aroulin | 1 | -1/+2 | |
2015-09-01 | x64: Proper stack alignment in shader JIT function calls | aroulin | 2 | -28/+18 | |
Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files | |||||
2015-08-31 | Shader JIT: Fix SGE/SGEI NaN behavior | aroulin | 1 | -3/+3 | |
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT | |||||
2015-08-27 | Shader JIT: Fix float to integer rounding in MOVA | aroulin | 1 | -2/+2 | |
MOVA converts new address register values from floats to integers using truncation | |||||
2015-08-27 | Shader JIT: ifdef out reference to ifdef'd out shader_map | archshift | 1 | -0/+2 | |
shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built. | |||||
2015-08-25 | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 1 | -0/+3 | |
This brings goodies such as a configurable user interface and multi-threaded timeline view. | |||||
2015-08-24 | Shader JIT: Tiny micro-optimization in DPH | Yuri Kunde Schlesner | 1 | -4/+4 | |
2015-08-24 | Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | 2 | -39/+45 | |
The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items) | |||||
2015-08-24 | Shaders: Explicitly conform to PICA semantics in MAX/MIN | Yuri Kunde Schlesner | 2 | -2/+10 | |
2015-08-24 | Shader JIT: Add name to second scratch register (XMM4) | Yuri Kunde Schlesner | 1 | -3/+5 | |
2015-08-24 | shader_jit: Replace two MDisp usages with MatR | Lioncash | 1 | -2/+2 | |
2015-08-24 | Shader JIT: Fix CMP NaN behavior to match hardware | Yuri Kunde Schlesner | 1 | -8/+23 | |
2015-08-23 | Shader: Use std::sqrt for float instead of sqrt | aroulin | 1 | -1/+1 | |
2015-08-23 | Shader: RCP and RSQ computes only the 1st component | aroulin | 2 | -10/+10 | |
2015-08-22 | Shader: implement DPH/DPHI in JIT | aroulin | 2 | -2/+36 | |
2015-08-22 | Shader: implement DPH/DPHI in interpreter | aroulin | 1 | -1/+8 | |
Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew. | |||||
2015-08-19 | Shader: implement SGE, SGEI and SLT in JIT | aroulin | 2 | -15/+36 | |
2015-08-19 | Shader: implement SGE, SGEI in interpreter | aroulin | 1 | -0/+14 | |
2015-08-19 | Shader: Save caller-saved registers in JIT before a CALL | aroulin | 2 | -0/+33 | |
2015-08-17 | Shader: implement EX2 and LG2 in JIT | aroulin | 2 | -2/+22 | |
2015-08-16 | Shader: implement EX2 and LG2 in interpreter | aroulin | 1 | -0/+36 | |
2015-08-16 | Build fix for Debug configurations. | Tony Wasserka | 1 | -1/+1 | |
2015-08-16 | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 5 | -37/+322 | |
2015-08-16 | citra-qt: Improve shader debugger. | Tony Wasserka | 1 | -6/+0 | |
Now supports dumping the current shader and recognizes a larger number of output semantics. | |||||
2015-08-16 | Shader: Use a POD struct for registers. | bunnei | 5 | -40/+43 | |
2015-08-16 | Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. | bunnei | 1 | -6/+5 | |
2015-08-16 | Common: Cleanup CPU capability detection code. | bunnei | 1 | -5/+5 | |
2015-08-16 | Common: Move cpu_detect to x64 directory. | bunnei | 1 | -2/+1 | |
2015-08-16 | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | 5 | -144/+22 | |
2015-08-16 | JIT: Support negative address offsets. | bunnei | 1 | -26/+25 | |
2015-08-16 | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 6 | -2/+924 | |
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT. | |||||
2015-08-15 | Common: Added MurmurHash3 hash function for general-purpose use. | bunnei | 1 | -1/+1 | |
2015-08-15 | Shader: Define a common interface for running vertex shader programs. | bunnei | 4 | -184/+278 | |
2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 2 | -0/+701 | |