| Commit message (Expand) | Author | Files | Lines |
2019-04-08 | Corrections to TEX_B | Fernando Sahmkow | 1 | -4/+5 |
2019-04-08 | Implement Bindless Handling on SetupTexture | Fernando Sahmkow | 1 | -4/+3 |
2019-04-08 | Unify both sampler types. | Fernando Sahmkow | 2 | -18/+40 |
2019-04-08 | Implement Bindless Samplers and TEX_B in the IR. | Fernando Sahmkow | 2 | -15/+74 |
2019-03-31 | shader_ir/decode: Silent implicit sign conversion warning | Mat M | 1 | -2/+2 |
2019-03-30 | shader_ir/decode: Implement AOFFI for TEX and TLD4 | ReinUsesLisp | 2 | -27/+94 |
2019-03-30 | shader_ir: Implement immediate register tracking | ReinUsesLisp | 2 | -1/+19 |
2019-02-26 | shader/decode: Remove extras from MetaTexture | ReinUsesLisp | 2 | -15/+26 |
2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | 4 | -493/+527 |
2019-02-25 | shader/track: Resolve variable shadowing warnings | Lioncash | 1 | -5/+5 |
2019-02-14 | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 2 | -3/+14 |
2019-02-12 | gl_shader_decompiler: Re-implement TLDS lod | ReinUsesLisp | 1 | -1/+1 |
2019-02-11 | Corrected F2I None mode to RoundEven. | Fernando Sahmkow | 1 | -3/+3 |
2019-02-11 | Fix incorrect value for CC bit in IADD | Fernando Sahmkow | 1 | -2/+2 |
2019-02-07 | shader_ir: Remove F4 prefix to texture operations | ReinUsesLisp | 2 | -14/+13 |
2019-02-07 | shader_ir: Clean texture management code | ReinUsesLisp | 2 | -101/+63 |
2019-02-07 | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | 1 | -0/+9 |
2019-02-03 | Fix TXQ not using the component mask. | Fernando Sahmkow | 1 | -6/+9 |
2019-02-03 | shader_ir/memory: Add ST_L 64 and 128 bits stores | ReinUsesLisp | 1 | -3/+11 |
2019-02-03 | shader/track: Search inside of conditional nodes | ReinUsesLisp | 1 | -0/+11 |
2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 29 | -119/+117 |
2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 27 | -57/+62 |
2019-02-03 | shader_ir/memory: Add LD_L 128 bits loads | ReinUsesLisp | 1 | -7/+19 |
2019-02-03 | shader_bytecode: Rename BytesN enums to BitsN | ReinUsesLisp | 1 | -4/+4 |
2019-02-03 | shader_ir/memory: Add LD_L 64 bits loads | ReinUsesLisp | 1 | -6/+17 |
2019-01-30 | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 14 | -22/+24 |
2019-01-30 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 3 | -4/+159 |
2019-01-28 | shader/shader_ir: Amend three comment typos | Lioncash | 1 | -3/+3 |
2019-01-28 | shader/shader_ir: Amend constructor initializer ordering for AbufNode | Lioncash | 1 | -2/+2 |
2019-01-28 | shader/decode: Avoid a pessimizing std::move within DecodeRange() | Lioncash | 1 | -1/+1 |
2019-01-16 | shader_ir: Fixup clang build | ReinUsesLisp | 1 | -4/+6 |
2019-01-15 | shader_decode: Fixup XMAD | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 27 | -82/+83 |
2019-01-15 | shader_decode: Improve zero flag implementation | ReinUsesLisp | 15 | -75/+79 |
2019-01-15 | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 3 | -175/+187 |
2019-01-15 | shader_decode: Use proper primitive names | ReinUsesLisp | 3 | -15/+13 |
2019-01-15 | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 7 | -48/+30 |
2019-01-15 | shader_ir: Remove Ipa primitive | ReinUsesLisp | 2 | -5/+2 |
2019-01-15 | video_core: Rename glsl_decompiler to gl_shader_decompiler | ReinUsesLisp | 2 | -1631/+0 |
2019-01-15 | shader_ir: Remove RZ and use Register::ZeroIndex instead | ReinUsesLisp | 3 | -12/+16 |
2019-01-15 | shader_decode: Implement TEXS.F16 | ReinUsesLisp | 3 | -15/+57 |
2019-01-15 | shader_decode: Fixup R2P | ReinUsesLisp | 1 | -2/+3 |
2019-01-15 | glsl_decompiler: Fixup TLDS | ReinUsesLisp | 1 | -1/+0 |
2019-01-15 | glsl_decompiler: Fixup geometry shaders | ReinUsesLisp | 1 | -10/+16 |
2019-01-15 | shader_decode: Fixup WriteLogicOperation zero comparison | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | glsl_decompiler: Fixup permissive member function declarations | ReinUsesLisp | 1 | -133/+133 |
2019-01-15 | shader_decode: Fixup PSET | ReinUsesLisp | 1 | -2/+3 |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 2 | -2/+4 |
2019-01-15 | video_core: Implement IR based geometry shaders | ReinUsesLisp | 3 | -2/+96 |
2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | 3 | -0/+125 |
2019-01-15 | shader_decode: Implement HSET2 | ReinUsesLisp | 3 | -1/+50 |
2019-01-15 | shader_decode: Rework HSETP2 | ReinUsesLisp | 4 | -47/+57 |
2019-01-15 | shader_decode: Implement R2P | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement CSETP | ReinUsesLisp | 1 | -14/+37 |
2019-01-15 | shader_decode: Implement PSET | ReinUsesLisp | 1 | -1/+16 |
2019-01-15 | shader_decode: Implement HFMA2 | ReinUsesLisp | 3 | -5/+59 |
2019-01-15 | glsl_decompiler: Remove HNegate inlining | ReinUsesLisp | 1 | -10/+0 |
2019-01-15 | shader_decode: Implement POPC | ReinUsesLisp | 4 | -1/+22 |
2019-01-15 | shader_decode: Implement TLDS (untested) | ReinUsesLisp | 3 | -10/+92 |
2019-01-15 | shader_decode: Update TLD4 reflecting #1862 changes | ReinUsesLisp | 2 | -52/+52 |
2019-01-15 | shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling | ReinUsesLisp | 3 | -60/+72 |
2019-01-15 | shader_decode: Fixup FSET | ReinUsesLisp | 1 | -2/+2 |
2019-01-15 | shader_decode: Implement IADD32I | ReinUsesLisp | 1 | -0/+11 |
2019-01-15 | video_core: Return safe values after an assert hits | ReinUsesLisp | 8 | -8/+19 |
2019-01-15 | shader_decode: Implement FFMA | ReinUsesLisp | 1 | -1/+36 |
2019-01-15 | video_core: Address feedback | ReinUsesLisp | 4 | -13/+16 |
2019-01-15 | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | 3 | -2/+2 |
2019-01-15 | shader_ir: Move comment node string | Mat M | 1 | -2/+2 |
2019-01-15 | shader_ir: Address feedback to avoid UB in bit casting | ReinUsesLisp | 1 | -2/+4 |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 2 | -3/+2 |
2019-01-15 | shader_decode: Implement LEA | ReinUsesLisp | 1 | -0/+55 |
2019-01-15 | shader_decode: Implement IADD3 | ReinUsesLisp | 1 | -0/+61 |
2019-01-15 | shader_decode: Implement LOP3 | ReinUsesLisp | 2 | -0/+62 |
2019-01-15 | shader_decode: Implement ST_L | ReinUsesLisp | 1 | -0/+17 |
2019-01-15 | shader_decode: Implement LD_L | ReinUsesLisp | 1 | -0/+18 |
2019-01-15 | shader_decode: Implement HSETP2 | ReinUsesLisp | 1 | -1/+37 |
2019-01-15 | shader_decode: Implement HADD2 and HMUL2 | ReinUsesLisp | 1 | -1/+48 |
2019-01-15 | shader_decode: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement MOV_SYS | ReinUsesLisp | 1 | -0/+27 |
2019-01-15 | shader_decode: Implement IMNMX | ReinUsesLisp | 1 | -0/+16 |
2019-01-15 | shader_decode: Implement F2F_C | ReinUsesLisp | 1 | -2/+10 |
2019-01-15 | shader_decode: Implement I2I | ReinUsesLisp | 1 | -0/+26 |
2019-01-15 | shader_decode: Implement BRA internal flag | ReinUsesLisp | 1 | -4/+8 |
2019-01-15 | shader_decode: Implement ISCADD | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement XMAD | ReinUsesLisp | 1 | -1/+85 |
2019-01-15 | shader_decode: Implement PBK and BRK | ReinUsesLisp | 1 | -1/+22 |
2019-01-15 | shader_decode: Implement LOP | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement SEL | ReinUsesLisp | 1 | -0/+8 |
2019-01-15 | shader_decode: Implement IADD | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement ISETP | ReinUsesLisp | 1 | -1/+30 |
2019-01-15 | shader_decode: Implement BFI | ReinUsesLisp | 1 | -1/+22 |
2019-01-15 | shader_decode: Implement ISET | ReinUsesLisp | 1 | -1/+27 |
2019-01-15 | shader_decode: Implement LD_C | ReinUsesLisp | 1 | -0/+31 |
2019-01-15 | shader_decode: Implement SHL | ReinUsesLisp | 1 | -0/+8 |
2019-01-15 | shader_decode: Implement SHR | ReinUsesLisp | 1 | -1/+26 |
2019-01-15 | shader_decode: Implement LOP32I | ReinUsesLisp | 2 | -1/+72 |
2019-01-15 | shader_decode: Implement BFE | ReinUsesLisp | 1 | -1/+25 |
2019-01-15 | shader_decode: Implement FSET | ReinUsesLisp | 1 | -1/+36 |
2019-01-15 | shader_decode: Implement F2I | ReinUsesLisp | 1 | -0/+37 |
2019-01-15 | shader_decode: Implement I2F | ReinUsesLisp | 1 | -0/+23 |
2019-01-15 | shader_decode: Implement F2F | ReinUsesLisp | 1 | -1/+37 |
2019-01-15 | shader_decode: Stub DEPBAR | ReinUsesLisp | 1 | -0/+4 |
2019-01-15 | shader_decode: Implement SSY and SYNC | ReinUsesLisp | 1 | -0/+19 |
2019-01-15 | shader_decode: Implement PSETP | ReinUsesLisp | 1 | -1/+21 |
2019-01-15 | shader_decode: Implement TMML | ReinUsesLisp | 1 | -3/+45 |
2019-01-15 | shader_decode: Implement TEX and TXQ | ReinUsesLisp | 2 | -0/+223 |
2019-01-15 | shader_decode: Implement TEXS (F32) | ReinUsesLisp | 2 | -0/+217 |
2019-01-15 | shader_decode: Implement FSETP | ReinUsesLisp | 1 | -1/+33 |
2019-01-15 | shader_decode: Partially implement BRA | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement IPA | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement EXIT | ReinUsesLisp | 1 | -1/+32 |
2019-01-15 | shader_decode: Implement ST_A | ReinUsesLisp | 1 | -0/+30 |
2019-01-15 | shader_decode: Implement LD_A | ReinUsesLisp | 1 | -1/+39 |
2019-01-15 | shader_decode: Implement FADD32I | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement FMUL32_IMM | ReinUsesLisp | 1 | -0/+10 |
2019-01-15 | shader_decode: Implement MOV32_IMM | ReinUsesLisp | 1 | -1/+9 |
2019-01-15 | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | ReinUsesLisp | 1 | -0/+9 |
2019-01-15 | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | ReinUsesLisp | 1 | -0/+18 |
2019-01-15 | shader_decode: Implement MUFU | ReinUsesLisp | 1 | -0/+29 |
2019-01-15 | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | ReinUsesLisp | 1 | -0/+42 |
2019-01-15 | shader_decode: Implement MOV_C and MOV_R | ReinUsesLisp | 1 | -1/+23 |
2019-01-15 | glsl_decompiler: Implementation | ReinUsesLisp | 2 | -0/+1481 |
2019-01-15 | shader_ir: Add condition code helper | ReinUsesLisp | 2 | -0/+13 |
2019-01-15 | shader_ir: Add predicate combiner helper | ReinUsesLisp | 2 | -0/+15 |
2019-01-15 | shader_ir: Add comparison helpers | ReinUsesLisp | 2 | -0/+106 |
2019-01-15 | shader_ir: Add half float helpers | ReinUsesLisp | 2 | -0/+44 |
2019-01-15 | shader_ir: Add integer helpers | ReinUsesLisp | 2 | -0/+40 |
2019-01-15 | shader_ir: Add float helpers | ReinUsesLisp | 2 | -0/+24 |
2019-01-15 | shader_ir: Add setters | ReinUsesLisp | 2 | -0/+24 |
2019-01-15 | shader_ir: Add local memory getters | ReinUsesLisp | 2 | -0/+7 |
2019-01-15 | shader_ir: Add internal flag getters | ReinUsesLisp | 2 | -0/+10 |
2019-01-15 | shader_ir: Add attribute getters | ReinUsesLisp | 2 | -0/+26 |
2019-01-15 | shader_ir: Add constant buffer getters | ReinUsesLisp | 2 | -0/+25 |
2019-01-15 | shader_ir: Add register getter | ReinUsesLisp | 2 | -0/+9 |
2019-01-15 | shader_ir: Add immediate node constructors | ReinUsesLisp | 2 | -1/+34 |
2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | 28 | -0/+1542 |
2018-01-13 | Remove references to PICA and rasterizers in video_core | James Rowe | 9 | -2453/+0 |
2017-09-17 | Improved performance of FromAttributeBuffer | Huw Pascoe | 1 | -1/+2 |
2017-08-19 | pica/shader/jit: implement SETEMIT and EMIT | wwylele | 2 | -2/+49 |
2017-08-19 | correct constness | wwylele | 2 | -2/+4 |
2017-08-19 | pica/shader/interpreter: implement SETEMIT and EMIT | wwylele | 1 | -0/+16 |
2017-08-19 | pica/shader: extend UnitState for GS | wwylele | 2 | -0/+84 |
2017-07-27 | pica/shader_interpreter: fix off-by-one in LOOP | wwylele | 1 | -1/+1 |
2017-06-17 | Stop using reserved operator names (and/or/xor) with Xbyak | Yuri Kunde Schlesner | 1 | -13/+13 |
2017-05-11 | Pica: Set program code / swizzle data limit to 4096 | Jannik Vogel | 5 | -13/+16 |
2017-02-27 | Doxygen: Amend minor issues (#2593) | Mat M | 2 | -2/+4 |
2017-02-12 | video_core/shader: Document sanitized MUL operation | Yuri Kunde Schlesner | 1 | -0/+8 |
2017-02-11 | video_core: Fix benign out-of-bounds indexing of array (#2553) | Yuri Kunde Schlesner | 1 | -2/+1 |
2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 2 | -2/+4 |
2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 2 | -2/+2 |
2017-02-04 | VideoCore: Split shader regs from Regs struct | Yuri Kunde Schlesner | 4 | -6/+6 |
2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 2 | -13/+13 |
2017-02-03 | ShaderJIT: add 16 dummy bytes at the bottom of the stack | wwylele | 1 | -2/+5 |
2017-01-31 | Common/x64: remove legacy emitter and abi (#2504) | Weiyi Wang | 1 | -1/+0 |
2017-01-31 | shader_jit_x64_compiler: esi and edi should be persistent (#2500) | Merry | 1 | -0/+2 |
2017-01-30 | VideoCore: Extract swrast-specific data from OutputVertex | Yuri Kunde Schlesner | 2 | -37/+14 |
2017-01-30 | VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer | Yuri Kunde Schlesner | 1 | -9/+14 |
2017-01-30 | VideoCore: Split shader output writing from semantic loading | Yuri Kunde Schlesner | 2 | -18/+16 |
2017-01-30 | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | 4 | -12/+12 |
2017-01-30 | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | 4 | -6/+6 |
2017-01-26 | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | 5 | -22/+23 |
2017-01-26 | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | 5 | -40/+36 |
2017-01-26 | Shader: Remove OutputRegisters struct | Yuri Kunde Schlesner | 3 | -19/+13 |
2017-01-26 | Shader: Initialize conditional_code in interpreter | Yuri Kunde Schlesner | 2 | -3/+3 |
2017-01-26 | Shader: Don't read ShaderSetup from global state | Yuri Kunde Schlesner | 1 | -3/+3 |
2017-01-26 | shader_jit_x64: Don't read program from global state | Yuri Kunde Schlesner | 3 | -22/+22 |
2017-01-26 | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | 4 | -19/+10 |
2017-01-26 | VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines | Yuri Kunde Schlesner | 6 | -96/+150 |
2017-01-26 | VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} | Yuri Kunde Schlesner | 3 | -2/+2 |
2017-01-26 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | 3 | -16/+46 |
2017-01-26 | VideoCore/Shader: Add constness to methods | Yuri Kunde Schlesner | 2 | -4/+4 |
2017-01-26 | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | 2 | -9/+11 |
2017-01-26 | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | 2 | -11/+8 |
2017-01-26 | VideoCore/Shader: Extract input vertex loading code into function | Yuri Kunde Schlesner | 2 | -20/+22 |
2017-01-23 | video_core: fix shader.cpp signed / unsigned warning | Kloen | 1 | -2/+2 |
2017-01-04 | Fix some warnings (#2399) | Jonathan Hao | 1 | -2/+0 |
2016-12-16 | VideoCore/Shader: Extract DebugData out from UnitState | Yuri Kunde Schlesner | 7 | -101/+97 |
2016-12-16 | Remove unnecessary cast | Yuri Kunde Schlesner | 1 | -3/+1 |
2016-12-16 | VideoCore/Shader: Extract evaluate_condition lambda to function scope | Yuri Kunde Schlesner | 1 | -26/+24 |
2016-12-16 | VideoCore/Shader: Extract call lambda up a scope and remove unused param | Yuri Kunde Schlesner | 1 | -21/+17 |
2016-12-16 | VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset | Yuri Kunde Schlesner | 2 | -18/+11 |
2016-12-16 | VideoCore/Shader: Move DebugData to a separate file | Yuri Kunde Schlesner | 3 | -172/+188 |
2016-12-15 | shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-12-15 | VideoCore: Eliminate an unnecessary copy in the drawcall loop | Yuri Kunde Schlesner | 2 | -2/+2 |
2016-12-15 | shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts | Yuri Kunde Schlesner | 1 | -16/+16 |
2016-12-15 | VideoCore: Convert x64 shader JIT to use Xbyak for assembly | Yuri Kunde Schlesner | 2 | -223/+225 |
2016-12-04 | shader_jit: Fix non-SSE4.1 path where FLR would not truncate | Jannik Vogel | 1 | -1/+1 |
2016-12-02 | shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted | Jannik Vogel | 1 | -6/+9 |
2016-09-30 | VideoCore: Shader interpreter cleanups | Yuri Kunde Schlesner | 1 | -32/+42 |
2016-09-30 | VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo | Yuri Kunde Schlesner | 1 | -3/+1 |
2016-09-21 | Remove special rules for Windows.h and library includes | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 3 | -3/+3 |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 5 | -22/+3 |
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 4 | -9/+6 |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 6 | -311/+335 |
2016-09-16 | VideoCore: Fix dangling lambda context in shader interpreter | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-05-16 | Retrieve shader result from new OutputRegisters-type | Jannik Vogel | 3 | -56/+68 |
2016-05-13 | Use new shader-jit signature for interpreter | Jannik Vogel | 3 | -8/+8 |
2016-05-13 | Refactor access to state in shader-jit | Jannik Vogel | 4 | -24/+42 |
2016-05-12 | Move program_counter and call_stack from UnitState to interpreter | Jannik Vogel | 3 | -45/+42 |
2016-05-12 | Move default_attributes into Pica state | Jannik Vogel | 1 | -2/+0 |
2016-05-11 | Turn ShaderSetup into struct | Jannik Vogel | 2 | -52/+53 |
2016-05-11 | Pica: Add tc0.w to OutputVertex | Jannik Vogel | 1 | -1/+2 |
2016-05-03 | Pica: Replace logic in shader.cpp with loop | Jannik Vogel | 1 | -34/+4 |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 6 | -14/+43 |
2016-04-29 | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | 1 | -3/+0 |
2016-04-28 | Refactor: Extract VertexLoader from command_processor.cpp. | Henrik Rydgard | 1 | -1/+1 |
2016-04-24 | shader: Shader size is long uint, not uint. | Sam Spilsbury | 1 | -1/+1 |
2016-04-24 | shader: Handle non-CALL opcodes with a break | Sam Spilsbury | 1 | -0/+2 |
2016-04-24 | shader: Format string must be provided inline and not as a variable | Sam Spilsbury | 1 | -1/+1 |
2016-04-14 | shader_jit_x64: Rename RuntimeAssert to Compile_Assert. | bunnei | 2 | -5/+5 |
2016-04-14 | shader_jit_x64.cpp: Rename JitCompiler to JitShader. | bunnei | 3 | -92/+92 |
2016-04-14 | shader_jit_x64: Free memory that's no longer needed after compilation. | bunnei | 1 | -0/+6 |
2016-04-14 | shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. | bunnei | 2 | -5/+8 |
2016-04-14 | shader_jit_x64: Use CALL/RET instead of JMP for subroutines. | bunnei | 1 | -17/+7 |
2016-04-14 | shader_jit_x64: Separate initialization and code generation for readability. | bunnei | 1 | -9/+8 |
2016-04-14 | shader_jit_x64: Get rid of unnecessary last_program_counter variable. | bunnei | 2 | -6/+2 |
2016-04-14 | shader_jit_x64: Execute certain asserts at runtime. | bunnei | 2 | -5/+19 |
2016-04-14 | shader: Remove unused 'state' argument from 'Setup' function. | bunnei | 2 | -3/+2 |
2016-04-14 | shader_jit_x64: Specify shader main offset at runtime. | bunnei | 3 | -10/+6 |
2016-04-14 | shader_jit_x64: Allocate each program independently and persist for emu session. | bunnei | 3 | -38/+28 |
2016-04-14 | shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. | bunnei | 2 | -35/+119 |
2016-04-14 | shader_jit_x64: Fix strict memory aliasing issues. | bunnei | 1 | -1/+3 |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 1 | -1/+0 |
2016-03-17 | video_core: Don't cast away const | Lioncash | 1 | -1/+1 |
2016-03-17 | shader_interpreter: use std::inner_product for the dot product | Lioncash | 1 | -5/+3 |
2016-03-15 | PICA: Fix MAD/MADI encoding | Jannik Vogel | 2 | -29/+33 |
2016-03-14 | Respect vs output map | Jannik Vogel | 1 | -4/+14 |
2016-03-12 | shader_jit_x64: Clear cache after code space fills up. | bunnei | 3 | -2/+19 |
2016-03-12 | shader_jit_x64: Make assert outputs more useful & cleanup formatting. | bunnei | 1 | -4/+7 |
2016-03-12 | shader: Update log message to use proper log class. | bunnei | 1 | -1/+1 |
2016-03-09 | Common: Get rid of alignment macros | Lioncash | 1 | -4/+4 |
2016-03-03 | Add immediate mode vertex submission | Dwayne Slater | 4 | -2/+22 |
2016-02-05 | pica: Implement decoding of basic fragment lighting components. | bunnei | 2 | -5/+9 |
2016-01-25 | Shader: Implement "invert condition" feature of IFU instruction | Yuri Kunde Schlesner | 2 | -2/+5 |
2016-01-24 | Shader JIT: Fix off-by-one error when compiling JMPs | Yuri Kunde Schlesner | 2 | -6/+6 |
2015-09-11 | video_core: Reorganize headers | Lioncash | 3 | -6/+4 |
2015-09-11 | video_core: Remove unnecessary includes from headers | Lioncash | 1 | -2/+0 |
2015-09-10 | video_core: Remove unused variables | Lioncash | 2 | -2/+0 |
2015-09-07 | Shader JIT: Use SCALE constant from emitter | aroulin | 1 | -4/+4 |
2015-09-07 | Shader: Fix size_t to int casts of register offsets | aroulin | 2 | -15/+21 |
2015-09-02 | video_core: Fix format specifiers warnings | aroulin | 1 | -1/+2 |
2015-09-01 | x64: Proper stack alignment in shader JIT function calls | aroulin | 2 | -28/+18 |
2015-08-31 | Shader JIT: Fix SGE/SGEI NaN behavior | aroulin | 1 | -3/+3 |
2015-08-27 | Shader JIT: Fix float to integer rounding in MOVA | aroulin | 1 | -2/+2 |
2015-08-27 | Shader JIT: ifdef out reference to ifdef'd out shader_map | archshift | 1 | -0/+2 |
2015-08-25 | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 1 | -0/+3 |
2015-08-24 | Shader JIT: Tiny micro-optimization in DPH | Yuri Kunde Schlesner | 1 | -4/+4 |
2015-08-24 | Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | 2 | -39/+45 |
2015-08-24 | Shaders: Explicitly conform to PICA semantics in MAX/MIN | Yuri Kunde Schlesner | 2 | -2/+10 |
2015-08-24 | Shader JIT: Add name to second scratch register (XMM4) | Yuri Kunde Schlesner | 1 | -3/+5 |
2015-08-24 | shader_jit: Replace two MDisp usages with MatR | Lioncash | 1 | -2/+2 |
2015-08-24 | Shader JIT: Fix CMP NaN behavior to match hardware | Yuri Kunde Schlesner | 1 | -8/+23 |
2015-08-23 | Shader: Use std::sqrt for float instead of sqrt | aroulin | 1 | -1/+1 |
2015-08-23 | Shader: RCP and RSQ computes only the 1st component | aroulin | 2 | -10/+10 |
2015-08-22 | Shader: implement DPH/DPHI in JIT | aroulin | 2 | -2/+36 |
2015-08-22 | Shader: implement DPH/DPHI in interpreter | aroulin | 1 | -1/+8 |
2015-08-19 | Shader: implement SGE, SGEI and SLT in JIT | aroulin | 2 | -15/+36 |
2015-08-19 | Shader: implement SGE, SGEI in interpreter | aroulin | 1 | -0/+14 |
2015-08-19 | Shader: Save caller-saved registers in JIT before a CALL | aroulin | 2 | -0/+33 |
2015-08-17 | Shader: implement EX2 and LG2 in JIT | aroulin | 2 | -2/+22 |
2015-08-16 | Shader: implement EX2 and LG2 in interpreter | aroulin | 1 | -0/+36 |
2015-08-16 | Build fix for Debug configurations. | Tony Wasserka | 1 | -1/+1 |
2015-08-16 | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 5 | -37/+322 |
2015-08-16 | citra-qt: Improve shader debugger. | Tony Wasserka | 1 | -6/+0 |
2015-08-16 | Shader: Use a POD struct for registers. | bunnei | 5 | -40/+43 |
2015-08-16 | Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. | bunnei | 1 | -6/+5 |
2015-08-16 | Common: Cleanup CPU capability detection code. | bunnei | 1 | -5/+5 |
2015-08-16 | Common: Move cpu_detect to x64 directory. | bunnei | 1 | -2/+1 |
2015-08-16 | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | 5 | -144/+22 |
2015-08-16 | JIT: Support negative address offsets. | bunnei | 1 | -26/+25 |
2015-08-16 | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 6 | -2/+924 |
2015-08-15 | Common: Added MurmurHash3 hash function for general-purpose use. | bunnei | 1 | -1/+1 |
2015-08-15 | Shader: Define a common interface for running vertex shader programs. | bunnei | 4 | -184/+278 |
2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 2 | -0/+701 |